/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Soft- * ware"), to deal in the Software without restriction, including without * limitation the rights to use, copy, modify, merge, publish, distribute, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, provided that the above copyright * notice(s) and this permission notice appear in all copies of the Soft- * ware and that both the above copyright notice(s) and this permission * notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- * MANCE OF THIS SOFTWARE. * * Except as contained in this notice, the name of a copyright holder shall * not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization of * the copyright holder. * * Authors: * Kristian Høgsberg (krh@bitplanet.net) */ #include #include "glapi.h" #include "glxclient.h" #include "indirect.h" #include "util/u_debug.h" #ifndef GLX_USE_APPLEGL extern struct _glapi_table *__glXNewIndirectAPI(void); /* ** All indirect rendering contexts will share the same indirect dispatch table. */ static struct _glapi_table *IndirectAPI = NULL; static void __glFreeAttributeState(struct glx_context * gc) { __GLXattribute *sp, **spp; for (spp = &gc->attributes.stack[0]; spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) { sp = *spp; if (sp) { free((char *) sp); } else { break; } } } static void indirect_destroy_context(struct glx_context *gc) { __glXFreeVertexArrayState(gc); free((char *) gc->vendor); free((char *) gc->renderer); free((char *) gc->version); free((char *) gc->extensions); __glFreeAttributeState(gc); free((char *) gc->buf); free((char *) gc->client_state_private); free((char *) gc); } static Bool SendMakeCurrentRequest(Display * dpy, GLXContextID gc_id, GLXContextTag gc_tag, GLXDrawable draw, GLXDrawable read, GLXContextTag *out_tag) { xGLXMakeCurrentReply reply; Bool ret; int opcode = __glXSetupForCommand(dpy); LockDisplay(dpy); if (draw == read) { xGLXMakeCurrentReq *req; GetReq(GLXMakeCurrent, req); req->reqType = opcode; req->glxCode = X_GLXMakeCurrent; req->drawable = draw; req->context = gc_id; req->oldContextTag = gc_tag; } else { xGLXMakeContextCurrentReq *req; GetReq(GLXMakeContextCurrent, req); req->reqType = opcode; req->glxCode = X_GLXMakeContextCurrent; req->drawable = draw; req->readdrawable = read; req->context = gc_id; req->oldContextTag = gc_tag; } ret = _XReply(dpy, (xReply *) &reply, 0, False); if (out_tag) *out_tag = reply.contextTag; UnlockDisplay(dpy); SyncHandle(); return ret; } static int indirect_bind_context(struct glx_context *gc, GLXDrawable draw, GLXDrawable read) { Display *dpy = gc->psc->dpy; Bool sent; sent = SendMakeCurrentRequest(dpy, gc->xid, 0, draw, read, &gc->currentContextTag); if (sent) { if (!IndirectAPI) IndirectAPI = __glXNewIndirectAPI(); _glapi_set_dispatch(IndirectAPI); /* The indirect vertex array state must to be initialised after we * have setup the context, as it needs to query server attributes. * * At the point this is called gc->currentDpy is not initialized * nor is the thread's current context actually set. Hence the * cleverness before the GetString calls. */ __GLXattribute *state = gc->client_state_private; if (state && state->array_state == NULL) { gc->currentDpy = gc->psc->dpy; __glXSetCurrentContext(gc); __indirect_glGetString(GL_EXTENSIONS); __indirect_glGetString(GL_VERSION); __glXInitVertexArrayState(gc); } } return !sent; } static void indirect_unbind_context(struct glx_context *gc) { Display *dpy = gc->psc->dpy; SendMakeCurrentRequest(dpy, None, gc->currentContextTag, None, None, NULL); gc->currentContextTag = 0; } static void indirect_wait_gl(struct glx_context *gc) { xGLXWaitGLReq *req; Display *dpy = gc->currentDpy; /* Flush any pending commands out */ __glXFlushRenderBuffer(gc, gc->pc); /* Send the glXWaitGL request */ LockDisplay(dpy); GetReq(GLXWaitGL, req); req->reqType = gc->majorOpcode; req->glxCode = X_GLXWaitGL; req->contextTag = gc->currentContextTag; UnlockDisplay(dpy); SyncHandle(); } static void indirect_wait_x(struct glx_context *gc) { xGLXWaitXReq *req; Display *dpy = gc->currentDpy; /* Flush any pending commands out */ __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); GetReq(GLXWaitX, req); req->reqType = gc->majorOpcode; req->glxCode = X_GLXWaitX; req->contextTag = gc->currentContextTag; UnlockDisplay(dpy); SyncHandle(); } static const struct glx_context_vtable indirect_context_vtable = { .destroy = indirect_destroy_context, .bind = indirect_bind_context, .unbind = indirect_unbind_context, .wait_gl = indirect_wait_gl, .wait_x = indirect_wait_x, }; _X_HIDDEN struct glx_context * indirect_create_context(struct glx_screen *psc, struct glx_config *mode, struct glx_context *shareList, int renderType) { unsigned error = 0; const uint32_t attribs[] = { GLX_RENDER_TYPE, renderType }; return indirect_create_context_attribs(psc, mode, shareList, 1, attribs, &error); } /** * \todo Eliminate \c __glXInitVertexArrayState. Replace it with a new * function called \c __glXAllocateClientState that allocates the memory and * does all the initialization (including the pixel pack / unpack). */ _X_HIDDEN struct glx_context * indirect_create_context_attribs(struct glx_screen *psc, struct glx_config *mode, struct glx_context *shareList, unsigned num_attribs, const uint32_t *attribs, unsigned *error) { struct glx_context *gc; int bufSize; CARD8 opcode; __GLXattribute *state; int i, renderType = GLX_RGBA_TYPE; uint32_t mask = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; uint32_t major = 1; uint32_t minor = 0; opcode = __glXSetupForCommand(psc->dpy); if (!opcode) { *error = BadImplementation; return NULL; } for (i = 0; i < num_attribs; i++) { uint32_t attr = attribs[i*2], val = attribs[i*2 + 1]; if (attr == GLX_RENDER_TYPE) renderType = val; if (attr == GLX_CONTEXT_PROFILE_MASK_ARB) mask = val; if (attr == GLX_CONTEXT_MAJOR_VERSION_ARB) major = val; if (attr == GLX_CONTEXT_MINOR_VERSION_ARB) minor = val; } /* We have no indirect support for core or ES contexts, and our compat * context support is limited to GL 1.4. */ if (mask != GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB || major != 1 || minor > 4) { *error = GLXBadFBConfig; return NULL; } /* We can't share with a direct context */ if (shareList && shareList->isDirect) return NULL; /* Allocate our context record */ gc = calloc(1, sizeof *gc); if (!gc) { *error = BadAlloc; /* Out of memory */ return NULL; } glx_context_init(gc, psc, mode); gc->isDirect = GL_FALSE; gc->vtable = &indirect_context_vtable; state = calloc(1, sizeof(struct __GLXattributeRec)); gc->renderType = renderType; if (state == NULL) { /* Out of memory */ *error = BadAlloc; free(gc); return NULL; } gc->client_state_private = state; state->NoDrawArraysProtocol = debug_get_bool_option("LIBGL_NO_DRAWARRAYS", false); /* ** Create a temporary buffer to hold GLX rendering commands. The size ** of the buffer is selected so that the maximum number of GLX rendering ** commands can fit in a single X packet and still have room in the X ** packet for the GLXRenderReq header. */ bufSize = (XMaxRequestSize(psc->dpy) * 4) - sz_xGLXRenderReq; gc->buf = malloc(bufSize); if (!gc->buf) { *error = BadAlloc; free(gc->client_state_private); free(gc); return NULL; } gc->bufSize = bufSize; /* Fill in the new context */ gc->renderMode = GL_RENDER; state->storePack.alignment = 4; state->storeUnpack.alignment = 4; gc->attributes.stackPointer = &gc->attributes.stack[0]; gc->pc = gc->buf; gc->bufEnd = gc->buf + bufSize; gc->isDirect = GL_FALSE; if (__glXDebug) { /* ** Set limit register so that there will be one command per packet */ gc->limit = gc->buf; } else { gc->limit = gc->buf + bufSize - __GLX_BUFFER_LIMIT_SIZE; } gc->majorOpcode = opcode; /* ** Constrain the maximum drawing command size allowed to be ** transferred using the X_GLXRender protocol request. First ** constrain by a software limit, then constrain by the protocol ** limit. */ gc->maxSmallRenderCommandSize = MIN3(bufSize, __GLX_RENDER_CMD_SIZE_LIMIT, __GLX_MAX_RENDER_CMD_SIZE); return gc; } static const struct glx_screen_vtable indirect_screen_vtable = { .create_context = indirect_create_context, .create_context_attribs = indirect_create_context_attribs, .query_renderer_integer = NULL, .query_renderer_string = NULL, }; _X_HIDDEN struct glx_screen * indirect_create_screen(int screen, struct glx_display * priv) { struct glx_screen *psc; psc = calloc(1, sizeof *psc); if (psc == NULL) return NULL; glx_screen_init(psc, screen, priv); psc->vtable = &indirect_screen_vtable; return psc; } #endif