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Mesa 10.5.6 Release Notes / May 23, 2015
========================================
Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5
release.
Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz
66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 86792 <https://bugs.freedesktop.org/show_bug.cgi?id=86792>`__ -
[NVC0] Portal 2 Crashes in Wine
- `Bug 90147 <https://bugs.freedesktop.org/show_bug.cgi?id=90147>`__ -
swrast: build error undeclared \_SC_PHYS_PAGES on osx
- `Bug 90350 <https://bugs.freedesktop.org/show_bug.cgi?id=90350>`__ -
[G96] Portal's portal are incorrectly rendered
- `Bug 90363 <https://bugs.freedesktop.org/show_bug.cgi?id=90363>`__ -
[nv50] HW state is not reset correctly when using a new GL context
Changes
-------
Alex Deucher (1):
- radeonsi: add new bonaire pci id
Axel Davy (2):
- egl/wayland: properly destroy wayland objects
- glx/dri3: Add additional check for gpu offloading case
Emil Velikov (4):
- docs: Add sha256 sums for the 10.5.5 release
- egl/main: fix EGL_KHR_get_all_proc_addresses
- targets/osmesa: drop the -module tag from LDFLAGS
- Update version to 10.5.6
Francisco Jerez (4):
- clover: Refactor event::trigger and ::abort to prevent deadlock and
reentrancy issues.
- clover: Wrap event::_status in a method to prevent unlocked access.
- clover: Implement locking of the wait_count, \_chain and \_status
members of event.
- i965: Fix PBO cache coherency issue after
\_mesa_meta_pbo_GetTexSubImage().
Fredrik Höglund (2):
- main: Require that the texture exists in framebuffer_texture
- mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
Ilia Mirkin (7):
- nv50/ir: only propagate saturate up if some actual folding took place
- nv50: keep track of PGRAPH state in nv50_screen
- nvc0: keep track of PGRAPH state in nvc0_screen
- nvc0: reset the instanced elements state when doing blit using 3d
engine
- nv50/ir: only enable mul saturate on G200+
- st/mesa: make sure to create a "clean" bool when doing i2b
- nvc0: switch mechanism for shader eviction to be a while loop
Jeremy Huddleston Sequoia (2):
- swrast: Build fix for darwin
- darwin: Fix install name of libOSMesa
Laura Ekstrand (2):
- main: Fix an error generated by FramebufferTexture
- main: Complete error conditions for glInvalidate*Framebuffer.
Marta Lofstedt (1):
- main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
Rob Clark (2):
- freedreno: enable a306
- freedreno: fix bug in tile/slot calculation
Roland Scheidegger (1):
- draw: (trivial) fix out-of-bounds vector initialization
Tim Rowley (1):
- mesa: fix shininess check for ffvertex_prog v2
Tom Stellard (2):
- clover: Add a mutex to guard queue::queued_events
- clover: Fix a bug with multi-threaded events v2
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