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enum {
__LIST,
__ADD,
__DEL,
__SWITCH,
__SUSPEND,
__RESUME,
__REINSTATE,
__FAIL,
__RESIZE,
__DISABLEQ,
__RESTOREQ,
__PATHS,
__MAPS,
__PATH,
__MAP,
__GROUP,
__RECONFIGURE,
__STATUS,
__STATS,
__TOPOLOGY,
__CONFIG,
__BLACKLIST,
__DEVICES,
__FMT,
__WILDCARDS,
__QUIT,
};
#define LIST (1 << __LIST)
#define ADD (1 << __ADD)
#define DEL (1 << __DEL)
#define SWITCH (1 << __SWITCH)
#define SUSPEND (1 << __SUSPEND)
#define RESUME (1 << __RESUME)
#define REINSTATE (1 << __REINSTATE)
#define FAIL (1 << __FAIL)
#define RESIZE (1 << __RESIZE)
#define DISABLEQ (1 << __DISABLEQ)
#define RESTOREQ (1 << __RESTOREQ)
#define PATHS (1 << __PATHS)
#define MAPS (1 << __MAPS)
#define PATH (1 << __PATH)
#define MAP (1 << __MAP)
#define GROUP (1 << __GROUP)
#define RECONFIGURE (1 << __RECONFIGURE)
#define STATUS (1 << __STATUS)
#define STATS (1 << __STATS)
#define TOPOLOGY (1 << __TOPOLOGY)
#define CONFIG (1 << __CONFIG)
#define BLACKLIST (1 << __BLACKLIST)
#define DEVICES (1 << __DEVICES)
#define FMT (1 << __FMT)
#define WILDCARDS (1 << __WILDCARDS)
#define QUIT (1 << __QUIT)
#define INITIAL_REPLY_LEN 1000
struct key {
char * str;
char * param;
int code;
int has_param;
};
struct handler {
unsigned long fingerprint;
int (*fn)(void *, char **, int *, void *);
};
vector keys;
vector handlers;
int alloc_handlers (void);
int add_handler (int fp, int (*fn)(void *, char **, int *, void *));
int set_handler_callback (int fp, int (*fn)(void *, char **, int *, void *));
int parse_cmd (char * cmd, char ** reply, int * len, void *);
int load_keys (void);
char * get_keyparam (vector v, int code);
void free_keys (vector vec);
void free_handlers (vector vec);
int cli_init (void);
char * key_generator (const char * str, int state);
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