Mesa 19.1.0 Release Notes / June 11, 2019 ========================================= Mesa 19.1.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 19.1.1. Mesa 19.1.0 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation. Compatibility contexts may report a lower version depending on each driver. SHA256 checksums ---------------- :: 2a6c3af3a803389183168e449c536304cf03e0f82c4c9333077933543b9d02f3 mesa-19.1.0.tar.xz New features ------------ - GL_ARB_parallel_shader_compile on all drivers. - GL_EXT_gpu_shader4 on all GL 3.1 drivers. - GL_EXT_shader_image_load_formatted on radeonsi. - GL_EXT_texture_buffer_object on all GL 3.1 drivers. - GL_EXT_texture_compression_s3tc_srgb on Gallium drivers and i965 (ES extension). - GL_NV_compute_shader_derivatives on iris and i965. - GL_KHR_parallel_shader_compile on all drivers. - VK_EXT_buffer_device_address on Intel and RADV. - VK_EXT_depth_clip_enable on Intel and RADV. - VK_KHR_ycbcr_image_arrays on Intel. - VK_EXT_inline_uniform_block on Intel and RADV. - VK_EXT_external_memory_host on Intel. - VK_EXT_host_query_reset on Intel and RADV. - VK_KHR_surface_protected_capabilities on Intel and RADV. - VK_EXT_pipeline_creation_feedback on Intel and RADV. - VK_KHR_8bit_storage on RADV. - VK_AMD_gpu_shader_int16 on RADV. - VK_AMD_gpu_shader_half_float on RADV. - VK_NV_compute_shader_derivatives on Intel. - VK_KHR_shader_float16_int8 on Intel and RADV (RADV only supports int8). - VK_KHR_shader_atomic_int64 on Intel. - VK_EXT_descriptor_indexing on Intel. - VK_KHR_shader_float16_int8 on Intel and RADV. - GL_INTEL_conservative_rasterization on iris. - VK_EXT_memory_budget on Intel. Bug fixes --------- - `Bug 81843 `__ - [SNB IVB HSW] ETC2 textures are not returned as compressed images - `Bug 99781 `__ - Some Unity games fail assertion on startup in glXCreateContextAttribsARB - `Bug 100239 `__ - Incorrect rendering in CS:GO - `Bug 100316 `__ - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error - `Bug 104272 `__ - [OpenGL CTS] [HSW] KHR-GL46.direct_state_access.textures_compressed_subimage assert fails - `Bug 104355 `__ - Ivy Bridge ignores component mappings in texture views - `Bug 104602 `__ - [apitrace] Graphical artifacts in Civilization VI on RX Vega - `Bug 107052 `__ - [Regression][bisected]. Crookz - The Big Heist Demo can't be launched despite the "true" flag in "drirc" - `Bug 107505 `__ - [lars] dEQP-GLES31.functional.geometry_shading.layered#render_with_default_layer_3d failure - `Bug 107510 `__ - [GEN8+] up to 10% perf drop on several 3D benchmarks - `Bug 107563 `__ - [RADV] Broken rendering in Unity demos - `Bug 107987 `__ - [Debug mesa only]. Crash happens when calling drawArrays - `Bug 108250 `__ - [GLSL] layout-location-struct.shader_test fails to link - `Bug 108457 `__ - [OpenGL CTS] KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails - `Bug 108540 `__ - vkAcquireNextImageKHR blocks when timeout=0 in Wayland - `Bug 108766 `__ - Mesa built with meson has RPATH entries - `Bug 108824 `__ - Invalid handling when GL buffer is bound on one context and invalidated on another - `Bug 108841 `__ - [RADV] SPIRV's control flow attributes do not propagate to LLVM - `Bug 108879 `__ - [CIK] [regression] All opencl apps hangs indefinitely in si_create_context - `Bug 108999 `__ - Calculating the scissors fields when the y is flipped (0 on top) can generate negative numbers that will cause assertion failure later on. - `Bug 109057 `__ - texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails - `Bug 109107 `__ - gallium/st/va: change va max_profiles when using Radeon VCN Hardware - `Bug 109216 `__ - 4-27% performance drop in Vulkan benchmarks - `Bug 109326 `__ - mesa: Meson configuration summary should be printed - `Bug 109328 `__ - [BSW BXT GLK] dEQP-VK.subgroups.arithmetic.subgroup regressions - `Bug 109391 `__ - LTO Build fails - `Bug 109401 `__ - [DXVK] Project Cars rendering problems - `Bug 109404 `__ - [ANV] The Witcher 3 shadows flickering - `Bug 109443 `__ - Build failure with MSVC when using Scons >= 3.0.2 - `Bug 109451 `__ - [IVB,SNB] LINE_STRIPs following a TRIANGLE_FAN fail to use primitive restart - `Bug 109543 `__ - After upgrade mesa to 19.0.0~rc1 all vulkan based application stop working ["vulkan-cube" received SIGSEGV in radv_pipeline_init_blend_state at ../src/amd/vulkan/radv_pipeline.c:699] - `Bug 109561 `__ - [regression, bisected] code re-factor causing games to stutter or lock-up system - `Bug 109573 `__ - dEQP-VK.spirv_assembly.instruction.graphics.module.same_module - `Bug 109575 `__ - Mesa-19.0.0-rc1 : Computer Crashes trying to run anything Vulkan - `Bug 109581 `__ - [BISECTED] Nothing is Rendered on Sascha Willem's "subpasses" demo - `Bug 109594 `__ - totem assert failure: totem: src/intel/genxml/gen9_pack.h:72: \__gen_uint: La declaración \`v <= max' no se cumple. - `Bug 109597 `__ - wreckfest issues with transparent objects & skybox - `Bug 109601 `__ - [Regression] RuneLite GPU rendering broken on 18.3.x - `Bug 109603 `__ - nir_instr_as_deref: Assertion \`parent && parent->type == nir_instr_type_deref' failed. - `Bug 109645 `__ - build error on arm64: tegra_screen.c:33: /usr/include/xf86drm.h:41:10: fatal error: drm.h: No such file or directory - `Bug 109646 `__ - New video compositor compute shader render glitches mpv - `Bug 109647 `__ - /usr/include/xf86drm.h:40:10: fatal error: drm.h: No such file or directory - `Bug 109648 `__ - AMD Raven hang during va-api decoding - `Bug 109659 `__ - Missing OpenGL symbols in OSMesa Gallium when building with meson - `Bug 109698 `__ - dri.pc contents invalid when built with meson - `Bug 109717 `__ - [regression] Cull distance tests asserting - `Bug 109735 `__ - [Regression] broken font with mesa_vulkan_overlay - `Bug 109738 `__ - Child of Light shows only a black screen - `Bug 109739 `__ - Mesa build fails when vulkan-overlay-layer option is enabled - `Bug 109742 `__ - vdpau state tracker on nv92 started to hit assert after vl compute work - `Bug 109743 `__ - Test fails: piglit.spec.arb_sample_shading.arb_sample_shading-builtin-gl-sample-mask-mrt-alpha - `Bug 109747 `__ - Add framerate to vulkan-overlay-layer - `Bug 109759 `__ - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL - `Bug 109788 `__ - vulkan-overlay-layer: Only installs 64bit version - `Bug 109810 `__ - nir_opt_copy_prop_vars.c:454: error: unknown field ‘ssa’ specified in initializer - `Bug 109929 `__ - tgsi_to_nir.c:2111: undefined reference to \`gl_nir_lower_samplers_as_deref' - `Bug 109944 `__ - [bisected] Android build test fails with: utils.c: error: use of undeclared identifier 'PACKAGE_VERSION' - `Bug 109945 `__ - pan_assemble.c:51:46: error: passing argument 2 of ‘tgsi_to_nir’ from incompatible pointer type [-Werror=incompatible-pointer-types] - `Bug 109980 `__ - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail - `Bug 109984 `__ - unhandled VkStructureType VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO - `Bug 110134 `__ - SIGSEGV while playing large hevc video in mpv - `Bug 110143 `__ - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen - `Bug 110201 `__ - [ivb] mesa 19.0.0 breaks rendering in kitty - `Bug 110211 `__ - If DESTDIR is set to an empty string, the dri drivers are not installed - `Bug 110216 `__ - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected) - `Bug 110221 `__ - build error with meson - `Bug 110239 `__ - Mesa SIGABRT: src/intel/genxml/gen9_pack.h:72: \__gen_uint: Assertion \`v <= max' failed - `Bug 110257 `__ - Major artifacts in mpeg2 vaapi hw decoding - `Bug 110259 `__ - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected) - `Bug 110291 `__ - Vega 64 GPU hang running Space Engineers - `Bug 110302 `__ - [bisected][regression] piglit egl-create-pbuffer-surface and egl-gl-colorspace regressions - `Bug 110305 `__ - Iris driver fails ext_packed_depth_stencil-getteximage test - `Bug 110311 `__ - [IVB HSW SNB][regression][bisected] regressions on vec4 deqp/gl{es}cts tests - `Bug 110349 `__ - radv: Dragon Quest XI (DXVK) has a graphical glitch (regression, bisected) - `Bug 110353 `__ - weird colors seen in valley - `Bug 110355 `__ - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice) - `Bug 110356 `__ - install_megadrivers.py creates new dangling symlink [bisected] - `Bug 110404 `__ - Iris fails piglit.spec.ext_transform_feedback.immediate-reuse test - `Bug 110422 `__ - AMD_DEBUG=forcedma will crash OpenGL aps with SIGFAULT on VegaM 8706G - `Bug 110441 `__ - [llvmpipe] complex-loop-analysis-bug regression - `Bug 110443 `__ - vaapi/vpp: wrong output for non 64-bytes align width (ex: 1200) - `Bug 110454 `__ - [llvmpipe] piglit arb_color_buffer_float-render GL_RGBA8_SNORM failure with llvm-9 - `Bug 110462 `__ - Epic Games Launcher renders nothing with "-opengl" option - `Bug 110474 `__ - [bisected][regression] vk cts fp16 arithmetic failures - `Bug 110497 `__ - [DXVK][Regression][Bisected][SKL] Project Cars 2 crashes with Bug Splat when loading finishes - `Bug 110526 `__ - [CTS] dEQP-VK.ycbcr.{conversion,format}.\* fail - `Bug 110530 `__ - [CTS] dEQP-VK.ycbcr.format.g8_b8_r8_3plane_420\* reports VM faults on Vega10 - `Bug 110535 `__ - [bisected] [icl] GPU hangs on crucible func.miptree.r8g8b8a8-unorm.aspect-color.view-2d.levels01.array01.extent-512x512.upload-copy-with-draw tests - `Bug 110540 `__ - [AMD TAHITI XT] valve artifact broken - `Bug 110573 `__ - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV) - `Bug 110590 `__ - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig - `Bug 110632 `__ - "glx: Fix synthetic error generation in \__glXSendError" broke wine games on 32-bit - `Bug 110648 `__ - Dota2 will not open using vulkan since 19.0 series - `Bug 110655 `__ - VK_LAYER_MESA_OVERLAY_CONFIG=draw,fps renders sporadically - `Bug 110698 `__ - tu_device.c:900:4: error: initializer element is not constant - `Bug 110701 `__ - GPU faults in in Unigine Valley 1.0 - `Bug 110721 `__ - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris - `Bug 110761 `__ - Huge problems between Mesa and Electron engine apps - `Bug 110784 `__ - [regression][bisected] Reverting 'expose 0 shader binary formats for compat profiles for Qt' causes get_program_binary failures on Iris Changes ------- Adam Jackson (1): - drisw: Try harder to probe whether MIT-SHM works Albert Pal (1): - Fix link release notes for 19.0.0. Alejandro Piñeiro (12): - blorp: introduce helper method blorp_nir_init_shader - nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs - nir/xfb: add component_offset at nir_xfb_info - nir_types: add glsl_varying_count helper - nir/xfb: adding varyings on nir_xfb_info and gather_info - nir/xfb: sort varyings too - nir_types: add glsl_type_is_struct helper - nir/xfb: handle arrays and AoA of basic types - nir/linker: use nir_gather_xfb_info - nir/linker: fix ARRAY_SIZE query with xfb varyings - nir/xfb: move varyings info out of nir_xfb_info - docs: document MESA_GLSL=errors keyword Alexander von Gluck IV (1): - haiku: Fix hgl dispatch build. Tested under meson/scons. Alexandros Frantzis (1): - virgl: Fake MSAA when max samples is 1 Alok Hota (32): - swr/rast: update SWR rasterizer shader stats - gallium/swr: Param defaults for unhandled PIPE_CAPs - gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen - swr/rast: Convert system memory pointers to gfxptr_t - swr/rast: Disable use of \__forceinline by default - swr/rast: Correctly align 64-byte spills/fills - swr/rast: Flip BitScanReverse index calculation - swr/rast: Move knob defaults to generated cpp file - swr/rast: FP consistency between POSH/RENDER pipes - swr/rast: Refactor scratch space variable names - swr/rast: convert DWORD->uint32_t, QWORD->uint64_t - swr/rast: simdlib cleanup, clipper stack space fixes - swr/rast: Add translation support to streamout - swr/rast: bypass size limit for non-sampled textures - swr/rast: Cleanup and generalize gen_archrast - swr/rast: Add initial SWTag proto definitions - swr/rast: Add string handling to AR event framework - swr/rast: Add general SWTag statistics - swr/rast: Fix autotools and scons codegen - swr/rast: Remove deprecated 4x2 backend code - swr/rast: AVX512 support compiled in by default - swr/rast: enforce use of tile offsets - swr/rast: add more llvm intrinsics - swr/rast: update guardband rects at draw setup - swr/rast: add SWR_STATIC_ASSERT() macro - swr/rast: add flat shading - swr/rast: add guards for cpuid on Linux - swr/rast: early exit on empty triangle mask - swr/rast: Cleanup and generalize gen_archrast - swr/rast: Add initial SWTag proto definitions - swr/rast: Add string handling to AR event framework - swr/rast: Add general SWTag statistics Alyssa Rosenzweig (192): - panfrost: Initial stub for Panfrost driver - panfrost: Implement Midgard shader toolchain - meson: Remove panfrost from default driver list - kmsro: Move DRM entrypoints to shared block - panfrost: Use u_pipe_screen_get_param_defaults - panfrost: Check in sources for command stream - panfrost: Include glue for out-of-tree legacy code - kmsro: Silence warning if missing - panfrost: Clean-up one-argument passing quirk - panfrost: Don't hardcode number of nir_ssa_defs - panfrost: Add kernel-agnostic resource management - panfrost: Remove if 0'd dead code - panfrost: Remove speculative if 0'd format bit code - panfrost: Elucidate texture op scheduling comment - panfrost: Specify supported draw modes per-context - panfrost: Fix build; depend on libdrm - panfrost: Backport driver to Mali T600/T700 - panfrost: Identify MALI_OCCLUSION_PRECISE bit - panfrost: Implement PIPE_QUERY_OCCLUSION_COUNTER - panfrost: Don't align framebuffer dims - panfrost: Improve logging and patch memory leaks - panfrost: Fix various leaks unmapping resources - panfrost: Free imported BOs - panfrost: Swap order of tiled texture (de)alloc - panfrost: Cleanup mali_viewport (clipping) code - panfrost: Preserve w sign in perspective division - panfrost: Fix clipping region - panfrost: Stub out separate stencil functions - panfrost: Add pandecode (command stream debugger) - panfrost: Implement pantrace (command stream dump) - panfrost/midgard: Refactor tag lookahead code - panfrost/midgard: Fix nested/chained if-else - panfrost: Rectify doubleplusungood extended branch - panfrost/midgard: Emit extended branches - panfrost: Dynamically set discard branch targets - panfrost: Verify and print brx condition in disasm - panfrost: Use tiler fast path (performance boost) - panfrost/meson: Remove subdir for nondrm - panfrost/nondrm: Flag CPU-invisible regions - panfrost/nondrm: Make COHERENT_LOCAL explicit - panfrost/nondrm: Split out dump_counters - panfrost/midgard: Add fround(_even), ftrunc, ffma - panfrost: Decode render target swizzle/channels - panfrost: Add RGB565, RGB5A1 texture formats - panfrost: Identify 4-bit channel texture formats - panfrost: Expose perf counters in environment - panfrost/midgard: Allow flt to run on most units - panfrost: Import job data structures from v3d - panfrost: Decouple Gallium clear from FBD clear - panfrost: Cleanup cruft related to clears - panfrost/midgard: Don't force constant on VLUT - panfrost: Flush with offscreen rendering - panfrost/midgard: Promote smul to vmul - panfrost/midgard: Preview for data hazards - panfrost: List primitive restart enable bit - panfrost/drm: Cast pointer to u64 to fix warning - panfrost: Cleanup needless if in create_bo - panfrost: Combine has_afbc/tiled in layout enum - panfrost: Delay color buffer setup - panfrost: Determine framebuffer format bits late - panfrost: Allocate dedicated slab for linear BOs - panfrost: Support linear depth textures - panfrost: Document "depth-buffer writeback" bit - panfrost: Identify fragment_extra flags - util: Add a drm_find_modifier helper - v3d: Use shared drm_find_modifier util - vc4: Use shared drm_find_modifier util - freedreno: Use shared drm_find_modifier util - panfrost: Break out fragment to SFBD/MFBD files - panfrost: Remove staging SFBD for pan_context - panfrost: Remove staging MFBD - panfrost: Minor comment cleanup (version detection) - panfrost/mfbd: Implement linear depth buffers - panfrost/mfbd: Respect per-job depth write flag - panfrost: Comment spelling fix - panfrost: Allocate extra data for depth buffer - panfrost; Disable AFBC for depth buffers - panfrost: Compute viewport state on the fly - panfrost/midgard: Implement fpow - panfrost: Workaround buffer overrun with mip level - panfrost: Fix primconvert check - panfrost: Disable PIPE_CAP_TGSI_TEXCOORD - panfrost/decode: Respect primitive size pointers - panfrost: Replay more varying buffers - panfrost: Rewrite varying assembly - panfrost/midgard: Fix b2f32 swizzle for vectors - panfrost: Fix viewports - panfrost: Implement scissor test - panfrost/midgard: Add fcsel_i opcode - panfrost/midgard: Schedule ball/bany to vectors - panfrost/midgard: Add more ball/bany, iabs ops - panfrost/midgard: Map more bany/ball opcodes - panfrost/midgard: Lower bool_to_int32 - panfrost/midgard: Lower f2b32 to fne - panfrost/midgard: Lower i2b32 - panfrost/midgard: Implement b2i; improve b2f/f2b - panfrost/midgard: Lower source modifiers for ints - panfrost/midgard: Cleanup midgard_nir_algebraic.py - panfrost: Stub out ES3 caps/callbacks - panfrost/midgard: Add ult/ule ops - panfrost/midgard: Expand fge lowering to more types - panfrost/midgard: Handle i2b constant - panfrost/midgard: fpow is a two-part operation - panfrost: Preliminary work for mipmaps - panfrost: Fix vertex buffer corruption - panfrost/midgard: Disassemble \`cube\` texture op - panfrost/midgard: Add L/S op for writing cubemap coordinates - panfrost: Preliminary work for cubemaps - panfrost/decode: Decode all cubemap faces - panfrost: Include all cubemap faces in bitmap list - panfrost/midgard: Emit cubemap coordinates - panfrost: Implement command stream for linear cubemaps - panfrost: Extend tiling for cubemaps - panfrost: Implement missing texture formats - panfrost/decode: Print negative_start - panfrost: Clean index state between indexed draws - panfrost: Fix index calculation types and asserts - panfrost: Implement FIXED formats - panfrost: Remove support for legacy kernels - nir: Add "viewport vector" system values - panfrost: Implement system values - panfrost: Cleanup some indirection in pan_resource - panfrost: Respect box->width in tiled stores - panfrost: Size tiled temp buffers correctly - panfrost/decode: Add flags for tilebuffer readback - panfrost: Add tilebuffer load? branch - panfrost/midgard: Add umin/umax opcodes - panfrost/midgard: Add ilzcnt op - panfrost/midgard: Add ibitcount8 op - panfrost/midgard: Enable lower_find_lsb - panfrost: Remove "mali_unknown6" nonsense - panfrost/midgard: Drop dependence on mesa/st - panfrost: Cleanup indexed draw handling - nir: Add nir_lower_viewport_transform - panfrost/midgard: Use shared nir_lower_viewport_transform - panfrost: Track BO lifetime with jobs and reference counts - panfrost: Fixup vertex offsets to prevent shadow copy - panfrost/mdg: Use shared fsign lowering - panfrost/mdg/disasm: Print raw varying_parameters - panfrost/midgard: Pipe through varying arrays - panfrost/midgard: Implement indirect loads of varyings/UBOs - panfrost/midgard: Respect component of bcsel condition - panfrost/midgard: Remove useless MIR dump - panfrost: Respect backwards branches in RA - panfrost/midgard: Don't try to inline constants on branches - panfrost/midgard: imul can only run on \*mul - panfrost: Disable indirect outputs for now - panfrost: Use actual imov instruction - panfrost/midgard: Dead code eliminate MIR - panfrost/midgard: Track loop depth - panfrost/midgard: Fix off-by-one in successor analysis - panfrost/midgard: Remove unused mir_next_block - panfrost/midgard: Update integer op list - panfrost/midgard: Document sign-extension/zero-extension bits (vector) - panfrost/midgard: Set integer mods - panfrost/midgard: Implement copy propagation - panfrost/midgard: Optimize MIR in progress loop - panfrost/midgard: Refactor opcode tables - panfrost/midgard: Add "op commutes?" property - panfrost/midgard: Remove assembler - panfrost/midgard: Reduce fmax(a, 0.0) to fmov.pos - panfrost/midgard: Extend copy propagation pass - panfrost/midgard: Optimize csel involving 0 - panfrost/midgard: Copy prop for texture registers - panfrost/midgard: Identify inand - panfrost/midgard: Add new bitwise ops - Revert "panfrost/midgard: Extend copy propagation pass" - panfrost/midgard: Only copyprop without an outmod - panfrost/midgard: Fix regressions in -bjellyfish - panfrost/midgard: Fix tex propogation - panfrost/midgard: imov workaround - panfrost: Use fp32 (not fp16) varyings - panfrost/midgard: Safety check immediate precision degradations - panfrost: Workaround -bshadow regression - panfrost: Remove shader dump - panfrost/decode: Hit MRT blend shader enable bits - panfrost: Fix blend shader upload - panfrost/midgard: reg_mode_full -> reg_mode_32, etc - panfrost/midgard/disasm: Catch mask errors - panfrost/midgard/disasm: Extend print_reg to 8-bit - panfrost/midgard/disasm: Fill in .int mod - panfrost/midgard: Fix crash on unknown op - panfrost/midgard: Rename ilzcnt8 -> iclz - panfrost/midgard/disasm: Support 8-bit destination - panfrost/midgard/disasm: Print 8-bit sources - panfrost/midgard/disasm: Stub out 64-bit - panfrost/midgard/disasm: Handle dest_override generalized - panfrost: Support RGB565 FBOs - panfrost/midgard: Fix integer selection - panfrost/midgard: Fix RA when temp_count = 0 - panfrost/midgard: Lower mixed csel (NIR) - panfrost/midgard: iabs cannot run on mul Alyssa Ross (1): - get_reviewer.pl: improve portability Amit Pundir (1): - mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs Andre Heider (5): - iris: fix build with gallium nine - iris: improve PIPE_CAP_VIDEO_MEMORY bogus value - iris: add support for tgsi_to_nir - st/nine: enable csmt per default on iris - st/nine: skip position checks in SetCursorPosition() Andreas Baierl (2): - nir: add rcp(w) lowering for gl_FragCoord - lima/ppir: Add gl_FragCoord handling Andres Gomez (12): - mesa: INVALID_VALUE for wrong type or format in Clear*Buffer*Data - gitlab-ci: install distro's ninja - glsl: correctly validate component layout qualifier for dvec{3,4} - glsl/linker: always validate explicit location among inputs - glsl/linker: don't fail non static used inputs without matching outputs - glsl/linker: simplify xfb_offset vs xfb_stride overflow check - Revert "glsl: relax input->output validation for SSO programs" - glsl/linker: location aliasing requires types to have the same width - docs: drop Andres Gomez from the release cycles - glsl/linker: always validate explicit locations for first and last interfaces - docs/relnotes: add support for VK_KHR_shader_float16_int8 - glsl/linker: check for xfb_offset aliasing Andrii Simiklit (5): - i965: consider a 'base level' when calculating width0, height0, depth0 - i965: re-emit index buffer state on a reset option change. - util: clean the 24-bit unused field to avoid an issues - iris: make the TFB result visible to others - egl: return correct error code for a case req ver < 3 with forward-compatible Antia Puentes (1): - nir/linker: Fix TRANSFORM_FEEDBACK_BUFFER_INDEX Anuj Phogat (7): - i965/icl: Add WA_2204188704 to disable pixel shader panic dispatch - anv/icl: Add WA_2204188704 to disable pixel shader panic dispatch - intel: Add Elkhart Lake device info - intel: Add Elkhart Lake PCI-IDs - iris/icl: Set Enabled Texel Offset Precision Fix bit - iris/icl: Add WA_2204188704 to disable pixel shader panic dispatch - intel: Add support for Comet Lake Axel Davy (49): - st/nine: Ignore window size if error - st/nine: Ignore multisample quality level if no ms - st/nine: Disable depth write when nothing gets updated - st/nine: Do not advertise support for D15S1 and D24X4S4 - st/nine: Do not advertise CANMANAGERESOURCE - st/nine: Change a few advertised caps - Revert "d3dadapter9: Support software renderer on any DRI device" - st/nine: Fix D3DWindowBuffer_release for old wine nine support - st/nine: Use FLT_MAX/2 for RCP clamping - st/nine: Upload managed textures only at draw using them - st/nine: Upload managed buffers only at draw using them - st/nine: Fix buffer/texture unbinding in nine_state_clear - st/nine: Finish if nooverwrite after normal mapping - st/nine: Always return OK on SetSoftwareVertexProcessing - st/nine: Enable modifiers on ps 1.X texcoords - st/nine: Ignore nooverwrite for systemmem - st/nine: Fix SINCOS input - st/nine: Optimize surface upload with conversion - st/nine: Optimize volume upload with conversion - st/nine: rename \*_conversion to \*_internal - st/nine: Refactor surface GetSystemMemPointer - st/nine: Refactor volume GetSystemMemPointer - st/nine: Support internal compressed format for surfaces - st/nine: Support internal compressed format for volumes - st/nine: Add drirc option to use data_internal for dynamic textures - drirc: Add Gallium nine workaround for Rayman Legends - st/nine: Recompile optimized shaders based on b/i consts - st/nine: Control shader constant inlining with drirc - st/nine: Regroup param->rel tests - st/nine: Refactor param->rel - st/nine: Compact nine_ff_get_projected_key - st/nine: Compact pixel shader key - st/nine: use helper ureg_DECL_sampler everywhere - st/nine: Manually upload vs and ps constants - st/nine: Refactor shader constants ureg_src computation - st/nine: Make swvp_on imply IS_VS - st/nine: Refactor ct_ctor - st/nine: Track constant slots used - st/nine: Refactor counting of constants - st/nine: Prepare constant compaction in nine_shader - st/nine: Propagate const_range to context - st/nine: Cache constant buffer size - st/nine: Handle const_ranges in nine_state - st/nine: Enable computing const_ranges - st/nine: Use TGSI_SEMANTIC_GENERIC for fog - st/nine: Optimize a bit writeonly buffers - st/nine: Throttle rendering similarly for thread_submit - st/nine: Check discard_delayed_release is set before allocating more - d3dadapter9: Revert to old throttling limit value Bart Oldeman (1): - gallium-xlib: query MIT-SHM before using it. Bas Nieuwenhuizen (105): - radv: Only look at pImmutableSamples if the descriptor has a sampler. - amd/common: Add gep helper for pointer increment. - amd/common: Implement ptr->int casts in ac_to_integer. - radv: Fix the shader info pass for not having the variable. - amd/common: Use correct writemask for shared memory stores. - amd/common: Fix stores to derefs with unknown variable. - amd/common: Handle nir_deref_type_ptr_as_array for shared memory. - amd/common: handle nir_deref_cast for shared memory from integers. - amd/common: Do not use 32-bit loads for shared memory. - amd/common: Implement global memory accesses. - radv: Do not use the bo list for local buffers. - radv: Implement VK_EXT_buffer_device_address. - radv: Use correct num formats to detect whether we should be use 1.0 or 1. - radv: Sync ETC2 whitelisted devices. - radv: Clean up a bunch of compiler warnings. - radv: Handle clip+cull distances more generally as compact arrays. - radv: Implement VK_EXT_depth_clip_enable. - radv: Disable depth clamping even without EXT_depth_range_unrestricted. - radv: Fix float16 interpolation set up. - radv: Allow interpolation on non-float types. - radv: Interpolate less aggressively. - turnip: Add driver skeleton (v2) - turnip: Fix up detection of device. - turnip: Gather some device info. - turnip: Remove abort. - turnip: Fix newly introduced warning. - turnip: Add buffer allocation & mapping support. - turnip: Report a memory type and heap. - turnip: Cargo cult the Intel heap size functionality. - turnip: Initialize memory type in requirements. - turnip: Disable more features. - turnip: Add 630 to the list. - turnip: Fix bo allocation after we stopped using libdrm_freedreno ... - turnip: Fix memory mapping. - turnip: Add image layout calculations. - turnip: Stop hardcoding the msm version check. - turnip: move tu_gem.c to tu_drm.c - turnip: Implement pipe-less param query. - turnip: Implement some format properties for RGBA8. - turnip: Remove some radv leftovers. - turnip: clean up TODO. - turnip: Implement some UUIDs. - turnip: Implement a slow bo list - turnip: Add a command stream. - turnip: Add msm queue support. - turnip: Make bo_list functions not static - turnip: Implement submission. - turnip: Fill command buffer - turnip: Shorten primary_cmd_stream name. - turnip: Add emit functions in a header. - turnip: Move stream functions to tu_cs.c - turnip: Add buffer memory binding. - turnip: Make tu6_emit_event_write shared. - turnip: Add tu6_rb_fmt_to_ifmt. - turnip: Implement buffer->buffer DMA copies. - turnip: Add image->buffer DMA copies. - turnip: Add buffer->image DMA copies. - turnip: Add todo for copies. - turnip: Fix GCC compiles. - turnip: Deconflict vk_format_table regeneration - gitlab-ci: Build turnip. - radeonsi: Remove implicit const cast. - radv: Allow fast clears with concurrent queue mask for some layouts. - vulkan/util: Handle enums that are in platform-specific headers. - vulkan: Update the XML and headers to 1.1.104 - radv: Implement VK_EXT_host_query_reset. - radv: Use correct image view comparison for fast clears. - radv: Implement VK_EXT_pipeline_creation_feedback. - ac/nir: Return frag_coord as integer. - nir: Add access qualifiers on load_ubo intrinsic. - radv: Add non-uniform indexing lowering. - radv: Add bolist RADV_PERFTEST flag. - ac: Move has_local_buffers disable to radeonsi. - radv: Use local buffers for the global bo list. - radv: Support VK_EXT_inline_uniform_block. - radv: Add support for driconf. - vulkan/wsi: Add X11 adaptive sync support based on dri options. - radv: Add adaptive_sync driconfig option and enable it by default. - radv: Add logic for subsampled format descriptions. - radv: Add logic for multisample format descriptions. - radv: Add multiple planes to images. - radv: Add single plane image views & meta operations. - radv: Support different source & dest aspects for planar images in blit2d. - radv: Add ycbcr conversion structs. - radv: Add support for image views with multiple planes. - radv: Allow mixed src/dst aspects in copies. - ac/nir: Add support for planes. - radv: Add ycbcr samplers in descriptor set layouts. - radv: Update descriptor sets for multiple planes. - radv: Add ycbcr lowering pass. - radv: Run the new ycbcr lowering pass. - radv: Add hashing for the ycbcr samplers. - radv: Add ycbcr format features. - radv: Add ycbcr subsampled & multiplane formats to csv. - radv: Enable YCBCR conversion feature. - radv: Expose VK_EXT_ycbcr_image_arrays. - radv: Expose Vulkan 1.1 for Android. - radv: Fix hang width YCBCR array textures. - radv: Set is_array in lowered ycbcr tex instructions. - radv: Restrict YUVY formats to 1 layer. - radv: Disable subsampled formats. - radv: Implement cosited_even sampling. - radv: Do not use extra descriptor space for the 3rd plane. - nir: Actually propagate progress in nir_opt_move_load_ubo. - radv: Prevent out of bound shift on 32-bit builds. Benjamin Gordon (1): - configure.ac/meson.build: Add options for library suffixes Benjamin Tissoires (1): - CI: use wayland ci-templates repo to create the base image Boyan Ding (3): - gk110/ir: Add rcp f64 implementation - gk110/ir: Add rsq f64 implementation - gk110/ir: Use the new rcp/rsq in library Boyuan Zhang (1): - st/va: reverse qt matrix back to its original order Brian Paul (51): - st/mesa: whitespace/formatting fixes in st_cb_texture.c - svga: assorted whitespace and formatting fixes - svga: fix dma.pending > 0 test - mesa: fix display list corner case assertion - st/mesa: whitespace fixes in st_sampler_view.c - st/mesa: line wrapping, whitespace fixes in st_cb_texture.c - st/mesa: whitespace fixes in st_texture.h - svga: init fill variable to avoid compiler warning - svga: silence array out of bounds warning - st/wgl: init a variable to silence MinGW warning - gallium/util: whitespace cleanups in u_bitmask.[ch] - gallium/util: add some const qualifiers in u_bitmask.c - pipebuffer: use new pb_usage_flags enum type - pipebuffer: whitespace fixes in pb_buffer.h - winsys/svga: use new pb_usage_flags enum type - st/mesa: move, clean-up shader variant key decls/inits - st/mesa: whitespace, formatting fixes in st_cb_flush.c - svga: refactor draw_vgpu10() function - svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface() - pipebuffer: s/PB_ALL_USAGE_FLAGS/PB_USAGE_ALL/ - st/mesa: init hash keys with memset(), not designated initializers - intel/decoders: silence uninitialized variable warnings in gen_print_batch() - intel/compiler: silence unitialized variable warning in opt_vector_float() - st/mesa: move utility functions, macros into new st_util.h file - st/mesa: move around some code in st_context.c - st/mesa: add/improve sampler view comments - st/mesa: rename st_texture_release_sampler_view() - st/mesa: minor refactoring of texture/sampler delete code - docs: try to improve the Meson documentation (v2) - drisw: fix incomplete type compilation failure - gallium/winsys/kms: fix incomplete type compilation failure - nir: silence a couple new compiler warnings - docs: separate information for compiler selection and compiler options - docs: link to the meson_options.txt file gitlab.freedesktop.org - st/mesa: implement "zombie" sampler views (v2) - st/mesa: implement "zombie" shaders list - st/mesa: stop using pipe_sampler_view_release() - svga: stop using pipe_sampler_view_release() - llvmpipe: stop using pipe_sampler_view_release() - swr: remove call to pipe_sampler_view_release() - i915g: remove calls to pipe_sampler_view_release() - gallium/util: remove pipe_sampler_view_release() - nir: fix a few signed/unsigned comparison warnings - st/mesa: fix texture deletion context mix-up issues (v2) - nir: use {0} initializer instead of {} to fix MSVC build - util: no-op \__builtin_types_compatible_p() for non-GCC compilers - docs: s/Aptril/April/ - llvmpipe: init some vars to NULL to silence MinGW compiler warnings - glsl: work around MinGW 7.x compiler bug - svga: add SVGA_NO_LOGGING env var (v2) - glsl: fix typo in #warning message Caio Marcelo de Oliveira Filho (61): - nir: keep the phi order when splitting blocks - i965: skip bit6 swizzle detection in Gen8+ - anv: skip bit6 swizzle detection in Gen8+ - isl: assert that Gen8+ don't have bit6_swizzling - intel/compiler: use 0 as sampler in emit_mcs_fetch - nir: fix example in opt_peel_loop_initial_if description - iris: Fix uses of gl_TessLevel\* - iris: Add support for TCS passthrough - iris: always include an extra constbuf0 if using UBOs - nir/copy_prop_vars: don't get confused by array_deref of vectors - nir/copy_prop_vars: add debug helpers - nir/copy_prop_vars: keep track of components in copy_entry - nir/copy_prop_vars: change test helper to get intrinsics - nir: nir_build_deref_follower accept array derefs of vectors - nir/copy_prop_vars: add tests for load/store elements of vectors - nir: fix MSVC build - st/nir: count num_uniforms for FS bultin shader - nir/copy_prop_vars: rename/refactor store_to_entry helper - nir/copy_prop_vars: use NIR_MAX_VEC_COMPONENTS - nir/copy_prop_vars: handle load/store of vector elements - nir/copy_prop_vars: add tests for indirect array deref - nir/copy_prop_vars: prefer using entries from equal derefs - nir/copy_prop_vars: handle indirect vector elements - anv: Implement VK_EXT_external_memory_host - nir: Add a pass to combine store_derefs to same vector - intel/nir: Combine store_derefs after vectorizing IO - intel/nir: Combine store_derefs to improve code from SPIR-V - nir: Handle array-deref-of-vector case in loop analysis - spirv: Add an execution environment to the options - intel/compiler: handle GLSL_TYPE_INTERFACE as GLSL_TYPE_STRUCT - spirv: Use interface type for block and buffer block - iris: Clean up compiler warnings about unused - nir: Take if_uses into account when repairing SSA - mesa: Extension boilerplate for NV_compute_shader_derivatives - glsl: Remove redundant conditions when asserting in_qualifier - glsl: Enable derivative builtins for NV_compute_shader_derivatives - glsl: Enable texture builtins for NV_compute_shader_derivatives - glsl: Parse and propagate derivative_group to shader_info - nir/algebraic: Lower CS derivatives to zero when no group defined - nir: Don't set LOD=0 for compute shader that has derivative group - intel/fs: Use TEX_LOGICAL whenever implicit lod is supported - intel/fs: Add support for CS to group invocations in quads - intel/fs: Don't loop when lowering CS intrinsics - intel/fs: Use NIR_PASS_V when lowering CS intrinsics - i965: Advertise NV_compute_shader_derivatives - gallium: Add PIPE_CAP_COMPUTE_SHADER_DERIVATIVES - iris: Enable NV_compute_shader_derivatives - spirv: Add support for DerivativeGroup capabilities - anv: Implement VK_NV_compute_shader_derivatives - docs: Add NV_compute_shader_derivatives to 19.1.0 relnotes - spirv: Add more to_string helpers - spirv: Tell which opcode or value is unhandled when failing - spirv: Rename vtn_decoration literals to operands - spirv: Handle SpvOpDecorateId - nir: Add option to lower tex to txl when shader don't support implicit LOD - intel/fs: Don't handle texop_tex for shaders without implicit LOD - spirv: Properly handle SpvOpAtomicCompareExchangeWeak - intel/fs: Assert when brw_fs_nir sees a nir_deref_instr - anv: Fix limits when VK_EXT_descriptor_indexing is used - nir: Fix nir_opt_idiv_const when negatives are involved - nir: Fix clone of nir_variable state slots Carlos Garnacho (1): - wayland/egl: Ensure EGL surface is resized on DRI update_buffers() Chad Versace (17): - turnip: Drop Makefile.am and Android.mk - turnip: Fix indentation in function signatures - turnip: Fix result of vkEnumerate*LayerProperties - turnip: Fix result of vkEnumerate*ExtensionProperties - turnip: Use vk_outarray in all relevant public functions - turnip: Fix a real -Wmaybe-uninitialized - turnip: Fix indentation - turnip: Require DRM device version >= 1.3 - turnip: Add TODO for Android logging - turnip: Use vk_errorf() for initialization error messages - turnip: Replace fd_bo with tu_bo - turnip: Add TODO file - turnip: Fix 'unused' warnings - turnip: Don't return from tu_stub funcs - turnip: Annotate vkGetImageSubresourceLayout with tu_stub - turnip: Fix error behavior for VkPhysicalDeviceExternalImageFormatInfo - turnip: Use Vulkan 1.1 names instead of KHR Charmaine Lee (5): - svga: add svga shader type in the shader variant - svga: move host logging to winsys - st/mesa: purge framebuffers with current context after unbinding winsys buffers - mesa: unreference current winsys buffers when unbinding winsys buffers - svga: Remove unnecessary check for the pre flush bit for setting vertex buffers Chenglei Ren (1): - anv/android: fix missing dependencies issue during parallel build Chia-I Wu (78): - egl: fix KHR_partial_update without EXT_buffer_age - turnip: add .clang-format - turnip: use msm_drm.h from inc_freedreno - turnip: remove unnecessary libfreedreno_drm dep - turnip: add wrappers around DRM_MSM_GET_PARAM - turnip: add wrappers around DRM_MSM_SUBMITQUEUE_\* - turnip: constify tu_device in tu_gem_\* - turnip: preliminary support for tu_QueueWaitIdle - turnip: run sed and clang-format on tu_cs - turnip: document tu_cs - turnip: add tu_cs_add_bo - turnip: minor cleanup to tu_cs_end - turnip: update cs->start in tu_cs_end - turnip: inline tu_cs_check_space - turnip: add more tu_cs helpers - turnip: build drm_msm_gem_submit_bo array directly - turnip: add tu_bo_list_merge - turnip: add cmdbuf->bo_list to bo_list in queue submit - turnip: preliminary support for tu_BindImageMemory2 - turnip: preliminary support for tu_image_view_init - turnip: preliminary support for tu_CmdBeginRenderPass - turnip: add tu_cs_reserve_space(_assert) - turnip: emit HW init in tu_BeginCommandBuffer - turnip: preliminary support for tu_GetRenderAreaGranularity - turnip: add tu_tiling_config - turnip: add internal helpers for tu_cs - turnip: add tu_cs_{reserve,add}_entry - turnip: specify initial size in tu_cs_init - turnip: never fail tu_cs_begin/tu_cs_end - turnip: add tu_cs_sanity_check - turnip: provide both emit_ib and emit_call - turnip: add tu_cs_mode - turnip: add TU_CS_MODE_SUB_STREAM - turnip: preliminary support for loadOp and storeOp - turnip: add a more complete format table - turnip: add functions to import/export prime fd - turnip: advertise VK_KHR_external_memory_capabilities - turnip: advertise VK_KHR_external_memory - turnip: add support for VK_KHR_external_memory_{fd,dma_buf} - turnip: fix VkClearValue packing - turnip: preliminary support for fences - turnip: respect color attachment formats - turnip: mark IBs for dumping - turnip: use 32-bit offset in tu_cs_entry - turnip: more/better asserts for tu_cs - turnip: add tu_cs_discard_entries - turnip: tu_cs_emit_array - turnip: fix tu_cs sub-streams - turnip: simplify tu_cs sub-streams usage - turnip: create a less dummy pipeline - turnip: parse VkPipelineDynamicStateCreateInfo - turnip: parse VkPipelineInputAssemblyStateCreateInfo - turnip: parse VkPipelineViewportStateCreateInfo - turnip: parse VkPipelineRasterizationStateCreateInfo - turnip: parse VkPipelineDepthStencilStateCreateInfo - turnip: parse VkPipeline{Multisample,ColorBlend}StateCreateInfo - turnip: preliminary support for shader modules - turnip: compile VkPipelineShaderStageCreateInfo - turnip: parse VkPipelineShaderStageCreateInfo - turnip: parse VkPipelineVertexInputStateCreateInfo - turnip: add draw_cs to tu_cmd_buffer - turnip: preliminary support for draw state binding - turnip: preliminary support for tu_CmdDraw - turnip: guard -Dvulkan-driver=freedreno - turnip: preliminary support for tu_GetImageSubresourceLayout - turnip: preliminary support for Wayland WSI - vulkan/wsi: move modifier array into wsi_wl_swapchain - vulkan/wsi: create wl_drm wrapper as needed - vulkan/wsi: refactor drm_handle_format - vulkan/wsi: add wsi_wl_display_drm - vulkan/wsi: add wsi_wl_display_dmabuf - vulkan/wsi: make wl_drm optional - virgl: handle fence_server_sync in winsys - virgl: hide fence internals from the driver - virgl: introduce virgl_drm_fence - virgl: fix fence fd version check - virgl: clear vertex_array_dirty - virgl: skip empty cmdbufs Chris Forbes (3): - glsl: add scaffolding for EXT_gpu_shader4 - glsl: enable noperspective|flat|centroid for EXT_gpu_shader4 - glsl: enable types for EXT_gpu_shader4 Chris Wilson (19): - i965: Assert the execobject handles match for this device - iris: fix import from dri2/3 - iris: IndexFormat = size/2 - iris: Set resource modifier on handle - iris: Wrap userptr for creating bo - iris: AMD_pinned_memory - iris: Record reusability of bo on construction - iris: fix memzone_for_address since multibinder changes - iris: Tidy exporting the flink handle - iris: Fix assigning the output handle for exporting for KMS - iris: Merge two walks of the exec_bos list - iris: Tag each submitted batch with a syncobj - iris: Add fence support using drm_syncobj - iris: Wire up EGL_IMG_context_priority - iris: Use PIPE_BUFFER_STAGING for the query objects - iris: Use coherent allocation for PIPE_RESOURCE_STAGING - iris: Use streaming loads to read from tiled surfaces - iris: Push heavy memchecker code to DEBUG - iris: Adapt to variable ppGTT size Christian Gmeiner (12): - etnaviv: rs: mark used src resource as read from - etnaviv: blt: mark used src resource as read from - etnaviv: implement ETC2 block patching for HALTI0 - etnaviv: keep track of mapped bo address - etnaviv: hook-up etc2 patching - etnaviv: enable ETC2 texture compression support for HALTI0 GPUs - etnaviv: fix resource usage tracking across different pipe_context's - etnaviv: fix compile warnings - st/dri: allow direct UYVY import - etnaviv: shrink struct etna_3d_state - nir: add lower_ftrunc - etnaviv: use the correct uniform dirty bits Chuck Atkins (1): - meson: Fix missing glproto dependency for gallium-glx Connor Abbott (6): - nir/serialize: Prevent writing uninitialized state_slot data - nir: Add a stripping pass for improved cacheability - radeonsi/nir: Use nir stripping pass - nir/search: Add automaton-based pre-searching - nir/search: Add debugging code to dump the pattern matched - nir/algebraic: Don't emit empty initializers for MSVC Daniel Schürmann (2): - nir: Define shifts according to SM5 specification. - nir: Use SM5 properties to optimize shift(a@32, iand(31, b)) Daniel Stone (2): - panfrost: Properly align stride - vulkan/wsi/wayland: Respect non-blocking AcquireNextImage Danylo Piliaiev (13): - anv: Handle VK_ATTACHMENT_UNUSED in colorAttachment - radv: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachment - anv: Fix VK_EXT_transform_feedback working with varyings packed in PSIZ - anv: Fix destroying descriptor sets when pool gets reset - anv: Treat zero size XFB buffer as disabled - glsl: Cross validate variable's invariance by explicit invariance only - i965,iris,anv: Make alpha to coverage work with sample mask - intel/fs: Make alpha test work with MRT and sample mask - st/mesa: Fix GL_MAP_COLOR with glDrawPixels GL_COLOR_INDEX - iris: Fix assert when using vertex attrib without buffer binding - intel/compiler: Do not reswizzle dst if instruction writes to flag register - drirc: Add workaround for Epic Games Launcher - anv: Do not emulate texture swizzle for INPUT_ATTACHMENT, STORAGE_IMAGE Dave Airlie (63): - virgl: enable elapsed time queries - virgl: ARB_query_buffer_object support - docs: update qbo support for virgl - glsl: glsl to nir fix uninit class member. - radv/llvm: initialise passes member. - radv: remove alloc parameter from pipeline init - iris: fix some hangs around null framebuffers - iris: fix crash in sparse vertex array - iris: add initial transform feedback overflow query paths (V3) - iris: fix cube texture view - iris: execute compute related query on compute batch. - iris: iris add load register reg32/64 - iris: add conditional render support - iris: fix gpu calcs for timestamp queries - iris/WIP: add broadwell support - iris: limit gen8 to 8 samples - iris: setup gen8 caps - iris: add fs invocations query workaround for broadwell - iris: handle qbo fragment shader invocation workaround - st/mesa: add support for lowering fp64/int64 for nir drivers - softpipe: fix texture view crashes - nir/spirv: don't use bare types, remove assert in split vars for testing - nir/deref: remove casts of casts which are likely redundant (v3) - softpipe: fix 32-bit bitfield extract - softpipe: handle 32-bit bitfield inserts - softpipe: remove shadow_ref assert. - softpipe: fix integer texture swizzling for 1 vs 1.0f - nir/split_vars: fixup some more explicit_stride related issues. - draw: bail instead of assert on instance count (v2) - draw/gs: fix point size outputs from geometry shader. - draw/vs: partly fix basevertex/vertex id - softpipe: fix clears to only clear specified color buffers. - softpipe/draw: fix vertex id in soft paths. - softpipe: add indirect store buffer/image unit - nir/deref: fix struct wrapper casts. (v3) - nir: use proper array sizing define for vectors - intel/compiler: use defined size for vector components - iris: avoid use after free in shader destruction - ddebug: add compute functions to help hang detection - draw: add stream member to stats callback - tgsi: add support for geometry shader streams. - softpipe: add support for indexed queries. - draw: add support to tgsi paths for geometry streams. (v2) - softpipe: add support for vertex streams (v2) - virgl: add support for missing command buffer binding. - virgl: add support for ARB_multi_draw_indirect - virgl: add support for ARB_indirect_parameters - draw: fix undefined shift of (1 << 31) - swrast: fix undefined shift of 1 << 31 - llvmpipe: fix undefined shift 1 << 31. - virgl/drm: cleanup buffer from handle creation (v2) - virgl/drm: handle flink name better. - virgl/drm: insert correct handles into the table. (v3) - intel/compiler: fix uninit non-static variable. (v2) - nir: fix bit_size in lower indirect derefs. - r600: reset tex array override even when no view bound - spirv: fix SpvOpBitSize return value. - nir: fix lower vars to ssa for larger vector sizes. - util/tests: add basic unit tests for bitset - util/bitset: fix bitset range mask calculations. - kmsro: add \_dri.so to two of the kmsro drivers. - glsl: init packed in more constructors. - Revert "mesa: unreference current winsys buffers when unbinding winsys buffers" David Riley (3): - virgl: Store mapped hw resource with transfer object. - virgl: Allow transfer queue entries to be found and extended. - virgl: Re-use and extend queue transfers for intersecting buffer subdatas. David Shao (1): - meson: ensure that xmlpool_options.h is generated for gallium targets that need it Deepak Rawat (2): - winsys/drm: Fix out of scope variable usage - winsys/svga/drm: Fix 32-bit RPCI send message Dominik Drees (1): - Add no_aos_sampling GALLIVM_PERF option Drew Davenport (1): - util: Don't block SIGSYS for new threads Dylan Baker (40): - bump version for 19.0 branch - docs: Add relnotes stub for 19.1 - gallium: wrap u_screen in extern "C" for c++ - automake: Add --enable-autotools to distcheck flags - android,autotools,i965: Fix location of float64_glsl.h - meson: remove build_by_default : true - meson: fix style in intel/tools - meson: remove -std=c++11 from intel/tools - get-pick-list: Add --pretty=medium to the arguments for Cc patches - meson: Add dependency on genxml to anvil - meson/iris: Use current coding style - docs: Add release notes for 19.0.0 - docs: Add SHA256 sums for 19.0.0 - docs: update calendar, add news item, and link release notes for 19.0.0 - bin/install_megadrivers.py: Correctly handle DESTDIR='' - bin/install_megadrivers.py: Fix regression for set DESTDIR - docs: Add release notes for 19.0.1 - docs: Add SHA256 sums for mesa 19.0.1 - docs: update calendar, add news item and link release notes for 19.0.1 - meson: Error if LLVM doesn't have rtti when building clover - meson: Error if LLVM is turned off but clover it turned on - docs: Add release notes for 19.0.2 - docs: Add sha256 sums for 19.0.2 - docs: update calendar, and news item and link release notes for 19.0.2 - Delete autotools - docs: drop most autoconf references - ci: Delete autotools build jobs - docs: add relnotes for 19.0.3 - docs: Add SHA256 sums for mesa 19.0.3 - docs: update calendar, and news item and link release notes for 19.0.3 - meson: always define libglapi - glsl: fix general_ir_test with mingw - meson: switch gles1 and gles2 to auto options - meson: Make shader-cache a trillean instead of boolean - meson: make nm binary optional - util/tests: Use define instead of VLA - glsl/tests: define ssize_t on windows - tests/vma: fix build with MSVC - meson: Don't build glsl cache_test when shader cache is disabled - meson: Force the use of config-tool for llvm Eduardo Lima Mitev (5): - freedreno/a6xx: Silence compiler warnings - nir: Add ir3-specific version of most SSBO intrinsics - ir3/nir: Add a new pass 'ir3_nir_lower_io_offsets' - ir3/compiler: Enable lower_io_offsets pass and handle new SSBO intrinsics - ir3/lower_io_offsets: Try propagate SSBO's SHR into a previous shift instruction El Christianito (1): - drirc: add Budgie WM to adaptive-sync blacklist Eleni Maria Stea (6): - i965: Faking the ETC2 compression on Gen < 8 GPUs using two miptrees. - i965: Fixed the CopyImageSubData for ETC2 on Gen < 8 - i965: Enabled the OES_copy_image extension on Gen 7 GPUs - i965: Removed the field etc_format from the struct intel_mipmap_tree - i965: fixed clamping in set_scissor_bits when the y is flipped - radv: consider MESA_VK_VERSION_OVERRIDE when setting the api version Elie Tournier (3): - virgl: Add a caps to advertise GLES backend - virgl: Set PIPE_CAP_DOUBLES when running on GLES This is a lie but no known app use fp64. - virgl: Return an error if we use fp64 on top of GLES Emil Velikov (30): - vc4: Declare the last cpu pointer as being modified in NEON asm. - docs: add release notes for 18.3.3 - docs: add sha256 checksums for 18.3.3 - docs: update calendar, add news item and link release notes for 18.3.3 - anv: wire up the state_pool_padding test - docs: add release notes for 18.3.4 - docs: add sha256 checksums for 18.3.4 - docs: update calendar, add news item and link release notes for 18.3.4 - egl/dri: de-duplicate dri2_load_driver\* - meson: egl: correctly manage loader/xmlconfig - loader: use loader_open_device() to handle O_CLOEXEC - egl/android: bump the number of drmDevices to 64 - docs: mention "Allow commits from members who can merge..." - egl/sl: split out swrast probe into separate function - egl/sl: use drmDevice API to enumerate available devices - egl/sl: use kms_swrast with vgem instead of a random GPU - docs: add release notes for 18.3.5 - docs: add sha256 checksums for 18.3.5 - docs: update calendar, add news item and link release notes for 18.3.5 - docs: add release notes for 18.3.6 - docs: add sha256 checksums for 18.3.6 - docs: update calendar, add news item and link release notes for 18.3.6 - turnip: drop dead close(master_fd) - vulkan/wsi: check if the display_fd given is master - vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles - llvmpipe: add lp_fence_timedwait() helper - llvmpipe: correctly handle waiting in llvmpipe_fence_finish - egl/dri: flesh out and use dri2_create_drawable() - mapi: add static_date offset to MaxShaderCompilerThreadsKHR - mapi: correctly handle the full offset table Emmanuel Gil Peyrot (1): - docs: make bugs.html easier to find Eric Anholt (121): - v3d: Always enable the NEON utile load/store code. - v3d: Fix a release build set-but-unused compiler warning. - mesa: Skip partial InvalidateFramebuffer of packed depth/stencil. - v3d: Fix image_load_store clamping of signed integer stores. - nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR. - v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs. - v3d: Store the actual mask of color buffers present in the key. - v3d: Fix dumping of shaders with alpha test. - v3d: Fix pack/unpack of VFPACK operand unpacks. - v3d: Fix input packing of .l for rounding/fdx/fdy. - v3d: Fix copy-propagation of input unpacks. - v3d: Whitespace consistency fix. - nir: Move panfrost's isign lowering to nir_opt_algebraic. - v3d: Use the NIR lowering for isign instead of rolling our own. - intel: Use the NIR lowering for isign. - freedreno: Use the NIR lowering for isign. - v3d: Clear the GMP on initialization of the simulator. - v3d: Sync indirect draws on the last rendering. - v3d: Use the early_fragment_tests flag for the shader's disable-EZ field. - v3d: Fix incorrect flagging of ldtmu as writing r4 on v3d 4.x. - v3d: Drop a perf note about merging unpack_half_*, which has been implemented. - v3d: Drop our hand-lowered nir_op_ffract. - v3d: Add a helper function for getting a nop register. - v3d: Refactor bcsel and if condition handling. - v3d: Do bool-to-cond for discard_if as well. - v3d: Kill off vir_PF(), which is hard to use right. - v3d: Fix f2b32 behavior. - v3d: Fix the check for "is the last thrsw inside control flow" - v3d: Add a function to describe what the c->execute.file check means. - v3d: Stop tracking num_inputs for VPM loads. - v3d: Delay emitting ldvpm on V3D 4.x until it's actually used. - v3d: Emit a simpler negate for the iabs implementation. - v3d: Move i2b and f2b support into emit_comparison. - kmsro: Add the rest of the current set of tinydrm drivers. - nir: Just return when asked to rewrite uses of an SSA def to itself. - v3d: Fix vir_is_raw_mov() for input unpacks. - v3d: Dump the VIR after register spilling if we were forced to. - v3d: Rematerialize MOVs of uniforms instead of spilling them. - v3d: Fix build of NEON code with Mesa's cflags not targeting NEON. - v3d: Restrict live intervals to the blocks reachable from any def. - v3d: Stop treating exec masking specially. - nir: Improve printing of load_input/store_output variable names. - v3d: Translate f2i(fround_even) as FTOIN. - v3d: Move the stores for fixed function VS output reads into NIR. - v3d: Fix temporary leaks of temp_registers and when spilling. - v3d: Do uniform rematerialization spilling before dropping threadcount - v3d: Switch implicit uniforms over to being any qinst->uniform != ~0. - v3d: Add support for vir-to-qpu of ldunif instructions to a temp. - v3d: Drop the old class bits splitting up the accumulators. - v3d: Add support for register-allocating a ldunif to a QFILE_TEMP. - v3d: Use ldunif instructions for uniforms. - v3d: Eliminate the TLB and TLBU files. - v3d: Drop the V3D 3.x vpm read dead code elimination. - v3d: Include a count of register pressure in the RA failure dumps. - st/dri: Set the PIPE_BIND_SHARED flag on create_image_with_modifiers. - util: Add a DAG datastructure. - vc4: Switch over to using the DAG datastructure for QIR scheduling. - v3d: Reuse list_for_each_entry_rev(). - vc4: Reuse list_for_each_entry_rev(). - v3d: Use the DAG datastructure for QPU instruction scheduling. - vc4: Switch the post-RA scheduler over to the DAG datastructure. - v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER. - v3d: Fix leak of the mem_ctx after the DAG refactor. - v3d: Fix leak of the renderonly struct on screen destruction. - mesa/st: Make sure that prog_to_nir NIR gets freed. - mesa/st: Fix leaks of TGSI tokens in VP variants. - v3d: Always lay out shared tiled buffers with UIF_TOP set. - v3d: Allow the UIF modifier with renderonly. - v3d: Expose the dma-buf modifiers query. - v3d: Rename v3d_tmu_config_data to v3d_unit_data. - v3d: Move constant offsets to UBO addresses into the main uniform stream. - v3d: Upload all of UBO[0] if any indirect load occurs. - v3d: Remove some dead members of struct v3d_compile. - egl: Add a 565 pbuffer-only EGL config under X11. - dri3: Return the current swap interval from glXGetSwapIntervalMESA(). - v3d: Add support for handling OOM signals from the simulator. - v3d: Bump the maximum texture size to 4k for V3D 4.x. - v3d: Don't try to use the TFU blit path if a scissor is enabled. - v3d: Add some more new packets for V3D 4.x. - st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well. - vc4: Don't forget to set the range when scalarizing our uniforms. - vc4: Split UBO0 and UBO1 address uniform handling. - vc4: Upload CS/VS UBO uniforms together. - v3d: Add an optimization pass for redundant flags updates. - nir: Drop comments about the constant_index slots for load/stores. - nir: Drop remaining references to const_index in favor of the call to use. - nir: Add a comment about how intrinsic definitions work. - v3d: Add and use a define for the number of channels in a QPU invocation. - v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS. - v3d: Include the number of max temps used in the shader-db output. - v3d: Replace the old shader-db env var output with the ARB_debug_output. - v3d: Add Compute Shader compilation support. - v3d: Add missing base offset to CS shared memory accesses. - v3d: Add missing dumping for the spill offset/size uniforms. - v3d: Detect the correct number of QPUs and use it to fix the spill size. - v3d: Use the new lower_to_scratch implementation for indirects on temps. - v3d: Only look up the 3rd texture gather offset for non-arrays. - v3d: Always set up the qregs for CSD payload. - v3d: Fix an invalid reuse of flags generation from before a thrsw. - v3d: Fix atomic cmpxchg in shaders on hardware. - nir: Fix deref offset calculation for structs. - nir: Use the nir_builder \_imm helpers in setting up deref offsets. - gallium: Remove the pool pipebuffer manager. - gallium: Remove the ondemand pipebuffer manager. - gallium: Remove the "alt" pipebuffer manager interface. - gallium: Remove the malloc pipebuffer manager. - st/mesa: Don't set atomic counter size != 0 if MAX_SHADER_BUFFERS == 0. - v3d: Disable SSBOs and atomic counters on vertex shaders. - v3d: Fill in the ignored segment size fields to appease new simulator. - v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs. - v3d: Assert that we do request the normal texturing return data. - v3d: Use \_mesa_hash_table_remove_key() where appropriate. - vc4: Use \_mesa_hash_table_remove_key() where appropriate. - v3d: Add a note about i/o indirection for future performance work. - v3d: Don't try to update the shadow texture for separate stencil. - Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER." - v3d: Re-add support for memory_barrier_shared. - v3d: Fix detection of the last ldtmu before a new TMU op. - v3d: Fix detection of TMU write sequences in register spilling. - kmsro: Add support for V3D. - vc4: Fall back to renderonly if the vc4 driver doesn't have v3d. Eric Engestrom (142): - wsi/display: add comment - egl: use coherent variable names - gitlab-ci: add ubuntu container - gitlab-ci: add a meson vulkan build - gitlab-ci: add a make vulkan build - gitlab-ci: add a scons no-llvm build - gitlab-ci: add scons llvm 3.5 build - gitlab-ci: add scons SWR build - gitlab-ci: add meson loader/classic DRI build - gitlab-ci: add meson gallium SWR build - gitlab-ci: add meson gallium RadeonSI build - gitlab-ci: add meson gallium "other drivers" build - gitlab-ci: add meson gallium ST Clover (LLVM 5.0) build - gitlab-ci: add meson gallium ST Clover (LLVM 6.0) build - gitlab-ci: add meson gallium ST Clover (LLVM 7.0) build - gitlab-ci: add meson gallium ST "Other" build - gitlab-ci: add make loaders/classic DRI build - gitlab-ci: add make Gallium Drivers SWR build - gitlab-ci: add make Gallium Drivers RadeonSI build - gitlab-ci: add make Gallium Drivers "Other" build - gitlab-ci: add make Gallium ST Clover LLVM-3.9 build - gitlab-ci: add make Gallium ST Clover LLVM-4.0 build - gitlab-ci: add make Gallium ST Clover LLVM-5.0 build - gitlab-ci: add make Gallium ST Clover LLVM-6.0 build - gitlab-ci: add make Gallium ST Clover LLVM-7 build - gitlab-ci: add make Gallium ST Other build - travis: remove unused linux code path - travis: remove unused scons code path - gitlab-ci: add meson glvnd build - xvmc: fix string comparison - xvmc: fix string comparison - meson: add script to print the options before configuring a builddir - driconf: drop unused macro - travis: fix osx make build - gitlab-ci: workaround docker bug for users with uppercase characters - wsi: query the ICD's max dimensions instead of hard-coding them - gitlab-ci: limit ninja to 4 threads max - drm-uapi/README: remove explicit list of driver names - drm-uapi: use local files, not system libdrm - gbm: drop duplicate #defines - st/dri: drop duplicate #define - etnaviv: drop duplicate #define - anv/tests: compile to something sensible in release builds - util/tests: compile to something sensible in release builds - gitlab-ci: use ccache to speed up builds - tegra/meson: add missing dep_libdrm - tegra/autotools: add missing libdrm cflags - gitlab-ci: limit the automatic CI to master and MRs - gitlab-ci: automatically run the CI on pushes to \`ci/*\` branches - anv: sort extensions alphabetically - anv: sort vendors extensions after KHR and EXT - anv: make sure the extensions stay sorted - anv: drop unused imports - anv: use anv_shader_bin_write_to_blob()'s return value - gitlab-ci: always run the containers build - dri_interface: add missing #include - driinfo: add DTD to allow the xml to be validated - meson/swr: replace hard-coded path with current_build_dir() - egl/android: replace magic 0=CbCr,1=CrCb with simple enum - vulkan: use VkBase{In,Out}Structure instead of a custom struct - driconf: add DTD to allow the drirc xml (00-mesa-defaults.conf) to be validated - gitlab-ci: install xmllint to validate 00-mesa-defaults.conf - anv: simplify chained comparison - anv: drop unused parameter - anv: remove spaces around kwargs assignment - anv: fix typo - Revert "swr/rast: Archrast codegen updates" - meson: avoid going back up the tree with include_directories() - anv: use the platform defines in vk.xml instead of hard-coding them - radv: use the platform defines in vk.xml instead of hard-coding them - util: #define PATH_MAX when undefined (eg. Hurd) - vulkan: import missing file from Khronos - egl: fix libdrm-less builds - vulkan: import vk_layer.h from Khronos - gitlab-ci: drop job prefixes - meson: fix with_dri2 definition for GNU Hurd - meson: remove unused include_directories(vulkan) - vulkan/util: use the platform defines in vk.xml instead of hard-coding them - vulkan/overlay: fix missing var rename in previous commit - meson: don't build libGLES*.so with GLVND - autotools: don't build libGLES*.so with GLVND - travis: fix meson build by letting \`auto\` do its job - travis: drop unused vars - travis: clean up - gitlab-ci: only build the default (=latest) and oldest llvm versions - gitlab-ci: autotools needs to be told which llvm version to use - r600: cast pointer to expected type - build: make passing an incorrect pointer type a hard error - gitlab-ci: fix llvm version (7 doesn't have a ".0") - hgl/meson: drop unused include directory - glx/meson: use full include path for dri_interface.h - android: fix missing backspace for line continuation - panfrost: fix tgsi_to_nir() call - panfrost: move #include to fix compilation - gitlab-ci: add panfrost to the gallium drivers build - wsi: deduplicate get_current_time() functions between display and x11 - wsi/display: s/#if/#ifdef/ to fix -Wundef - wsi/wayland: fix pointer casting warning on 32bit - wsi/x11: use WSI_FROM_HANDLE() instead of pointer casts - turnip: use the platform defines in vk.xml instead of hard-coding them - travis: fix osx meson build - nir: const \`nir_call_instr::callee\` - gitlab-ci: add clang build - gitlab-ci: drop most autotools builds - util/disk_cache: close fd in the fallback path - egl: hide entrypoints that shouldn't be exported when using glvnd - meson: strip rpath from megadrivers - gallium/hud: fix memory leaks - gallium/hud: prevent buffer overflow - gallium/hud: fix rounding error in nic bps computation - simplify LLVM version string printing - util/process: document memory leak - vk/util: remove unneeded array index - bin: drop unused import from install_megadrivers.py - meson: remove meson-created megadrivers symlinks - gitlab-ci: build gallium extra hud - gitlab-ci: add lima to the build - delete autotools .gitignore files - delete autotools input files - docs: remove unsupported GL function name mangling - docs: drop autotools python information - docs: replace autotools intructions with meson equivalent - docs: use past tense when talking about autotools - docs: haiku can be built using meson - egl: fixup autotools-specific wording - util: add os_read_file() helper - anv: add support for VK_EXT_memory_budget - radv: update to use the new features struct names - turnip: update to use the new features struct names - gitlab-ci: build vulkan drivers in clang build - util: move #include out of #if linux - wsi/wayland: document lack of vkAcquireNextImageKHR timeout support - egl: hard-code destroy function instead of passing it around as a pointer - gitlab-ci: add scons windows build using mingw - gitlab-ci: merge several meson jobs - gitlab-ci: meson-gallium-radeonsi was a subset of meson-gallium-clover-llvm - gitlab-ci: simplify meson job names - gitlab-ci: merge meson-glvnd into meson-swr - travis: fix syntax, and drop unused stuff - util/os_file: always use the 'grow' mechanism - meson: expose glapi through osmesa - util/os_file: actually return the error read() gave us Erico Nunes (5): - lima/ppir: support ppir_op_ceil - nir/algebraic: add lowering for fsign - lima: enable nir fsign lowering in ppir - lima/gpir: add limit of max 512 instructions - lima/ppir: support nir_op_ftrunc Erik Faye-Lund (79): - mesa: expose NV_conditional_render on GLES - st/mesa: remove unused header-file - swr/codegen: fix autotools build - virgl: remove unused variables - virgl: remove unused variable - virgl: remove unused variable - virgl: remove unused variable - virgl: do not allow compressed formats for buffers - virgl: stricter usage of compressed 3d textures - virgl: also destroy all read-transfers - virgl: use debug_printf instead of fprintf - virgl: unsigned int -> unsigned - virgl: only warn about unchecked flags - virgl: do not warn about display-target binding - virgl: use debug_printf instead of fprintf - virgl: remove pointless transfer-counter - virgl: tmp_resource -> templ - virgl: track full virgl_resource instead of just virgl_hw_res - virgl: simplify virgl_texture_transfer_unmap logic - virgl: make unmap queuing a bit more straight-forward - virgl: check for readback on correct resource - virgl: wait for the right resource - virgl: return error if allocating resolve_tmp fails - virgl: rewrite core of virgl_texture_transfer_map - virgl: use pipe_box for blit dst-rect - virgl: support write-back with staged transfers - virgl: make sure bind is set for non-buffers - gallium/util: support translating between uint and sint formats - virgl: get readback-formats from host - virgl: only blit if resource is read - virgl: do color-conversion during when mapping transfer - virgl: document potentially failing blit - mesa/st: remove impossible error-check - gallium/u_vbuf: support NULL-resources - i915: support NULL-resources - nouveau: support NULL-resources - swr: support NULL-resources - mesa/st: accept NULL and empty buffer objects - mesa/st: remove always-false state - softpipe: setup pixel_offset for all primitive types - docs: normaize css-indent style - docs: remove non-existent css attribute - docs: remove long commented out css - docs: add missing semicolon - docs: avoid repeating the font - docs: avoid repeating the color - docs: remove spurious newline - docs: use multiple background-images for header - docs: simplify css-centering - docs: do not hard-code header-height - docs: properly escape '>' - docs: properly escape ampersand - docs: remove stray paragraph-close - docs: use h2 instead of b-tag for headings - docs: use dl/dd instead of blockquote for freedesktop link - docs: open list-item before closing it - docs: close paragraphs before lists - docs: close lists - docs: remove stray paragraph-close - docs: close paragraphs before preformatted text - docs: start paragraph before closing it - docs: drop paragraph around preformatted text - docs: fix incorrectly closed paragraph - docs: don't pointlessly close and re-start definition lists - docs: remove stray list-start - docs: fixup bad paragraphing - docs: add missing lists - docs: fix closing of paragraphs - docs: fixup list-item tags - docs: fix closing of list-items - docs: replace empty list with a none-paragraph - docs: turn faq-index into an ordered list - docs: drop centered heading for faq - docs: reorder heading and notice - meson: lift driver-collection out into parent build-file - meson: give dri- and gallium-drivers separate vars - meson: add build-summary - docs: fixup mistake in contents - draw: flush when setting stream-out targets Ernestas Kulik (2): - vc4: Fix leak in HW queries error path - v3d: Fix leak in resource setup error path Francisco Jerez (6): - intel/dump_gpu: Disambiguate between BOs from different GEM handle spaces. - intel/fs: Exclude control sources from execution type and region alignment calculations. - intel/fs: Lower integer multiply correctly when destination stride equals 4. - intel/fs: Cap dst-aligned region stride to maximum representable hstride value. - intel/fs: Implement extended strides greater than 4 for IR source regions. - intel/fs: Rely on undocumented unrestricted regioning for 32x16-bit integer multiply. Fritz Koenig (4): - freedreno: pass count to query_dmabuf_modifiers - freedreno/a6xx: UBWC support - freedreno: UBWC allocator - freedreno/a6xx: Enable UBWC modifier Gert Wollny (35): - mesa/core: Enable EXT_texture_sRGB_R8 also for desktop GL - radeonsi: release tokens after creating the shader program - mesa: release references to image textures when a context is destroyed - virgl: Enable mixed color FBO attachemnets only when the host supports it - mesa/core: Enable EXT_depth_clamp for GLES >= 2.0 - nir: Add posibility to not lower to source mod 'abs' for ops with three sources - mesa: Expose EXT_texture_query_lod and add support for its use shaders - softpipe: Enable PIPE_CAP_MIXED_COLORBUFFER_FORMATS    It seems softpipe actually supports this. This change enables the following piglits as passing without regressions in the gpu test set: - virgl: Add a caps feature check version - softpipe: Implement ATOMFADD and enable cap TGSI_ATOMFADD - virgl: define MAX_VERTEX_STREAMS based on availability of TF3 - softpipe: Use mag texture filter also for clamped lod == 0 - softpipe: Don't use mag filter for gather op - softpipe: raise number of bits used for X coordinate texture lookup - softpipe: Add an extra code path for the buffer texel lookup - softpipe: Enable PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT - Gallium: Add new CAP that indicated whether IO array definitions can be shriked - virgl: Enable passing arrays as input to fragment shaders - doc/features: Add a few extensions to the feature matrix - softpipe: Factor gradient evaluation out of the lambda evaluation - softpipe: Prepare handling explicit gradients - softpipe: Pipe gather_comp through from st_tgsi_get_samples - softpipe: Move selection of shadow values up and clean parameter list - softpipe: tie in new code path for lod evaluation - softpipe: keep input lod for explicite derivatives - softpipe: evaluate cube the faces on a per sample bases - softpipe: Factor out evaluation of the source indices - softpipe: Add an per-input array for interpolator correctors to machine - softpipe: Add (fake) support for TGSI_OPCODE_INTERP_SAMPLE - softpipe: Add support for TGSI_OPCODE_INTERP_OFFSET - softpipe: Add support for TGSI_OPCODE_INTERP_CENTROID - softpipe: Increase the GLSL feature level - doc: Update feature matrix - softpipe/buffer: load only as many components as the the buffer resource type provides - Revert "softpipe/buffer: load only as many components as the the buffer resource type provides" Greg V (3): - util: emulate futex on FreeBSD using umtx - gallium/hud: add CPU usage support for FreeBSD - gallium: enable dmabuf on BSD as well Grigori Goronzy (1): - glx: add support for GLX_ARB_create_context_no_error (v3) Guido Günther (4): - docs: Fix 19.0.x version numbers - gallium: ddebug: Add missing fence related wrappers - gallium/u_dump: util_dump_sampler_view: Dump u.tex.first_level - gallium: trace: Add missing fence related wrappers Gurchetan Singh (44): - mesa/main: Expose EXT_texture_compression_s3tc_srgb - i965: Set flag for EXT_texture_compression_s3tc_srgb - st/mesa: expose EXT_texture_compression_s3tc_srgb - docs: add GL_EXT_texture_compression_s3tc_srgb to release notes - virgl: add ability to do finer grain dirty tracking - virgl: use virgl_resource_dirty helper - virgl: don't mark unclean after a flush - virgl: track level cleanliness rather than resource cleanliness - virgl: make alignment smaller when uploading index user buffers - virgl: unmap uploader at flush time - virgl: when creating / freeing transfers, pass slab pool directly - virgl: add protocol for resource transfers - virgl: use virgl_transfer in inline write - virgl: limit command length to 16 bits - virgl: keep track of number of computations - virgl: pass virgl transfer to virgl_res_needs_flush_wait - virgl: add extra checks in virgl_res_needs_flush_wait - virgl: make winsys modifications for encoded transfers - virgl: add encoder functions for new protocol - virgl: introduce transfer queue - virgl: use transfer queue - virgl: use virgl_transfer_inline_write even less - virgl/vtest: deprecate protocol version 1 - egl/sl: also allow virtgpu to fallback to kms_swrast - virgl: use uint16_t mask instead of separate booleans - configure.ac / meson: depend on libnativewindow when appropriate - anv: move anv_GetMemoryAndroidHardwareBufferANDROID up a bit - anv: fix build on Nougat - egl/android: move droid_image_loader_extension down a bit - egl/android: move droid_open_device_drm_gralloc down a bit - egl/android: droid_open_device_drm_gralloc --> droid_open_device - egl/android: refactor droid_load_driver a bit - egl/android: plumb swrast option - egl/android: use swrast option in droid_load_driver - egl/android: use software rendering when appropriate - egl/android: chose node type based on swrast and preprocessor flags - virgl: wait after a flush - virgl/vtest: execute a transfer_get when flushing the front buffer - virgl/vtest: add utilities for receiving fds - virgl/vtest: plumb support for shared memory - virgl/vtest: receive and handle shared memory fd - virgl/vtest: modify sending and receiving data for shared memory - virgl/vtest: wait after issuing a transfer get - virgl/vtest: bump up protocol version + support encoded transfers Guttula, Suresh (1): - st/va:Add support for indirect manner by returning VA_STATUS_ERROR_OPERATION_FAILED Hal Gentz (1): - glx: Fix synthetic error generation in \__glXSendError Heinrich (1): - gbm: Improve documentation of BO import Iago Toral Quiroga (39): - compiler/nir: add an is_conversion field to nir_op_info - compiler/nir: add lowering option for 16-bit fmod - compiler/nir: add lowering for 16-bit flrp - compiler/nir: add lowering for 16-bit ldexp - intel/compiler: add a NIR pass to lower conversions - intel/compiler: split float to 64-bit opcodes from int to 64-bit - intel/compiler: handle b2i/b2f with other integer conversion opcodes - intel/compiler: assert restrictions on conversions to half-float - intel/compiler: lower some 16-bit float operations to 32-bit - intel/compiler: handle extended math restrictions for half-float - intel/compiler: implement 16-bit fsign - intel/compiler: drop unnecessary temporary from 32-bit fsign implementation - intel/compiler: add instruction setters for Src1Type and Src2Type. - intel/compiler: add new half-float register type for 3-src instructions - intel/compiler: don't compact 3-src instructions with Src1Type or Src2Type bits - intel/compiler: allow half-float on 3-source instructions since gen8 - intel/compiler: set correct precision fields for 3-source float instructions - intel/compiler: fix ddx and ddy for 16-bit float - intel/compiler: fix ddy for half-float in Broadwell - intel/compiler: workaround for SIMD8 half-float MAD in gen8 - intel/compiler: split is_partial_write() into two variants - intel/compiler: activate 16-bit bit-size lowerings also for 8-bit - intel/compiler: rework conversion opcodes - intel/compiler: ask for an integer type if requesting an 8-bit type - intel/eu: force stride of 2 on NULL register for Byte instructions - intel/compiler: generalize the combine constants pass - intel/compiler: implement is_zero, is_one, is_negative_one for 8-bit/16-bit - intel/compiler: add a brw_reg_type_is_integer helper - intel/compiler: fix cmod propagation for non 32-bit types - intel/compiler: remove inexact algebraic optimizations from the backend - intel/compiler: skip MAD algebraic optimization for half-float or mixed mode - intel/compiler: implement SIMD16 restrictions for mixed-float instructions - intel/compiler: also set F execution type for mixed float mode in BDW - intel/compiler: validate region restrictions for half-float conversions - intel/compiler: validate conversions between 64-bit and 8-bit types - intel/compiler: validate region restrictions for mixed float mode - compiler/spirv: move the check for Int8 capability - anv/pipeline: support Float16 and Int8 SPIR-V capabilities in gen8+ - anv/device: expose VK_KHR_shader_float16_int8 in gen8+ Ian Romanick (55): - nir: Silence zillions of unused parameter warnings in release builds - intel/compiler: Silence warning about value that may be used uninitialized - nir: Document some fields of nir_loop_terminator - nir: Refactor code that checks phi nodes in opt_peel_loop_initial_if - nir: Select phi nodes using prev_block instead of continue_block - nir: Split ALU instructions in loops that read phis - nir: Convert a bcsel with only phi node sources to a phi node - spirv: Add missing break - nir/algebraic: Convert some f2u to f2i - nir/algebraic: Simplify comparison with sequential integers starting with 0 - intel/vec4: Emit constants for some ALU sources as immediate values - nir/algebraic: Replace i2b used by bcsel or if-statement with comparison - intel/fs: Relax type matching rules in cmod propagation from MOV instructions - intel/fs: Handle OR source modifiers in algebraic optimization - intel/fs: Refactor ALU source and destination handling to a separate function - intel/fs: Emit logical-not of operands on Gen8+ - intel/fs: Use De Morgan's laws to avoid logical-not of a logic result on Gen8+ - intel/fs: Emit better code for b2f(inot(a)) and b2i(inot(a)) - nir/algebraic: Replace a bcsel of a b2f sources with a b2f(!(a \|\| b)) - intel/fs: Generate if instructions with inverted conditions - nir/algebraic: Replace a-fract(a) with floor(a) - intel/fs: Don't assert on b2f with a saturate modifier - nir/algebraic: Optimize away an fsat of a b2f - intel/compiler: Silence many unused parameter warnings in brw_eu.h - intel/compiler: Silence unused parameter warning in brw_interpolation_map.c - intel/fs: nir_op_extract_i8 extracts a byte, not a word - intel/fs: Fix extract_u8 of an odd byte from a 64-bit integer - nir/algebraic: Fix up extract_[iu]8 after loop unrolling - nir/algebraic: Remove redundant extract_[iu]8 patterns - nir/algebraic: Add missing 64-bit extract_[iu]8 patterns - nir/algebraic: Add missing 16-bit extract_[iu]8 patterns - nir/algebraic: Fix up extract_[iu]8 after loop unrolling - nir/algebraic: Remove redundant extract_[iu]8 patterns - nir/algebraic: Add missing 64-bit extract_[iu]8 patterns - nir/algebraic: Add missing 16-bit extract_[iu]8 patterns - nir: Add nir_const_value_negative_equal - nir: Add nir_alu_srcs_negative_equal - nir: Add partial redundancy elimination for compares - intel/compiler: Use partial redundancy elimination for compares - intel/fs: Eliminate dead code first - intel/fs: Refactor code generation for nir_op_fsign to its own function - intel/fs: Add a scale factor to emit_fsign - intel/fs: Generate better code for fsign multiplied by a value - nir/algebraic: Recognize open-coded copysign(1.0, a) - nir/algebraic: Replace a pattern where iand with a Boolean is used as a bcsel - nir/algebraic: Fix some 1-bit Boolean weirdness - nir/algebraic: Strength reduce some compares of x and -x - intel/fs: Add support for float16 to the fsign optimizations - glsl: Silence may unused parameter warnings in glsl/ir.h - intel/compiler: Don't have sepearate, per-Gen nir_options - intel/compiler: Lower ffma on Gen4 and Gen5 - intel/fs: Fix D to W conversion in opt_combine_constants - mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE - nir: Saturating integer arithmetic is not associative - Revert "nir: add late opt to turn inot/b2f combos back to bcsel" Icenowy Zheng (5): - lima: add dummy set_sample_mask function - lima: make lima_context_framebuffer subtype of pipe_framebuffer_state - lima: implement blit with util_blitter - lima: lower bool to float when building shaders - lima: add Android build Ilia Mirkin (14): - nv50,nvc0: add explicit settings for recent caps - nvc0: add support for handling indirect draws with attrib conversion - nvc0/ir: always use CG mode for loads from atomic-only buffers - nvc0/ir: fix second tex argument after levelZero optimization - nvc0: fix 3d images on kepler - nv50,nvc0: use condition for occlusion queries when already complete - nvc0: stick zero values for the compute invocation counts - nvc0: we have 16k-sized framebuffers, fix default scissors - swr: set PIPE_CAP_MAX_VARYINGS correctly - mesa: add explicit enable for EXT_float_blend, and error condition - st/mesa: enable GL_EXT_float_blend when possible - i965: always enable EXT_float_blend - nv50: disable compute - glsl: fix recording of variables for XFB in TCS shaders Illia Iorin (1): - mesa/main: Fix multisample texture initialize James Zhu (12): - gallium/auxiliary/vl: Move dirty define to header file - gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API - gallium/auxiliary/vl: Rename csc_matrix and increase its size. - gallium/auxiliary/vl: Add compute shader to support video compositor render - gallium/auxiliary/vl: Add video compositor compute shader render - gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba - gallium/auxiliary/vl: Increase shader_params size - gallium/auxiliary/vl: Change grid setting - gallium/auxiliary/vl: Change weave compute shader implementation - gallium/auxiliary/vl: Fixed blur issue with weave compute shader - gallium/auxiliary/vl: Fixed blank issue with compute shader - gallium/auxiliary/vl: Add barrier/unbind after compute shader launch. Jan Vesely (2): - Partially revert "gallium: fix autotools build of pipe_msm.la" - gallium/aux: Report error if loading of a pipe driver fails. Jan Zielinski (1): - swr/rast: fix 32-bit compilation on Linux Jason Ekstrand (212): - spirv: Replace vtn_constant_value with vtn_constant_uint - spirv: Rework handling of spec constant workgroup size built-ins - spirv: Handle constants and types before execution modes - spirv: Handle OpExecutionModeId - spirv: Support LocalSizeId and LocalSizeHintId execution modes - intel/nir: Add global support to lower_mem_access_bit_sizes - intel/fs/cse: Split create_copy_instr into three cases - intel/fs: Properly handle 64-bit types in LOAD_PAYLOAD - intel/fs: Do the grf127 hack on SIMD8 instructions in SIMD16 mode - intel/fs: Implement load/store_global with A64 untyped messages - intel/fs: Use SENDS for A64 writes on gen9+ - intel/fs: Implement nir_intrinsic_global_atomic_\* - anv: Implement VK_EXT_buffer_device_address - relnotes: Add VK_EXT_buffer_device_address - nir/deref: Drop zero ptr_as_array derefs - README: Drop the badges from the readme - intel/fs: Use enumerated array assignments in fb read TXF setup - nir/deref: Rematerialize parents in rematerialize_derefs_in_use_blocks - nir: Silence a couple of warnings in release builds - anv/blorp: Delete a pointless assert - anv: Silence some compiler warnings in release builds - intel/fs: Silence a compiler warning - intel/fs: Bail in optimize_extract_to_float if we have modifiers - nir/dead_cf: Inline cf_node_has_side_effects - nir/dead_cf: Stop relying on liveness analysis - compiler/types: Add a contains_64bit helper - nir/xfb: Properly align 64-bit values - nir: Rewrite lower_clip_cull_distance_arrays to do a lot less lowering - nir/xfb: Work in terms of components rather than slots - nir/xfb: Handle compact arrays in gather_xfb_info - nir: Fix a compile warning - nir/lower_clip_cull: Fix an incorrect assert - iris: Don't lower image formats for write-only images - iris/compute: Don't increment the grid size offset - iris/compute: Zero out the last grid size on indirect dispatches - iris: Configure the L3$ on the compute context - iris: Don't set constant read lengths at upload time - iris: Allocate buffer resources separately - iris: Copy anv's MI_MATH helpers for multiplication and division - nir/split_vars: Don't compact vectors unnecessarily - nir/builder: Don't emit no-op swizzles - intel/eu: Add an EOT parameter to send_indirect_[split]_message - intel/fs: Add an enum type for logical sampler inst sources - intel/fs: Re-order logical surface arguments - intel/fs: Drop the fs_surface_builder - intel/vec4: Drop dead code for handling typed surface messages - intel/fs: Get rid of the IMAGE_SIZE opcode - intel/compiler: Drop unused surface opcodes - intel/schedule_instructions: Move some comments - intel/compiler: Re-prefix non-logical surface opcodes with VEC4 - anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport - spirv: OpImageQueryLod requires a sampler - intel,nir: Lower TXD with min_lod when the sampler index is not < 16 - anv: Use an actual binding for gl_NumWorkgroups - anv/pipeline: Drop anv_fill_binding_table - anv/descriptor_set: Refactor alloc/free of descriptor sets - anv: Rework arguments to anv_descriptor_set_write_\* - anv: Stop allocating buffer views for dynamic buffers - anv: Count image param entries rather than images - anv: Clean up descriptor set layouts - anv: drop add_var_binding from anv_nir_apply_pipeline_layout.c - anv: Refactor descriptor pushing a bit - anv: Take references to push descriptor set layouts - anv: Add a concept of a descriptor buffer - spirv: Pull offset/stride from the pointer for OpArrayLength - spirv: Use the generic dereference function for OpArrayLength - spirv: Use the same types for resource indices as pointers - anv: Implement VK_EXT_inline_uniform_block - nir: Expose double and int64 op_to_options_mask helpers - nir: Teach loop unrolling about 64-bit instruction lowering - i965: Compile the fp64 program based on nir options - intel/debug: Add a debug flag to force software fp64 - intel/nir: Drop an unneeded lower_constant_initializers call - glsl/nir: Add a shared helper for building float64 shaders - glsl/nir: Inline functions in float64_funcs_to_nir - nir/inline_functions: Break inlining into a builder helper - nir/deref: Expose nir_opt_deref_impl - nir/lower_doubles: Inline functions directly in lower_doubles - intel/nir: Move 64-bit lowering later - st/nir: Move 64-bit lowering later - nir/builder: Emit better code for iadd/imul_imm - nir/builder: Cast array indices in build_deref_follower - nir/builder: Add a build_deref_array_imm helper - intel/nir: Move lower_mem_access_bit_sizes to postprocess_nir - anv/pipeline: Move lower_explicit_io much later - nir: Add a pass for lowering IO back to vector when possible - intel/nir: Vectorize all IO - anv: Ignore VkRenderPassInputAttachementAspectCreateInfo - nir/loop_unroll: Fix out-of-bounds access handling - glsl/list: Add a list variant of insert_after - glsl/lower_vector_derefs: Don't use a temporary for TCS outputs - anv: Stop using VK_TRUE/FALSE - anv/pass: Flag the need for a RT flush for resolve attachments - anv: Only set 3DSTATE_PS::VectorMaskEnable on gen8+ - nir/algebraic: Add a couple optimizations for iabs and ishr - nir/validate: Only require bare types to match for copy_deref - nir/validate: Allow 32-bit boolean load/store intrinsics - compiler/types: Add a new is_interface C wrapper - compiler/types: Add a C wrapper to get full struct field data - compiler/types: Add helpers to get explicit types for standard layouts - nir/deref: Consider COHERENT decorated var derefs as aliasing - nir: Rename nir_address_format_vk_index_offset to not be vk - nir/lower_io: Add a new buffer_array_length intrinsic and lowering - glsl: Don't lower vector derefs for SSBOs, UBOs, and shared - glsl/nir: Set explicit types on UBO/SSBO variables - glsl/nir: Handle unlowered SSBO atomic and array_length intrinsics - glsl/nir: Add a pass to lower UBO and SSBO access - i965: Stop setting LowerBuferInterfaceBlocks - st/mesa: Let NIR lower UBO and SSBO access when we have it - nir/builder: Add a vector extract helper - nir: Add a new pass to lower array dereferences on vectors - intel/nir: Lower array-deref-of-vector UBO and SSBO loads - anv: Implement VK_EXT_host_query_reset - anv,radv: Implement VK_KHR_surface_capability_protected - Revert "nir: const \`nir_call_instr::callee`" - anv: Bump maxComputeWorkgroupInvocations - nir: Constant values are per-column not per-component - anv,radv,turnip: Lower TG4 offsets with nir_lower_tex - spirv: Drop inline tg4 lowering - nir/lower_io: Add a bounds-checked 64-bit global address format - nir: Add a lowering pass for non-uniform resource access - nir: Add texture sources and intrinsics for bindless - nir: Add access flags to deref and SSBO atomics - spirv: Handle the NonUniformEXT decoration - Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir" - nir: Lock around validation fail shader dumping - nir/algebraic: Drop some @bool specifiers - nir/algebraic: Add some logical OR and AND patterns - vc4: Prefer nir_src_comp_as_uint over nir_src_as_const_value - nir/search: Search for all combinations of commutative ops - nir: Get rid of nir_register::is_packed - nir: Get rid of global registers - intel/common: Add a MI command builder - intel/common: Add unit tests for gen_mi_builder - anv: Use gen_mi_builder for CmdDrawIndirectByteCount - anv: Use gen_mi_builder for computing resolve predicates - anv: Use gen_mi_builder for indirect draw parameters - anv: Use gen_mi_builder for indirect dispatch - anv: Use gen_mi_builder for conditional rendering - anv: Use gen_mi_builder for queries - anv: Move mi_memcpy and mi_memset to gen_mi_builder - anv/cmd_buffer: Use gen_mi_sub instead of gen_mi_add with a negative - intel/common: Support bigger right-shifts with mi_builder - anv/pipeline: Fix MEDIA_VFE_STATE::PerThreadScratchSpace on gen7 - nir: Add a pass for selectively lowering variables to scratch space - intel/nir: Take a nir_tex_instr and src index in brw_texture_offset - nir/builder: Add a nir_imm_zero helper - nir/print: Use nir_src_as_int for array indices - nir/constant_folding: Get rid of a bit size switch statement - spirv: Drop some unneeded bit size switch statements - nir/load_const_to_scalar: Get rid of a bit size switch statement - nir/validate: Require unused bits of nir_const_value to be zero - vulkan: Update the XML and headers to 1.1.106 - anv: Update to use the new features struct names - nir/algebraic: Move the template closer to the render function - nir/algebraic: Use a cache to avoid re-emitting structs - intel/mi_builder: Re-order an initializer - intel/mi_builder: Disable mem_mem tests on IVB - nir: Drop "struct" from some nir_\* declarations - nir: Rework nir_src_as_alu_instr to not take a pointer - nir: Add a nir_src_as_intrinsic() helper - anv: Re-sort the GetPhysicalDeviceFeatures2 switch statement - anv: Drop some unneeded ANV_FROM_HANDLE for physical devices - intel/fs: Account for live range lengths in spill costs - anv: Make all VkDeviceMemory BOs resident permanently - anv: Put image params in the descriptor set buffer on gen8 and earlier - anv: Add a #define for the max binding table size - anv/pipeline: Sort bindings by most used first - anv/pipeline: Add skeleton support for spilling to bindless - nir/lower_io: Expose some explicit I/O lowering helpers - intel/nir: Re-run int64 lowering in postprocess_nir - anv: Add a has_a64_buffer_access to anv_physical_device - anv: Lower some SSBO operations in apply_pipeline_layout - anv: Implement SSBOs bindings with GPU addresses in the descriptor BO - anv: Implement VK_KHR_shader_atomic_int64 - intel,nir: Lower TXD with a bindless sampler - intel/fs: Add support for bindless texture ops - anv: Count the number of planes in each descriptor binding - anv: Use write_image_view to initialize immutable samplers - anv: Pass the plane into lower_tex_deref - anv: Use bindless textures and samplers - intel/fs: Add support for bindless image load/store/atomic - anv: Use bindless handles for images - anv: Put binding flags in descriptor set layouts - anv: Implement VK_EXT_descriptor_indexing - nir: Add helpers for getting the type of an address format - anv/nir: Add a central helper for figuring out SSBO address formats - anv: Ignore descriptor binding flags if bindingCount == 0 - anv: Rework the descriptor set layout create loop - anv,radv: Update release notes for newly implemented extensiosn - nir: Use the NIR_SRC_AS\_ macro to define nir_src_as_deref - anv/descriptor_set: Unlink sets from the pool in set_destroy - anv/descriptor_set: Destroy sets before pool finalization - anv/descriptor_set: Only vma_heap_finish if we have a descriptor buffer - anv/descriptor_set: Properly align descriptor buffer to a page - anv: Better handle 32-byte alignment of descriptor set buffers - anv/descriptor_set: Don't fully destroy sets in pool destroy/reset - nir/algebraic: Optimize integer cast-of-cast - util/bitset: Return an actual bool from test macros - anv: Stop including POS in FS input limits - anv,i965: Stop warning about incomplete gen11 support - nir: Add a SSA type gathering pass - intel/fs/ra: Only add dest interference to sources that exist - intel/fs/ra: Stop adding RA interference to too many SENDS nodes - anv: Emulate texture swizzle in the shader when needed - anv: Stop forcing bindless for images - anv: Only consider minSampleShading when sampleShadingEnable is set - iris: Don't assume UBO indices are constant - intel/fs,vec4: Use g0 as the header for MFENCE - intel/fs: Do a stalling MFENCE in endInvocationInterlock() - nir/dead_cf: Call instructions aren't dead - nir/propagate_invariant: Don't add NULL vars to the hash table Jian-Hong Pan (1): - intel: Fix the description of Coffeelake pci-id 0x3E98 Jiang, Sonny (1): - va: use a compute shader for the blit John Stultz (3): - mesa: android: freedreno: Fix build failure due to path change - mesa: Makefile.sources: Add ir3_nir_lower_load_barycentric_at_sample/offset to Makefile.sources - mesa: Makefile.sources: Add nir_lower_fb_read.c to Makefile.sources list Jon Turney (1): - meson: Force '.so' extension for DRI drivers Jonathan Marek (22): - nir: add missing vec opcodes in lower_bool_to_float - freedreno: a2xx: fix fast clear - freedreno: a2xx: don't write 4th vertex in mem2gmem - freedreno: a2xx: add use_hw_binning function - freedreno: a2xx: fix fast clear for some gmem configurations - freedreno: a2xx: fix mipmapping for NPOT textures - freedreno: use renderonly path for buffers allocated with modifiers - freedreno: catch failing fd_blit and fallback to software blit - mesa: add GL_AMD_compressed_ATC_texture support - gallium: add ATC format support - llvmpipe, softpipe: no support for ATC textures - st/mesa: add ATC support - freedreno: a3xx: add GL_AMD_compressed_ATC_texture support - freedreno: a2xx: add GL_AMD_compressed_ATC_texture support - svga: add new ATC formats to the format conversion table - freedreno: a2xx: fix builtin blit program compilation - freedreno: a2xx: disable PIPE_CAP_PACKED_UNIFORMS - freedreno: a2xx: use nir_lower_io for TGSI shaders - freedreno: a2xx: enable batch reordering - freedreno: a2xx: same gmem2mem sequence for all tiles - nir: improve convert_yuv_to_rgb - freedreno/ir3: fix input ncomp for vertex shaders Jordan Justen (22): - iris: Set num_uniforms in bytes - iris/compute: Set mask bits on PIPELINE_SELECT - iris: Add IRIS_DIRTY_CONSTANTS_CS - iris: Add iris_restore_compute_saved_bos - iris/compute: Add MEDIA_STATE_FLUSH following WALKER - iris/compute: Flush compute batches - iris/compute: Get group counts from grid->grid - iris/program: Don't try to push ubo ranges for compute - iris/compute: Wait on compute batch when mapping - iris/compute: Provide binding table entry for gl_NumWorkGroups - iris/compute: Flush compute batch on memory-barriers - iris/compute: Push subgroup-id - iris/compute: Support indirect compute dispatch - iris: Emit default L3 config for the render pipeline - genxml/gen_bits_header.py: Use regex to strip no alphanum chars - genxml: Remove extra space in gen4/45/5 field name - iris: Add gitlab-ci build testing - iris: Always use in-tree i915_drm.h - nir: Add int64/doubles options into nir_shader_compiler_options - intel/compiler: Move int64/doubles lowering options - scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering - intel/genxml: Support base-16 in value & start fields in gen_sort_tags.py Jose Maria Casanova Crespo (4): - iris: Enable ARB_shader_draw_parameters support - glsl: fix typos in comments "transfor" -> "transform" - glsl: TCS outputs can not be transform feedback candidates on GLES - iris: setup EdgeFlag Vertex Element when needed. José Fonseca (1): - scons: Workaround failures with MSVC when using SCons 3.0.[2-4]. Juan A. Suarez Romero (22): - anv/cmd_buffer: check for NULL framebuffer - nir: move ALU instruction before the jump instruction - nir: remove jump from two merging jump-ending blocks - genxml: add missing field values for 3DSTATE_SF - anv: advertise 8 subpixel precision bits - nir/spirv: return after emitting a branch in block - anv: destroy descriptor sets when pool gets reset - nir: deref only for OpTypePointer - anv: advertise 8 subtexel/mipmap precision bits - nir/xfb: do not use bare interface type - meson: Add dependency on genxml to anvil genfiles - Revert "intel/compiler: split is_partial_write() into two variants" - spirv: add missing SPV_EXT_descriptor_indexing capabilities - radv: enable descriptor indexing capabilities - anv: enable descriptor indexing capabilities - Update version to 19.1.0-rc1 - Update version to 19.1.0-rc2 - cherry-ignore: radeonsi: update buffer descriptors in all contexts after buffer invalidation - Update version to 19.1.0-rc3 - Update version to 19.1.0-rc4 - Update version to 19.1.0-rc5 - Update version to 19.1.0 Julien Isorce (5): - gallium: add resource_get_info to pipe_screen - radeonsi: implement resource_get_info - st/va: properly set stride and offset in vlVaDeriveImage - r600: implement resource_get_info - st/va: check resource_get_info nullity in vlVaDeriveImage Józef Kucia (3): - mesa: Fix GL_NUM_DEVICE_UUIDS_EXT - radv: Fix driverUUID - radv: clear vertex bindings while resetting command buffer Karol Herbst (82): - nvc0/ir: replace cvt instructions with add to improve shader performance - gk104/ir: Use the new rcp/rsq in library - gm107/ir: add fp64 rcp - gm107/ir: add fp64 rsq - gallium: add PIPE_CAP_MAX_VARYINGS - st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable - glsl_type: initialize offset and location to -1 for glsl_struct_field - nir/opt_if: don't mark progress if nothing changes - clover: update ICD table to support everything up to 2.2 - nir: replace magic numbers with M_PI - nir/spirv: improve parsing of the memory model - nir: add support for address bit sized system values - nir/vtn: add support for SpvBuiltInGlobalLinearId - nir/spirv: initial handling of OpenCL.std extension opcodes - prog_to_nir: fix write from vps to FOG - nvc0: print the shader type when dumping headers - nv50/ir: move common converter code in base class - nv50/ir: add lowering helper - nouveau: add support for nir - nouveau: fix nir and TGSI shader cache collision - nv50/ir/nir: run some passes to make the conversion easier - nv50/ir/nir: track defs and provide easy access functions - nv50/ir/nir: add nir type helper functions - nv50/ir/nir: run assignSlots - nv50/ir/nir: add loadFrom and storeTo helpler - nv50/ir/nir: parse NIR shader info - nv50/ir/nir: implement nir_load_const_instr - nv50/ir/nir: add skeleton for nir_intrinsic_instr - nv50/ir/nir: implement nir_alu_instr handling - nv50/ir/nir: implement nir_intrinsic_load_uniform - nv50/ir/nir: implement nir_intrinsic_store_(per_vertex_)output - nv50/ir/nir: implement load_(interpolated_)input/output - nv50/ir/nir: implement intrinsic_discard(_if) - nv50/ir/nir: implement loading system values - nv50/ir/nir: implement nir_ssa_undef_instr - nv50/ir/nir: implement nir_instr_type_tex - nv50/ir/nir: add skeleton getOperation for intrinsics - nv50/ir/nir: implement vote and ballot - nv50/ir/nir: implement variable indexing - nv50/ir/nir: implement geometry shader nir_intrinsics - nv50/ir/nir: implement nir_intrinsic_load_ubo - nv50/ir/nir: implement ssbo intrinsics - nv50/ir/nir: implement images - nv50/ir/nir: add memory barriers - nv50/ir/nir: implement load_per_vertex_output - nv50/ir/nir: implement intrinsic shader_clock - nv50/ir/nir: handle user clip planes for each emitted vertex - nv50ir/nir: move immediates before use - glsl: add packed for struct types - glsl: add cl_size and cl_alignment - nir/lower_locals_to_regs: cast array index to 32 bit - nir/spirv: handle kernel function parameters - nir/spirv: support physical pointers - nir: add support for gather offsets - nv50/ir/nir: support gather offsets - nir/lower_tex: Add support for tg4 offsets lowering - nir/print: fix printing the image_array intrinsic index - nir/validate: validate that tex deref sources are actually derefs - v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value - panfrost/midgard: use nir_src_is_const and nir_src_as_uint - glsl/standalone: add GLES3.1 and GLES3.2 compatibility - nir: move brw_nir_rewrite_image_intrinsic into common code - glsl_to_nir: handle bindless textures - glsl/nir: fetch the type for images from the deref instruction - glsl/nir: add support for lowering bindless images_derefs - nv50/ir/nir: handle bindless texture - nv50/ir/nir: add support for bindless images - nvc0/nir: enable bindless texture - lima: add bool parameter to type_size function - amd/nir: some cleanups - radv: use nir constant helpers - intel/nir: use nir_src_is_const and nir_src_as_uint - freedreno/ir3: use nir_src_as_uint in a few places - lima: use nir_src_as_float - nir/builder: Move nir_imm_vec2 from blorp into the builder - nir/loop_analyze: use nir_const_value.b for boolean results, not u32 - spirv: reduce array size in vtn_handle_constant - nir: make nir_const_value scalar - vtn: handle bitcast with pointer src/dest - nir: Add a nir_builder_alu variant which takes an array of components - nir: Add nir_op_vec helper - spirv/cl: support vload/vstore Kasireddy, Vivek (3): - nir/lower_tex: Add support for XYUV lowering - dri: Add XYUV8888 format - i965: Add support for sampling from XYUV images Kenneth Graunke (872): - st/mesa: Set pipe_image_view::shader_access in PBO readpixels. - st/nir: Move varying setup code to a helper function. - st/nir: Make new helpers for constructing built-in NIR shaders. - st/mesa: Add a NIR version of the drawpixels/bitmap VS copy shader. - st/mesa: Add NIR versions of the drawpixels Z/stencil fragment shaders. - st/mesa: Add NIR versions of the clear shaders. - st/mesa: Add a NIR version of the OES_draw_texture built-in shaders. - st/mesa: Add NIR versions of the PBO upload/download shaders. - program: Use u_bit_scan64 in prog_to_nir. - program: Extend prog_to_nir handle system values. - nir: Record info->fs.pixel_center_integer in lower_system_values - compiler: Mark clip/cull distance arrays as compact before lowering. - nir: Bail on clip/cull distance lowering if GLSL IR already did it. - nir: Avoid clip/cull distance lowering multiple times. - nir: Avoid splitting compact arrays into per-element variables. - st/nir: Call nir_lower_clip_cull_distance_arrays(). - gallium: Add a PIPE_CAP_NIR_COMPACT_ARRAYS capability bit. - nouveau: Silence unhandled cap warnings - st/mesa: Limit GL_MAX_[NATIVE_]PROGRAM_PARAMETERS_ARB to 2048 - glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program - glsl: Don't look at sampler uniform storage for internal vars - i965: Call nir_lower_samplers for ARB programs. - st/nir: Pull sampler lowering into a helper function. - st/nir: Lower sampler derefs for builtin shaders. - st/nir: Use sampler derefs in built-in shaders. - program: Make prog_to_nir create texture/sampler derefs. - nir: Use sampler derefs in drawpixels and bitmap lowering. - nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref. - i965: Drop unnecessary 'and' with prog->SamplerUnits - i965: Use info->textures_used instead of prog->SamplersUsed. - mesa: Advertise EXT_float_blend in ES 3.0+ contexts. - anv: Put MOCS in the correct location - spirv: Eliminate dead input/output variables after translation. - nir: Don't reassociate add/mul chains containing only constants - compiler: Make is_64bit(GL_*) helper more broadly available - mesa: Align doubles to a 64-bit starting boundary, even if packing. - radeonsi: Go back to using llvm.pow intrinsic for nir_op_fpow - st/mesa: Copy VP TGSI tokens if they exist, even for NIR shaders. - nir: Don't forget if-uses in new nir_opt_dead_cf liveness check - iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs. - iris: viewport state, sort of - iris: port over batchbuffer updates - iris: initial render state upload - iris: packing with valgrind. - iris: merge pack - iris: initial gpu state, merges - iris: RASTER + SF + some CLIP, fix DIRTY vs. NEW - iris: scissors - iris: SF_CLIP_VIEWPORT - iris: Surfaces! - iris: sampler views - iris: stipples and vertex elements - iris: framebuffers - iris: don't segfault on !old_cso - iris: fix SF_CL length - iris: a bit of depth - iris: some draw info, vbs, sample mask - iris: fix crash - CSO binding can be NULL (when destroying context) - iris: COLOR_CALC_STATE - iris: sampler states - iris: emit 3DSTATE_SAMPLER_STATE_POINTERS - iris: basic push constant alloc - iris: some program code - iris: linear resources - iris: maps - iris: shader debug log - iris: drop unused field - iris: make an ice->render_batch field - iris: disable execbuf for now - iris: delete iris_pipe.c, shuffle code around - iris: init the batch! - iris: fix/rework line stipple - iris: actually save VBs - iris: msaa sample count packing problems - iris: fix prim type - iris: fix bogus index buffer reference - iris: draw->restart_index is uninitialized if PR is not enabled - iris: parse INTEL_DEBUG - iris: reworks, FS compile pieces - iris: import program cache code - iris: do the FS...asserts because we don't lower uniforms yet - iris: lower io - iris: make iris_batch target a particular ring - iris: kill iris_new_batch - iris: move MAX defines to iris_batch.h - iris: bit of SBA code - iris: flag SBA updates when instruction BO changes - iris: try and have an iris address - iris: so, sba then. - iris: reference VB BOs - iris: VB addresses - iris: DEBUG=bat - iris: VB fixes - iris: actually APPEND commands, not stomp over the top and never incr - iris: actually flush the commands - iris: actually advance forward when emitting commands - iris: initialize dirty bits to ~0ull - iris: hack to stop crashing on samplers for now - iris: fix indentation - iris: fix assert - iris: fix VBs - iris: vertex packet fixes - iris: fix VF instancing length so we don't get garbage in batch - iris: 3DPRIMITIVE fields - iris: bind_state -> compute state - iris: scissor slots - iris: some shader bits - iris: promote iris_program_cache_item to iris_compiled_shader - iris: actually save derived state - iris: emit shader packets - iris: convert IRIS_DIRTY_\* to #defines - iris: don't forget about TE - iris: reorganize commands to match brw - iris: initial gpu state - iris: WM. - iris: index buffer BO - iris: more comes from bits filled in - iris: drop const from prog data parameters - iris: softpin some things - iris: use vtbl to avoid multiple symbols, fix state base address - iris: fix SBA - iris: move key pop to state module - iris: bits of WM key - iris: shuffle comments - iris: no NEW_SBA - iris: rewrite program cache to use u_upload_mgr - iris: actually destroy the cache - iris: actually softpin at an address - iris: actually set KSP offsets - iris: URB configs. - iris: dummy constants - iris: blend state - iris: alpha testing in PSB - iris: basic SBE code - iris: warning fixes - iris: fix silly unused batch with addr macro - iris: render targets! - iris: don't do samplers for disabled stages - iris: smaller blend state - iris: actually pin the instruction cache buffers - iris: compctrl - iris: more sketchy SBE - iris: fix dmabuf retval comparisons - iris: more SF CL VPs - iris: catastrophic state pointer mistake - iris: fix extents - iris: write DISABLES are not write ENABLES...whoops - iris: sample mask...not 0. - iris: uniform bits...badly - iris: warn if execbuf fails - iris: NOOP pad batches correctly - iris: decode batches if they fail to submit - iris: enable a few more formats - iris: set strides on transfers - iris: stop adding 9 to our varyings - iris: bufmgr updates. - iris: some thinking about binding tables - iris: Soft-pin the universe - iris: fix icache memzone - iris: dump gtt offset in dump_validation_list - iris: Also set SUPPORTS_48B? Not sure if necessary. - iris: more uploaders - iris: rewrite to use memzones and not relocs - iris: set EXEC_OBJECT_WRITE - iris: include p_defines.h in iris_bufmgr.h - iris: binders - iris: hook up batch decoder - iris: binder fixes - iris: decoder fixes - iris: update vb BO handling now that we have softpin - iris: validation dumping improvements - iris: canonicalize addresses. - iris: delete more trash - iris: allocate SURFACE_STATEs up front and stop streaming them - iris: same treatment for sampler views - iris: assemble SAMPLER_STATE table at bind time - iris: fix a scissor bug - iris: SBA once at context creation, not per batch - iris: TES stash - iris: isv freeing fixes - iris: set sampler views - iris: decoder fixes - iris: better BT asserts - iris: increase allocator alignment - iris: fix index - iris: port bug fix from i965 - iris: fixes from i965 - iris: fixes - iris: crazy pipe control code - iris: bo reuse - iris: vma fixes - don't free binder address - iris: vma - fix assert - iris: better SBE - iris: fix texturing! - iris: Move get_command_space to iris_batch.c - iris: Defines for base addresses rather than numbers everywhere - iris: pull in newer comments - iris: copy over i965's cache tracking - iris: move bo_offset_from_sba - iris: bits of blorp code - iris: more blitting code to make readpixels work - iris: drop bogus binder free - iris: fix sampler view crashes - iris: more blorp - iris: fix blorp prog data crashes - iris: add INTEL_DEBUG=reemit - iris: drop the 48b printout, we never use anything else - iris: hacky flushing for now - iris: linear staging buffers - fast CPU access... - iris: make blorp pin the binder - iris: blorp URB - iris: no more drawing rectangle in blorp - iris: assert surf init - iris: some depth stuff :( - iris: bump GL version to 4.2 - iris: uniforms for VS - iris: proper length for VE packet? - iris: proper # of uniforms - iris: properly reject formats, fixes RGB32 rendering with texture float - iris: blorp bug fixes - iris: delete growing code and just die for now - iris: just turn batch reset_and_clear_caches into reset - iris: chaining not growing - iris: caps - iris: fix batch chaining... - iris: fix decoding and undo testing code - iris: Lower the max number of decoded VBO lines - iris: fix whitespace - iris: fix 3DSTATE_VERTEX_ELEMENTS length - iris: more depth stuffs... - iris: fix VF INSTANCING length - iris: util_copy_framebuffer_state (ported from Rob's v3d patches) - iris: transfers - iris: flush always - iris: maybe slightly less boats uniforms - iris: fix constant packet length to match i965 - iris: better ubo handling - iris: completely rewrite binder - iris: have more than one const_offset - iris: make surface states for cbufs - iris: fill out pull constant buffers - iris: fix pull bufs that aren't the first user upload - iris: use u_transfer helpers for now - iris: better VFI - iris: fix release builds - iris: drop assert for now - iris: disable \__gen_validate_value in release mode - iris: allow mapped buffers during execution (faster) - iris: comment about reemitting and flushing - iris: state cleaning - iris: untested index buffer upload - iris: delete some pointless STATIC_ASSERTS - iris: untested SAMPLER_STATE pin BO fix - iris: put back the always flush - fixes some things :( - iris: save pointers to streamed state resources - iris: fix the validation list on new batches - iris: flag DIRTY_WM properly - iris: bindings dirty tracking - iris: some dirty fixes - iris: clear dirty - iris: plug leaks - iris: more leak fixes - iris: pc fixes - iris: remove 4 bytes of padding in iris_compiled_shader - iris: rzalloc iris_compiled_shader so memcmp works even if padding creeps in - iris: don't leak sampler state table resources - iris: don't leak keyboxes when searching for an existing program - iris: indentation - iris: use pipe resources not direct BOs - iris: clean up some warnings so I can see through the noise - iris: print binder utilization in INTEL_DEBUG=submit - iris: redo VB CSO a bit - iris: print refcounts in INTEL_DEBUG=submit - iris: support signed vertex buffer offsets - iris: fix major refcounting bug with resources - iris: fix caps so tests run again - iris: avoid crashing on unbound constant resources - iris: emit 3DSTATE_SBE_SWIZ - iris: max VP index - iris: fix viewport counts and settings - iris: fix num viewports to be based on programs - iris: fix VP iteration - iris: scissor count fixes - iris: actually init num_viewports - iris: print second batch size separately - iris: don't always flush - iris: Handle batch submission failure "better" - iris: bad inherited comments - iris: colorize batchbuffer failures to make them stand out - iris: iris - fix QWord aligned endings after batch chaining rework - iris: tidy comments about mirroring modes - iris: Disable unsupported mirror clamp modes - iris: fix fragcoord ytransform - iris: better boxing on maps - iris: clears - iris: rework DEBUG_REEMIT - iris: shader dirty bits - iris: clear fix - iris: fall back to u_generate_mipmap - iris: implement copy image - iris: lightmodel flat - iris: maybe-flush before blorp operations - iris: fix provoking vertex ordering - iris: larger polygon offset - iris: TES uniform fixes - iris: geometry shader support - iris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when there aren't any - iris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for 0 elements - iris: fix GS dispatch mode - iris: depth clears - iris: null surface for unbound textures - iris: state ref tuple - iris: don't include binder in surface VMA range - iris: border color memory zone :( - iris: implement border color, fix other sampler nonsense - iris: dead pointer - iris: just malloc one iris_genx_state instead of a bunch of oddball pieces - iris: SBE change stash - iris: fix zoffset asserts with 2DArray/Cube - iris: rename map->stride - iris: actually set cube bit properly - iris: keep DISCARD_RANGE - iris: actually handle array layers in blits - iris: comment out l/a/i/la - iris: fix clip flagging on fb changes - iris: fix depth bounds clamp enables - iris: don't crash on shader perf logs - iris: slab allocate transfers - iris: rearrange iris_resource.h - iris: Implement 3DSTATE_SO_DECL_LIST - iris: SO buffers - iris: streamout - iris: set even if no outputs - iris: bother setting program_string_id... - iris: fix SO_DECL_LIST - iris: actually pin the buffers - iris: fix sample mask for MSAA-off - iris: disable 6x MSAA support - iris: multislice transfer maps - iris: fix CC_VIEWPORT - iris: draw indirect support? - iris: save query type - iris: bits of multisample program key - iris: s/hwcso/state/g - iris: bind state helper function - iris: NOS mechanics - iris: record FS NOS - iris: fix crash - iris: fix sampler views of TBOs - iris: fix texture buffer stride - iris: TES program key inputs - iris: compile a TCS...don't bother with passthrough yet - iris: don't emit SO_BUFFERS and SO_DECL_LIST unless streamout is enabled - iris: vertex ID, instance ID - iris: fix SGVS when there are no valid vertex elements - iris: fill out MAX_PATCH_VERTICES - iris: assert about passthrough shaders to make this easier to detect - iris: fix EmitNoIndirect - iris: fix Z24 - iris: reemit blend state for alpha test function changes - iris: point sprite enables - iris: hack around samples confusion - iris: fix blorp filters - iris: expose more things that we already support - iris: fix msaa flipping filters - iris: export get_shader_info - iris: implement set_shader_buffers - iris: emit binding table for atomic counters and SSBOs - iris: shorten loop - iris: unbind compiled shaders if none are present - iris: fix TBO alignment to match 965 - iris: enable SSBOs - iris: fix SSBO indexing - iris: fix for disabling ssbos - iris: update bindings when changing programs - iris: drop unused bo parameter - iris: implement texture/memory barriers - iris: Don't reserve new binding table section unless things are dirty - iris: update a todo comment - iris: BIG OL' HACK for UBO updates - iris: enable texture gather - iris: Avoid croaking when trying to create FBO surfaces with bad formats - iris: fix GS output component limit - iris: drop pipe_shader_state - iris: fix sample mask - iris: cube arrays are cubes too - iris: we don't support textureGatherOffsets, need it lowered - iris: add minor comments - iris: comment everything - iris: sync bugfixes from brw_bufmgr - iris: remember to set bo->userptr - iris: rename ring to engine - iris: simplify batch len qword alignment - iris: get angry about execbuf failures - iris: fill out more caps - iris: depth or stencil fixes - iris: clear stencil - iris: actually emit stencil packets - iris: allow S8 as a stencil format - iris: WTF transfers - iris: use u_transfer_helper for depth stencil packing/unpacking - iris: drop stencil handling now that u_transfer_helper does it - iris: refcounting, who needs it? - iris: actually do stencil blits - iris: say no to more formats - iris: deal with Marek's new MSAA caps - iris: we can do multisample Z resolves - iris: Convert RGBX to RGBA for rendering. - iris: disallow RGB32 formats too - iris: Fix tiled memcpy for cubes...and for array slices - iris: blorp blit multiple slices - iris: assert depth is 1 in resource_copy_region - iris: call maybe_flush for each blorp operation - iris: implement ARB_clear_texture - iris: last VUE map NOS, handle > 16 FS inputs - iris: drop dead assignments - iris: drop pwrite - iris: port non-bucket alignment bugfix - iris: don't emit SBE all the time - iris: rename pipe to base - iris: Drop bogus sampler state saving - iris: move iris_shader_state from ice->shaders.state to ice->state.shaders - iris: Move things to iris_shader_state - iris: Move iris_sampler_view declaration to iris_resource.h - iris: track depth/stencil writes enabled - iris: use consistent copyright formatting - iris: Move cache tracking to iris_resolve.c - iris: proper cache tracking - iris: precompute hashes for cache tracking - iris: Reduce binder alignment from 64 to 32 - iris: reenable R32G32B32 texture buffers - iris: z_res -> s_res - iris: implement get_sample_position - iris: fix line-aa-width - iris: try to hack around binder issue - iris: fix sampler state setting - iris: big old hack for tex-miplevel-selection - iris: use linear for 1D textures - iris: handle level/layer in direct maps - iris: fix crash when binding optional shader for the first time - iris: Skip primitive ID overrides if the shader wrote a custom value - iris: fix blend state memcpy - iris: new caps - iris: use Eric's new caps helper - iris: Allow inlining of require/get_command_space - iris: skip over whole function if dirty == 0 - iris: don't unconditionally emit 3DSTATE_VF / 3DSTATE_VF_TOPOLOGY - iris: fix constant buffer 0 to be absolute - iris: set EXEC_OBJECT_CAPTURE on all driver internal buffers - iris: fix null FB and unbound tex surface state addresses - iris: Support multiple binder BOs, update Surface State Base Address - iris: fix SO offset writes for multiple streams - iris: update comments for multibinder - iris: move binder pinning outside the dirty == 0 check - iris: re-pin binding table contents if we didn't re-emit them - iris: enable ARB_enhanced_layouts - iris: refactor LRIs in context setup - iris: initialize "don't suck" bits, as Ben likes to call them - iris: totally untested icelake support - iris: refactor program CSO stuff - iris: silence const warning - iris: fix context restore of 3DSTATE_CONSTANT ranges - iris: properly re-pin stencil buffers - iris: delete bogus comment - iris: inherit the index buffer properly - iris: use 0 for TCS passthrough program string ID - iris: rw_bo for pipe controls - iris: LRM/SRM/SDI hooks - iris: initial query code - iris: gen10+ workarounds and break fix - iris: results write - iris: flush batch when asking for result via QBO - iris: fix random failures via CS stall...but why? - iris: gpr0 to bool - iris: play chicken with timer queries for now - iris: pipeline stats - iris: primitives generated query support - iris: drop explicit pinning - iris: timestamps - iris: ...and SO prims emitted queries - iris: glGet timestamps, more correct timestamps - iris: Need to \| 1 when asking for timestamps - iris: 36-bit overflow fixes - iris: early return properly - iris: better query file comment - iris: magic number 36 -> #define - iris: Enable ARB_shader_vote - iris: just mark snapshots_landed from the CPU - iris: drop a bunch of pipe_sampler_state stuff we don't need - iris: vma_free bo->size, not bo_size - iris: don't mark contains_draw = false when chaining batches - iris: fix Z32_S8 depth sampling - iris: stencil texturing - iris: force persample interp cap - iris: pipe to scs -> iris_pipe.h - iris: inline stage_from_pipe to avoid unused warnings - iris: add gen11 to genX_call - iris: Allow PIPE_CONTROL with Stall at Scoreboard and RT flush - iris: rework format translation apis - iris: Use R/RG instead of I/L/A when sampling - iris: enable I/L formats - iris: X32_S8X24 :/ - iris: set the binding table size - iris: lower storage image derefs - iris: implement set_shader_images hook - iris: bother with BTIs - iris: set image access correctly - iris: actually set image access - iris: null for non-existent cbufs - iris: move images next to textures in binding table - iris: advertise GL_ARB_shader_texture_image_samples - iris: Enable fb fetch - iris: initial compute caps - iris: yes - iris: drop dead format //'s - iris: drop XXX's about swizzling - iris: little bits of compute basics - iris: drop XXX that Jordan handled - iris: drop unnecessary #ifdefs - iris: leave XXX about unnecessary binding table uploads - iris: bail if SLM is needed - iris: fix whitespace - iris: XXX for compute state tracking :/ - iris: rewrite grid surface handling - iris: better dirty checking - iris: don't let render/compute contexts stomp each other's dirty bits - iris: hack to avoid memorybarriers out the wazoo - iris: do PIPELINE_SELECT for render engine, add flushes, GLK hacks - iris: fix SBA flushing by refactoring code - iris: try and avoid pointless compute submissions - iris: fix UBOs with bindings that have an offset - iris: flag CC_VIEWPORT when changing num viewports - iris: fix SF_CLIP_VIEWPORT array indexing with multiple VPs - iris: Fix texture buffer / image buffer sizes. - iris: Clamp UBO and SSBO access to the actual BO size, for safety - iris: Move snapshots_landed to the front. - iris: Fix off by one in scissoring, empty scissors, default scissors - iris: Fall back to 1x1x1 null surface if no framebuffer supplied - iris: SO_DECL_LIST fix - iris: Fix refcounting of grid surface - iris: delete dead code - iris: fix overhead regression from "don't stomp each other's dirty bits" - iris: allow binding a null vertex buffer - iris: Flag constants dirty on program changes - iris: Disable a PIPE_CONTROL workaround on Icelake - iris: Enable ARB_shader_stencil_export - iris: Enable A8/A16_UNORM in an inefficient manner - iris: Drop B5G5R5X1 support - iris: Use at least 1x1 size for null FB surface state. - iris: Cross-link iris_batches so they can potentially flush each other - iris: cross batch flushing - iris: Don't leak the compute batch - iris: Actually create/destroy HW contexts - iris: Enable msaa_map transfer helpers - iris: tidy more warnings - iris: implement scratch space! - iris: Fix MSAA smooth points - iris: Fix TextureBarrier - iris: Fix multiple RTs with non-independent blending - iris: partial set_query_active_state - iris: Print the batch name when decoding - iris: Clone the NIR - iris: Defer cbuf0 upload to draw time - iris: drop unnecessary param[] setup from iris_setup_uniforms - iris: add param domain defines - iris: fill out params array with built-ins, like clip planes - iris: only bother with params if there are any... - iris: lower user clip planes - iris: hook up key stuff for clip plane lowering - iris: fix system value remapping - iris: dodge backend UCP lowering - iris: bypass params and do it ourselves - iris: actually upload clip planes. - iris: fix num clip plane consts - iris: fix more uniform setup - iris: drop iris_setup_push_uniform_range - iris: enable push constants if we have sysvals but no uniforms - iris: regather info so we get CLIP_DIST slots, not CLIP_VERTEX - iris: don't support pull constants. - iris: don't trip on param asserts - iris: drop param stuffs - iris: don't forget to upload CS consts - iris: fix sysval only binding tables - iris: only clip lower if there's something to clip against - iris: leave another TODO - iris: Fix SourceAlphaBlendFactor - iris: "Fix" transfer maps of buffers - iris: Fix independent alpha blending. - iris: more TODO - iris: scissored and mirrored blits - iris: more todo notes - iris: Fix TCS/TES slot unification - iris: properly pin stencil buffers - iris: Fix SLM - iris: Use iris_use_pinned_bo rather than add_exec_bo directly - iris: Combine iris_use_pinned_bo and add_exec_bo - iris: Avoid cross-batch synchronization on read/reads - iris: Avoid synchronizing due to the workaround BO - iris: replace vestiges of fence fds with newer exec_fence API - iris: Drop vestiges of throttling code - iris: Hang on to the last batch's sync-point, so we can wait on it - iris: Add wait fences to properly sync between render/compute - iris: leave a TODO - iris: flush the compute batch too if border pool is redone - iris: put render batch first in fence code - iris: Put batches in an array - iris: PIPE_CONTROL workarounds for GPGPU mode - iris: RT flush for memorybarrier with texture bit - iris: update comment - iris: Enable ctx->Const.UseSTD430AsDefaultPacking - iris: Lie about indirects - iris: Fix buffer -> buffer copy_region - iris: Fix VIEWPORT/LAYER in stream output info - iris: Do the 48-bit vertex buffer address invalidation workaround - iris: drop long dead XXX comment - iris: Track a binding history for buffer resources - iris: add iris_flush_and_dirty_for_history - iris: Flush for history at various moments - iris: Re-pin even if nothing is dirty - iris: fix prototype warning - iris: export iris_upload_shader - iris: fix comment location - iris: Use wrappers for create_xs_state rather than a switch statement - iris: rework program cache interface - iris: Enable precompiles - iris: Use program's num textures not the state tracker's bound - iris: drop pull constant binding table entry - iris: add assertions about binding table starts - iris: add an extra BT assert from Chris Wilson - iris: actually flush for storage images - iris: fix some SO overflow query bugs and tidy the code a bit - iris: drop key_size_for_cache - iris: for BLORP, only use the predicate enable bit when USE_BIT - iris: check query first - iris: fix conditional compute, don't stomp predicate for pipelined queries - iris: Rework tiling/modifiers handling - iris: Fix failed to compile TCS message - iris: Destroy transfer helper on screen teardown - iris: Destroy the border color pool - iris: Unref unbound_tex resource - iris: Fix IRIS_MEMZONE_COUNT to exclude the border color pool - iris: Destroy the bufmgr - iris: Stop leaking iris_uncompiled_shaders like mad - iris: move some non-buffer case code in a bit - iris: Don't bother considering if the underlying surface is a cube - iris: fix alpha channel for RGB BC1 formats - iris: fix dma buf import strides - iris: CS stall for stream out -> VB - iris: make clipper statistics dynamic - iris: reject all clipping when we can't use streamout render disabled - iris: omask can kill - iris: reemit SBE when sprite coord origin changes - iris: re-pin inherited streamout buffers - iris: Fix NOS mechanism - iris: fix overhead regression from flushing for storage images - iris: fix set_sampler_views to not unbind, be better about bounds - iris: Fix set_sampler_views with start > 0 - iris: Replace num_textures etc with a bitmask we can scan - iris: Drop continues in resolve - iris: Fix clear dimensions - iris: Clamp viewport extents to the framebuffer dimensions - iris: Enable guardband clipping - iris: Fix primitive generated query active flag - iris: Always do rasterizer discard in clipper - iris: override alpha to one src1 blend factors - iris: handle PatchVerticesIn as a system value. - iris: rewrite set_vertex_buffer and VB handling - iris: Reorder LRR parameters to have dst first. - iris: Add \_MI_ALU helpers that don't paste - iris: Don't bother packing 3DSTATE_SO_BUFFER at create time - iris: Move iris_stream_output_target def to iris_context.h - iris: only get space for one offset in stream output targets - iris: Implement DrawTransformFeedback() - iris: drop unnecessary genx->streamout field - iris: Fix for PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET - iris: Fix the prototype for iris_bo_alloc_tiled - iris: don't print the pointer in INTEL_DEBUG=submit - iris: Use a surface state fill helper - iris: Make a alloc_surface_state helper - iris: whitespace fixes - iris: Track blend enables, save outbound for resolve code - iris: always pin the binder...in the compute context, too. - iris: delete finished comments - iris: pin and re-pin the scratch BO - iris: more dead comments - iris: only mark depth/stencil as writable if writes are actually enabled - iris: better MOCS - iris: Fix scratch space allocation on Icelake. - iris: Only resolve inputs for actual shader stages - iris: Add a more long term TODO about timebase scaling - iris: Fix compute scratch pinning - iris: Delete bogus comment about cube array counting. - iris: Fix framebuffer layer count - iris: Don't enable push constants just because there are system values - iris: Don't make duplicate system values - iris: Fill out brw_image_params for storage images on Broadwell - iris: Fix surface states for Gen8 lowered-to-untype images - iris: Leave a comment about why Broadwell images are broken - iris: Implement multi-slice copy_region - iris: Flush the render cache in flush_and_dirty_for_history - iris: Handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE somewhat - iris: Don't check other batches for our batch BO - iris: Drop a dead comment - iris: Delete genx->bound_vertex_buffers - iris: Fix Broadwell WaDividePSInvocationCountBy4 - iris: Use new PIPE_STAT_QUERY enums rather than hardcoded numbers. - iris: Switch to the new PIPELINE_STATISTICS_QUERY_SINGLE capability - iris: fail to create screen for older unsupported HW - iris: Allow sample mask of 0 - iris: Don't enable smooth points when point sprites are enabled - iris: Assert about blits with color masking - iris: Pay attention to blit masks - iris: CS stall on VF cache invalidate workarounds - iris: Fix SO issue with INTEL_DEBUG=reemit, set fewer bits - iris: Don't whack SO dirty bits when finishing a BLORP op - iris: Fix memzone_for_address for the surface and binder zones - iris: Do binder address allocations per-context, not globally. - iris: Zero the compute predicate when changing the render condition - iris: Remap stream output indexes back to VARYING_SLOT_*. - iris: Enable PIPE_CAP_COMPACT_ARRAYS - iris: Drop comment about ISP_DIS - iris: Drop dead state_size hash table - iris: Unreference some more things on state module teardown - iris: minor tidying - iris: Fix bug in bound vertex buffer tracking - iris: Implement ALT mode for ARB_{vertex,fragment}_shader - iris: Add a timeout_nsec parameter, rename check_syncpt to wait_syncpt - iris: Fix accidental busy-looping in query waits - iris: Use READ_ONCE and WRITE_ONCE for snapshots_landed - iris: Make a iris_batch_reference_signal_syncpt helper function. - iris: Add PIPE_CAP_MAX_VARYINGS - iris: rework num textures to util_lastbit - iris: Stop chopping off the first nine characters of the renderer string - iris: Drop XXX about alpha testing - iris: Set 3DSTATE_WM::ForceThreadDispatchEnable - iris: Set HasWriteableRT correctly - iris: Drop XXX about checking for swizzling - iris: Move create and bind driver hooks to the end of iris_program.c - iris: Make an IRIS_MAX_MIPLEVELS define - iris: Simplify iris_get_depth_stencil_resources - iris: Add missing depth cache flushes - iris: Always emit at least one BLEND_STATE - iris: Add iris_resource fields for aux surfaces - iris: Fill out res->aux.possible_usages - iris: Fill out SURFACE_STATE entries for each possible aux usage - iris: create aux surface if needed - iris: Initial import of resolve code - iris: blorp using resolve hooks - iris: add some draw resolve hooks - iris: actually use the multiple surf states for aux modes - iris: try to fix copyimage vs copybuffers - iris: be sure to skip buffers in resolve code - iris: resolve before transfer maps - iris: pin the buffers - iris: store modifier info in res - iris: Make blit code use actual aux usages - iris: consider framebuffer parameter for aux usages - iris: Resolves for compute - iris: disable aux for external things - iris: some initial HiZ bits - iris: don't use hiz for MSAA buffers - iris: Set program key fields for MCS - iris: make surface states for CCS_D too - iris: do flush for buffers still - iris: Allow disabling aux via INTEL_DEBUG options - iris: Fix aux usage in render resolve code - iris: Only resolve compute resources for compute shaders - iris: Enable auxiliary buffer support - iris: Enable -msse2 and -mstackrealign - Revert "iris: Enable auxiliary buffer support" - vulkan: Fix 32-bit build for the new overlay layer - mesa: Fix RGBBuffers for renderbuffers with sized internal formats - iris: Drop RGBX -> RGBA for storage image usages - iris: Properly allow rendering to RGBX formats. - i965: Implement threaded GL support. - tgsi_to_nir: use sampler variables and derefs - iris: Fix MOCS for blits and clears - isl: Add a swizzle parameter to isl_buffer_fill_state() - iris: Plumb through ISL_SWIZZLE_IDENTITY in buffer surface emitters - iris: Defer uploading sampler state tables until draw time - iris: Properly support alpha and luminance-alpha formats - iris: Drop PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY - iris: Spruce up "are we using this engine?" checks for flushing - iris: Export a copy_region helper that doesn't flush - iris: Use copy_region and staging resources to avoid transfer stalls - Revert MR 369 (Fix extract_i8 and extract_u8 for 64-bit integers) - iris: Fix backface stencil write condition - iris: Rework default tessellation level uploads - iris: Fix TES gl_PatchVerticesIn handling. - iris: Move depth/stencil flushes so they actually do something - iris: Refactor depth/stencil buffer pinning into a helper. - iris: Fix write enable in pinning of depth/stencil resources - i965: Move some genX infrastructure to genX_boilerplate.h. - i965: Rename ISP_DIS to INDIRECT_STATE_POINTERS_DISABLE. - i965: Use genxml for emitting PIPE_CONTROL. - i965: Reimplement all the PIPE_CONTROL rules. - intel/fs: Fix opt_peephole_csel to not throw away saturates. - iris: Don't mutate box in transfer map code - iris: Don't flush the batch for unsynchronized mappings - iris: Slightly better bounds on buffer sizes - gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits. - nvc0: Skip new update barrier bits - nir: Record non-vector/scalar varyings as unmovable when compacting - iris: Fix util_vma_heap_init size for IRIS_MEMZONE_SHADER - iris: Skip input resolve handling if bindings haven't changed - iris: Skip framebuffer resolve tracking if framebuffer isn't dirty - iris: Skip resolves and flushes altogether if unnecessary - iris: Fix batch chaining map_next increment. - iris: Actually advertise some modifiers - st/nir: Free the GLSL IR after linking. - st/mesa: Fix blitting from GL_DEPTH_STENCIL to GL_STENCIL_INDEX - iris: Fix blits with S8_UINT destination - iris: Print the memzone name when allocating BOs with INTEL_DEBUG=buf - iris: Save/restore MI_PREDICATE_RESULT, not MI_PREDICATE_DATA. - iris: Silence unused variable warnings in release mode - gallium/util: Add const to u_range_intersect - iris: Actually pin the scratch BO. - glsl: Set location on structure-split sampler uniform variables - intel: Emit 3DSTATE_VF_STATISTICS dynamically - iris: Actually mark blorp_copy_buffer destinations as written. - iris: Preserve all PIPE_TRANSFER flags in xfer->usage - iris: Fix FLUSH_EXPLICIT handling with staging buffers. - iris: Make shader_perf_log print to stderr if INTEL_DEBUG=perf is set - i965: Move program key debugging to the compiler. - iris: Print the reason for shader recompiles. - iris: Move iris_debug_recompile calls before uploading. - iris: Change vendor and renderer strings - iris: Add texture cache flushing hacks for blit and resource_copy_region - iris: Be less aggressive at postdraw work skipping - iris: Add mechanism for iris-specific driconf options - iris: Enable the dual_color_blend_by_location driconf option. - iris: Track bound and writable SSBOs - Revert "glsl: Set location on structure-split sampler uniform variables" - i965: Ignore uniform storage for samplers or images, use binding info - i965: Tidy bogus indentation left by previous commit - iris: Mark constants dirty on transfer unmap even if no flushes occur - iris: Track bound constant buffers - iris: Rework UBOs and SSBOs to use pipe_shader_buffer - iris: Rework image views to store pipe_image_view. - iris: Make a gl_shader_stage -> pipe_shader_stage helper function - iris: Make memzone_for_address non-static - iris: Replace buffer backing storage and rebind to update addresses. - iris: Make a resource_is_busy() helper - iris: Track valid data range and infer unsynchronized mappings. - iris: Make some offset math helpers take a const isl_surf pointer - iris: Fix DrawTransformFeedback math when there's a buffer offset - iris: Prefer staging blits when destination supports CCS_E. - iris: Actually put Mesa in GL_RENDERER string - iris: Split iris_flush_and_dirty_for_history into two helpers. - iris: Enable GL_AMD_depth_clamp_separate - iris: Advertise EXT_texture_sRGB_R8 support - iris: Some tidying for preemption support - iris: Silence unused function warning - iris: Fix zeroing of transform feedback offsets in strange cases. - glsl/list: Add an exec_list_is_singular() helper. - nir: Add a new nir_cf_list_is_empty_block() helper. - intel/fs: Don't emit empty ELSE blocks. - iris: Set XY Clipping correctly. - iris: Only enable GL_AMD_depth_clamp_separate on Gen9+ - iris: Fix imageBuffer and PBO download. - iris: Disable dual source blending when shader doesn't handle it - iris: Resolve textures used by the program, not merely bound textures - iris: Fix 4GB memory zone heap sizes. - iris: leave the top 4Gb of the high heap VMA unused - iris: Force VMA alignment to be a multiple of the page size. - iris: Delete bucketing allocators - i965: Fix BRW_MEMZONE_LOW_4G heap size. - i965: Force VMA alignment to be a multiple of the page size. - i965: leave the top 4Gb of the high heap VMA unused - i965: Fix memory leaks in brw_upload_cs_work_groups_surface(). - iris: Use full ways for L3 cache setup on Icelake. - egl/x11: calloc dri2_surf so it's properly zeroed Kevin Strasser (1): - egl/dri: Avoid out of bounds array access Khaled Emara (1): - freedreno: PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT unreachable statement Khem Raj (1): - winsys/svga/drm: Include sys/types.h Kishore Kadiyala (1): - android: static link with libexpat with Android O+ Konstantin Kharlamov (1): - mapi: work around GCC LTO dropping assembly-defined functions Kristian Høgsberg (49): - st/nir: Use src/ relative include path for autotools - freedreno/a6xx: Emit blitter dst with OUT_RELOCW - freedreno/a6xx: Use tiling for all resources - freedreno/a6xx: regen headers - freedreno/a6xx: Drop render condition check in blitter - freedreno: Log number of draw for sysmem passes - freedreno/a6xx: Use the right resource for separate stencil stride - freedreno/a6xx: Combine emit_blit and fd6_blit - freedreno: Consolidate u_blitter functions in freedreno_blitter.c - freedreno: Don't tell the blitter what it can't do - freedreno/a6xx: Move blit check so as to restore comment - freedreno/a6xx: Support some depth/stencil blits on blitter - freedreno/a6xx: Support y-inverted blits - freedreno/a6xx: Add format argument to fd6_tex_swiz() - freedreno/a6xx: Fall back to masked RGBA blits for depth/stencil - freedreno/a6xx: Clean up mixed use of swap and swizzle for texture state - freedreno/a6xx: Update headers - freedreno/a6xx: Front facing needs UNK3 bit - freedreno/a6xx: Fix point coord - .mailmap: Add a few more alises for myself - freedreno: Update headers - freedreno/a6xx: Copy stencil as R8_UINT - freedreno/a6xx: Support MSAA resolve blits on blitter - freedreno/a6xx: Only output MRT control for used framebuffers - freedreno/a6xx: Don't zero SO buffer addresses - freedreno: Fix a couple of warnings - turnip: Only get bo offset when we need to mmap - freedreno: Use c_vis_args and no_override_init_args - freedreno/a6xx: Remove extra parens - freedreno/ir3: Track whether shader needs derivatives - freedreno/ir3: Fix operand order for DSX/DSY - st/glsl_to_nir: Calculate num_uniforms from NumParameterValues - freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS - freedreno/ir3: Push UBOs to constant file - freedreno/ir3: Don't access beyond available regs - freedreno/ir3: Add workaround for VS samgq - freedreno/ir3: Mark ir3_context_error() as NORETURN - freedreno/a2xx: Fix redundant if statement - freedreno: Use enum values from matching enum - freedreno/a6xx: Add helper for incrementing regid - freedreno: Fix format string warning - .gitignore: Remove autotool artifacts - tgsi: Mark tgsi_strings_check() unused - glsl_to_nir: Initialize debug variable - nir_opcodes.py: Saturate to expression that doesn't overflow - ralloc: Fully qualify non-virtual destructor call - egl/dri2: Mark potentially unused 'display' variable with MAYBE_UNUSED - gallium/auxiliary/vl: Fix a couple of warnings - freedreno/drm: Quiet pointer to u64 conversion warning Leo Liu (6): - st/va: fix the incorrect max profiles report - st/va/vp9: set max reference as default of VP9 reference number - vl/dri3: remove the wait before getting back buffer - radeon/vcn: add H.264 constrained baseline support - radeon/vcn/vp9: search the render target from the whole list - winsys/amdgpu: add VCN JPEG to no user fence group Lepton Wu (2): - virgl: close drm fd when destroying virgl screen. - virgl: Set bind when creating temp resource. Lionel Landwerlin (127): - anv: assert that color attachment are valid - radv: assert that colorAttachment is valid for CmdClearAttachment - i965: scale factor changes should trigger recompile - vulkan: Update the XML and headers to 1.1.101 - anv: implement VK_EXT_depth_clip_enable - build: move imgui out of src/intel/tools to be reused - imgui: bump copy - imgui: make sure our copy of imgui doesn't clash with others in the same process - vulkan: add an overlay layer - intel: fix urb size for CFL GT1 - anv: add support for INTEL_DEBUG=bat - Revert "anv: add support for INTEL_DEBUG=bat" - intel/aub_viewer: printout 48bits addresses - intel/aub_viewer: silence compiler warning - intel/aub_viewer: silence more compiler warnings - vulkan/overlay: fix missing installation of layer - vulkan/overlay: fix includes - imgui: update commit - imgui: update memory editor - vulkan/overlay: install layer binary in libdir - intel/compiler: use correct swizzle for replacement - vulkan/overlay: fix min/max computations - vulkan/overlay: rework option parsing - vulkan/overlay: add support for fps output in file - anv: add support for INTEL_DEBUG=bat - vulkan: update headers/registry to 1.1.102 - anv: update supported patch version - radv: set num_components on vulkan_resource_index intrinsic - vulkan/util: make header available from c++ - vulkan/util: generate instance/device dispatch tables - vulkan/overlay: drop dependency on validation layer headers - intel/decoders: add address space indicator to get BOs - intel/decoders: handle decoding MI_BBS from ring - intel/decoders: limit number of decoded batchbuffers - intel/aub_read: reuse defines from gen_context - intel/aub_write: split comment section from HW setup - intel/aub_write: write header in init - intel/aub_write: break execlist write in 2 - intel/aub_write: switch to use i915_drm engine classes - intel/aub_write: log mmio writes - intel/aub_write: store the physical page allocator in struct - intel/aub_write: turn context images arrays into functions - intel/aub_write: factorize context image/pphwsp/ring creation - iris: fix decoder call - iris: fix decode_get_bo callback - intel/error2aub: build a list of BOs before writing them - intel/error2aub: identify buffers by engine - intel/error2aub: strenghten batchbuffer identifier marker - intel/error2aub: parse other buffer types - intel/error2aub: annotate buffer with their address space - intel/error2aub: store engine last ring buffer head/tail pointers - intel/error2aub: write GGTT buffers into the aub file - intel/error2aub: add a verbose option - intel/error2aub: deal with GuC log buffer - intel/error2aub: support older style engine names - vulkan: factor out wsi dependencies - anv: implement VK_EXT_pipeline_creation_feedback - vulkan/overlay: properly register layer object with loader - vulkan/overlay: silence validation layer warnings - vulkan/overlay: check return value of swapchain get images - vulkan/overlay: improve error reporting - i965: perf: sklgt2: update a priority for register programming - i965: perf: sklgt2: update compute metrics config - i965: perf: sklgt2: update memory write config - i965: perf: add PMA stall metrics - i965: perf: chv: fixup counters names - i965: perf: hsw: drop register programming not needed on HSW - i965: perf: sklgt2: drop programming of an unused NOA register - i965: perf: add Icelake metrics - i965: perf: enable Icelake metrics - i965: perf: add ring busyness metric for cfl gt2 - i965: perf: update render basic configs for big core gen9/gen10 - anv: implement VK_KHR_swapchain revision 70 - intel: add dependency on genxml generated files - genxml: add a sorting script - genxml: sort xml files using new script - anv: don't use default pipeline cache for hits for VK_EXT_pipeline_creation_feedback - anv: store heap address bounds when initializing physical device - anv: leave the top 4Gb of the high heap VMA unused - i965: store device revision in gen_device_info - i965: extract performance query metrics - i965: move mdapi data structure to intel/perf - i965: move OA accumulation code to intel/perf - i965: move brw_timebase_scale to device info - i965: move mdapi result data format to intel/perf - i965: move mdapi guid into intel/perf - intel/perf: stub gen10/11 missing definitions - i965: perf: add mdapi pipeline statistics queries on gen10/11 - intel/perf: drop counter size field - intel/perf: constify accumlator parameter - iris: implement WaEnableStateCacheRedirectToCS - i965: implement WaEnableStateCacheRedirectToCS - anv: implement WaEnableStateCacheRedirectToCS - anv: fix uninitialized pthread cond clock domain - intel/devinfo: fix missing num_thread_per_eu on ICL - intel/devinfo: add basic sanity tests on device database - anv: limit URB reconfigurations when using blorp - intel: workaround VS fixed function issue on Gen9 GT1 parts - anv: fix argument name for vkCmdEndQuery - i965: fix icelake performance query enabling - Revert "anv: limit URB reconfigurations when using blorp" - vulkan/util: generate a helper function to return pNext struct sizes - vulkan/overlay: update help printout - vulkan/overlay: record stats in command buffers and accumulate on exec/submit - vulkan/overlay: add pipeline statistic & timestamps support - vulkan/overlay: add no display option - vulkan/overlay: add a margin to the size of the window - vulkan/overlay: record all select metrics into output file - vulkan/overlay: add a frame counter option - vulkan/overlay: make overlay size configurable - vulkan/overlay: make overriden functions static - vulkan/overlay: add TODO list - anv: fix crash when application does not provide push constants - anv: rework queries writes to ensure ordering memory writes - anv: fix use after free - anv: Use corresponding type from the vector allocation - vulkan/overlay: keep allocating draw data until it can be reused - nir: fix lower_non_uniform_access pass - vulkan/overlay-layer: fix cast errors - vulkan/overlay: fix truncating error on 32bit platforms - nir: lower_non_uniform_access: iterate over instructions safely - vulkan/overlay: fix timestamp query emission with no pipeline stats - vulkan: fix build dependency issue with generated files - anv: fix apply_pipeline_layout pass for arrays of YCbCr descriptors - nir/lower_non_uniform: safely iterate over blocks - intel/perf: fix EuThreadsCount value in performance equations - intel/perf: improve dynamic loading config detection Lubomir Rintel (3): - kmsro: Extend to include armada-drm - gallivm: guess CPU features also on ARM - gallivm: disable NEON instructions if they are not supported Lucas Stach (3): - etnaviv: don't flush own context when updating resource use - etnaviv: flush all pending contexts when accessing a resource with the CPU - etnaviv: only try to construct scanout resource when on KMS winsys Marek Olšák (121): - radeonsi: enable dithered alpha-to-coverage for better quality - radeonsi: merge & rename texture BO metadata functions - radeonsi: unify error paths in si_texture_create_object - winsys/amdgpu: remove amdgpu_drm.h definitions - r600: add -Wstrict-overflow=0 to meson to silence the warning - radeonsi: fix a comment typo in si_fine_fence_set - gallium: allow more PIPE_RESOURCE\_ driver flags - meson: drop the xcb-xrandr version requirement - radeonsi: handle render_condition_enable in si_compute_clear_render_target - radeonsi: fix crashing performance counters (division by zero) - radeonsi: initialize textures using DCC to black when possible - radeonsi: clear allocator_zeroed_memory with SDMA - radeonsi: make allocator_zeroed_memory unmappable and use bigger buffers - radeonsi: don't leak an index buffer if draw_vbo fails - radeonsi: use local ws variable in si_need_dma_space - gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0 - radeonsi: fix EXPLICIT_FLUSH for flush offsets > 0 - winsys/amdgpu: don't drop manually added fence dependencies - winsys/amdgpu: unify fence list code - winsys/amdgpu: use a separate fence list for syncobjs - winsys/amdgpu: remove occurence of INDIRECT_BUFFER_CONST - winsys/amdgpu: clean up IB buffer size computation - winsys/amdgpu: cs_check_space sets the minimum IB size for future IBs - radeonsi: add AMD_DEBUG env var as an alternative to R600_DEBUG - radeonsi: use MEM instead of MEM_GRBM in COPY_DATA.DST_SEL - radeonsi: add driconf option radeonsi_enable_nir - radeonsi: always enable NIR for Civilization 6 to fix corruption - driconf: add Civ6Sub executable for Civilization 6 - st/mesa: always unmap the uploader in st_atom_array.c - gallium/u_threaded: always unmap const_uploader - gallium/u_upload_mgr: allow use of FLUSH_EXPLICIT with persistent mappings - radeonsi: use SDMA for uploading data through const_uploader - tgsi: don't set tgsi_info::uses_bindless_images for constbufs and hw atomics - radeonsi: always use compute rings for clover on CI and newer (v2) - gallium/u_tests: use a compute-only context to test GCN compute ring - gallium: add pipe_grid_info::last_block - omx: clean up enc_LoadImage_common - omx: add a compute path in enc_LoadImage_common - radeonsi: fix assertion failure by using the correct type - mesa: implement ARB/KHR_parallel_shader_compile - gallium: implement ARB/KHR_parallel_shader_compile - util/queue: move thread creation into a separate function - util/queue: add ability to kill a subset of threads - util/queue: hold a lock when reading num_threads in util_queue_finish - util/queue: add util_queue_adjust_num_threads - radeonsi: implement ARB/KHR_parallel_shader_compile callbacks - radeonsi: don't use PFP_SYNC_ME with compute-only contexts - docs/relnotes: document parallel_shader_compile changes in 19.1.0, not 19.0.0 - amd/addrlib: fix uninitialized values for Addr2ComputeDccAddrFromCoord - radeonsi/gfx9: add support for PIPE_ALIGNED=0 - radeonsi: add ability to bind images as image buffers - radeonsi: add support for displayable DCC for 1 RB chips - radeonsi: add support for displayable DCC for multi-RB chips - radeonsi: enable displayable DCC on Ravens - gallium: add writable_bitmask parameter into set_shader_buffers - glsl: remember which SSBOs are not read-only and pass it to gallium - radeonsi: set exact shader buffer read/write usage in CS - tegra: fix the build after the set_shader_buffers change - radeonsi: fix a crash when unbinding sampler states - glsl: fix shader_storage_blocks_write_access for SSBO block arrays - Revert "glsl: fix shader_storage_blocks_write_access for SSBO block arrays" - glsl: allow the #extension directive within code blocks for the dri option - mesa: don't overwrite existing shader files with MESA_SHADER_CAPTURE_PATH - radeonsi: set AC_FUNC_ATTR_READNONE for image opcodes where it was missing - ac: use the common helper ac_apply_fmask_to_sample - ac: fix incorrect bindless atomic code in visit_image_atomic - radeonsi: enable GL_EXT_shader_image_load_formatted - nir: optimize gl_SampleMaskIn to gl_HelperInvocation for radeonsi when possible - winsys/amdgpu: don't set GTT with GDS & OA placements on APUs - radeonsi/gfx9: use the correct condition for the DPBB + QUANT_MODE workaround - radeonsi: use CP DMA for the null const buffer clear on CIK - tgsi/scan: add uses_drawid - ac: add radeon_info::marketing_name, replacing the winsys callback - ac: add radeon_info::is_pro_graphics - ac: add ac_get_i1_sgpr_mask - ac: add REWIND and GDS registers to register headers - winsys/amdgpu: make IBs writable and expose their address - winsys/amdgpu: reorder chunks, make BO_HANDLES first, IB and FENCE last - winsys/amdgpu: enable chaining for compute IBs - winsys/amdgpu: clean up and remove nonsensical assertion - radeonsi: add si_cp_copy_data - radeonsi: add helper si_get_minimum_num_gfx_cs_dwords - radeonsi: delay adding BOs at the beginning of IBs until the first draw - gallium: document conservative rasterization flags - st/dri: simplify throttling code - gallium: replace DRM_CONF_THROTTLE with PIPE_CAP_MAX_FRAMES_IN_FLIGHT - gallium: replace DRM_CONF_SHARE_FD with PIPE_CAP_DMABUF - gallium: replace drm_driver_descriptor::configuration with driconf_xml - gallium: set PIPE_CAP_MAX_FRAMES_IN_FLIGHT to 2 for all drivers - gallium: add PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA - util: fix a compile failure in u_compute.c on windows - mesa: enable glGet for EXT_gpu_shader4 - glsl: add \`unsigned int\` type for EXT_GPU_shader4 - glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as well - glsl: add builtin variables for EXT_gpu_shader4 - glsl: add arithmetic builtin functions for EXT_gpu_shader4 - glsl: add texture builtin functions for EXT_gpu_shader4 - glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4 - mesa: expose EXT_texture_buffer_object - mesa: only allow EXT_gpu_shader4 in the compatibility profile - st/mesa: expose EXT_gpu_shader4 if GLSL 1.40 is supported - glsl: handle interactions between EXT_gpu_shader4 and texture extensions - radeonsi: add BOs after need_cs_space - radeonsi/gfx9: set that window_rectangles always roll the context - radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2) - radeonsi: remove dirty slot masks from scissor and viewport states - glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2) - radeonsi: don't ignore PIPE_FLUSH_ASYNC - mesa: rework error handling in glDrawBuffers - mesa: fix pbuffers because internally they are front buffers - st/mesa: don't flush the front buffer if it's a pbuffer - radeonsi: use new atomic LLVM helpers - radeonsi: set sampler state and view functions for compute-only contexts - st/dri: decrease input lag by syncing sooner in SwapBuffers - glsl: fix and clean up NV_compute_shader_derivatives support - st/mesa: fix 2 crashes in st_tgsi_lower_yuv - radeonsi: remove old_va parameter from si_rebind_buffer by remembering offsets - radeonsi: update buffer descriptors in all contexts after buffer invalidation - radeonsi: fix a regression in si_rebind_buffer - u_blitter: don't fail mipmap generation for depth formats containing stencil - ac: fix a typo in ac_build_wg_scan_bottom Mario Kleiner (1): - drirc: Add sddm-greeter to adaptive_sync blacklist. Mark Janes (5): - mesa: properly report the length of truncated log messages - mesa: rename logging functions to reflect that they format strings - mesa: add logging function for formatted string - intel/common: move gen_debug to intel/dev - intel/tools: Remove redundant definitions of INTEL_DEBUG Mateusz Krzak (2): - panfrost: cast bo_handles pointer to uintptr_t first - panfrost: use os_mmap and os_munmap Mathias Fröhlich (22): - st/mesa: Reduce array updates due to current changes. - mesa: Track buffer object use also for VAO usage. - st/mesa: Invalidate the gallium array atom only if needed. - mesa: Implement helper functions to map and unmap a VAO. - mesa: Factor out \_mesa_array_element. - mesa: Use \_mesa_array_element in dlist save. - mesa: Replace \_ae_{,un}map_vbos with \_mesa_vao_{,un}map_arrays - mesa: Remove \_ae_{,un}map_vbos and dependencies. - mesa: Use mapping tools in debug prints. - vbo: Fix basevertex handling in display list compiles. - vbo: Fix GL_PRIMITIVE_RESTART_FIXED_INDEX in display list compiles. - mesa: Add assert to \_mesa_primitive_restart_index. - mesa: Factor out index function that will have multiple use. - mesa: Use glVertexAttrib*NV functions for fixed function attribs. - mesa: Implement \_mesa_array_element by walking enabled arrays. - mesa: Rip out now unused gl_context::aelt_context. - mesa: Remove the now unused \_NEW_ARRAY state change flag. - mesa: Constify static const array in api_arrayelt.c - mesa: Remove the \_glapi_table argument from \_mesa_array_element. - mesa: Set CurrentSavePrimitive in vbo_save_NotifyBegin. - mesa: Correct the is_vertex_position decision for dlists. - mesa: Leave aliasing of vertex and generic0 attribute to the dlist code. Matt Turner (7): - intel/compiler/test: Set devinfo->gen = 7 - intel/compiler: Avoid propagating inequality cmods if types are different - intel/compiler/test: Add unit test for mismatched signedness comparison - intel/compiler: Add commas on final values of compaction table arrays - intel/compiler: Use SIMD16 instructions in fs saturate prop unit test - intel/compiler: Add unit tests for sat prop for different exec sizes - intel/compiler: Improve fix_3src_operand() Matthias Lorenz (1): - vulkan/overlay: Add fps counter Mauro Rossi (6): - android: intel/isl: remove redundant building rules - android: anv: fix generated files depedencies (v2) - android: anv: fix libexpat shared dependency - android: nouveau: add support for nir - android: fix LLVM version string related building errors - draw: fix building error in draw_gs_init() Maya Rashish (1): - configure: fix test portability Michel Dänzer (19): - loader/dri3: Use strlen instead of sizeof for creating VRR property atom - gitlab-ci: Re-use docker image from the main repo in forked repos - gitlab-ci: List some longer-running jobs before others of the same stage - gitlab-ci: Use 8 CPU cores in autotools job - gitlab-ci: Make sure clang job actually uses ccache - gitlab-ci: Only pull/push cache contents in build+test stage jobs - gitlab-ci: Automatically retry jobs after runner system failure - gitlab-ci: Run CI pipeline for all branches in the main repository - gitlab-ci: Use Debian stretch instead of Ubuntu bionic - gitlab-ci: Use HTTPS for APT repositories - gitlab-ci: Use Debian packages instead of pip ones for meson and scons - gitlab-ci: Install most packages from Debian buster - gitlab-ci: Remove unneded (stuff from) APT command lines - gitlab-ci: Remove unused Debian packages from Docker image - gitlab-ci: Use clang 8 instead of 7 - gitlab-ci: Drop unused clang 5/6 packages - gitlab-ci: Do not use subshells for compiling dependencies - gitlab-ci: Use LLVM 3.4 from Debian jessie for scons-llvm job - gitlab-ci: Use meson buildtype debug instead of default debugoptimized Mike Blumenkrantz (6): - iris: support INTEL_NO_HW environment variable - gallium: add pipe cap for inner_coverage conservative raster mode - st/mesa: indicate intel extension support for inner_coverage based on cap - iris: add support for INTEL_conservative_rasterization - iris: add preemption support on gen9 - iris: enable preemption support for gen10 Nanley Chery (3): - i965: Rename intel_mipmap_tree::r8stencil_\* -> ::shadow_\* - anv: Fix some depth buffer sampling cases on ICL+ - anv/cmd_buffer: Initalize the clear color struct for CNL+ Nataraj Deshpande (1): - anv: Fix check for isl_fmt in assert Neha Bhende (2): - st/mesa: Fix topogun-1.06-orc-84k-resize.trace crash - draw: fix memory leak introduced 7720ce32a Nicolai Hähnle (9): - amd/surface: provide firstMipIdInTail for metadata surface calculations - radeonsi: add si_debug_options for convenient adding/removing of options - util/u_log: flush auto loggers before starting a new page - ddebug: set thread name - ddebug: log calls to pipe->flush - ddebug: dump driver state into a separate file - ddebug: expose some helper functions as non-inline - radeonsi: add radeonsi_aux_debug option for aux context debug dumps - radeonsi: add radeonsi_sync_compile option Oscar Blumberg (3): - intel/fs: Fix memory corruption when compiling a CS - radeonsi: Fix guardband computation for large render targets - glsl: Fix function return typechecking Patrick Lerda (1): - lima/ppir: fix pointer referenced after a free Patrick Rudolph (1): - d3dadapter9: Support software renderer on any DRI device Philipp Zabel (1): - etnaviv: fill missing offset in etna_resource_get_handle Pierre Moreau (12): - include/CL: Update to the latest OpenCL 2.2 headers - clover: Avoid warnings from new OpenCL headers - clover: Remove the TGSI backend as unused - clover: Add an helper for checking if an IR is supported - clover/api: Rework the validation of devices for building - clover/api: Fail if trying to build a non-executable binary - clover: Disallow creating libraries from other libraries - clover: Validate program and library linking options - clover: Move device extensions definitions to core/device.cpp - clover: Move platform extensions definitions to clover/platform.cpp - clover: Only use devices supporting IR_NATIVE - clover: Fix indentation issues Pierre-Eric Pelloux-Prayer (1): - radeonsi: init sctx->dma_copy before using it Plamena Manolova (3): - i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9 - isl: Set ClearColorConversionEnable. - i965: Re-enable fast color clears for GEN11. Qiang Yu (9): - u_math: add ushort_to_float/float_to_ushort - u_dynarray: add util_dynarray_grow_cap - gallium/u_vbuf: export u_vbuf_get_minmax_index - drm-uapi: add lima_drm.h - gallium: add lima driver - lima/gpir: fix compile fail when two slot node - lima/gpir: fix alu check miss last store slot - lima: fix lima_blit with non-zero level source resource - lima: fix render to non-zero level texture Rafael Antognolli (45): - iris: Store internal_format when getting resource from handle. - iris: Skip msaa16 on gen < 9. - iris: Flush before hiz_exec. - iris: Pin HiZ buffers when rendering. - iris: Avoid leaking if we fail to allocate the aux buffer. - iris/clear: Pass on render_condition_enabled. - iris: Skip resolve if there's no context. - iris: Flag ALL_DIRTY_BINDINGS on aux state change. - iris: Add resolve on iris_flush_resource. - iris: Convert RGBX to RGBA always. - iris: Enable auxiliary buffer support again - iris: Enable HiZ for multisampled depth surfaces. - iris: Make intel_hiz_exec public. - iris: Allocate buffer space for the fast clear color. - iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS. - iris: Fast clear depth buffers. - iris: Add helper to convert fast clear color. - iris: Add function to update clear color in surface state. - iris: Bring back check for srgb and fast clear color. - intel/isl: Add isl_format_has_color_component() function. - intel/blorp: Make swizzle_color_value public. - iris: Implement fast clear color. - iris: Add iris_resolve_conditional_render(). - iris: Stall on the CPU and resolve predication during fast clears. - iris: Track fast clear color. - iris: Let blorp update the clear color for us. - i965/blorp: Remove unused parameter from blorp_surf_for_miptree. - iris: Only update clear color for gens 8 and 9. - iris/gen8: Re-emit the SURFACE_STATE if the clear color changed. - iris: Manually apply fast clear color channel overrides. - iris: Do not allocate clear_color_bo for gen8. - iris: Add aux.sampler_usages. - iris: Enable fast clears on gen8. - intel/fs: Only propagate saturation if exec_size is the same. - intel/fs: Move the scalar-region conversion to the generator. - intel/fs: Add a lowering pass for linear interpolation. - intel/fs: Remove fs_generator::generate_linterp from gen11+. - intel/isl: Resize clear color buffer to full cacheline - intel/genxml: Update MI_ATOMIC genxml definition. - intel/blorp: Make blorp update the clear color in gen11. - iris: Do not advertise multisampled image load/store. - iris: Support sRGB fast clears even if the colorspaces differ. - iris: Use the linear version of the surface format during fast clears. - iris: Update the surface state clear color address when available. - iris: Enable fast clear colors on gen11. Ray Zhang (1): - glx: fix shared memory leak in X11 Rhys Kidd (1): - iris: Fix assertion in iris_resource_from_handle() tiling usage Rhys Perry (28): - nvc0: add compute invocation counter - radv: bitcast 16-bit outputs to integers - radv: ensure export arguments are always float - ac/nir: implement 8-bit nir_load_const_instr - ac/nir: fix 64-bit nir_op_f2f16_rtz - ac/nir: make ac_build_clamp work on all bit sizes - ac/nir: make ac_build_isign work on all bit sizes - ac/nir: make ac_build_fdiv support 16-bit floats - ac/nir: implement half-float nir_op_frcp - ac/nir: implement half-float nir_op_frsq - ac/nir: implement half-float nir_op_ldexp - ac/nir: fix 16-bit ssbo stores - ac/nir: implement 8-bit push constant, ssbo and ubo loads - ac/nir: implement 8-bit ssbo stores - ac/nir: add 8-bit types to glsl_base_to_llvm_type - ac/nir: implement 8-bit conversions - radv: enable VK_KHR_8bit_storage - ac/nir: implement 16-bit pack/unpack opcodes - radv: lower 16-bit flrp - ac: add 16-bit support to ac_build_ddxy() - nir,ac/nir: fix cube_face_coord - gallium: add support for formatted image loads - mesa, glsl: add support for EXT_shader_image_load_formatted - st/mesa: add support for EXT_shader_image_load_formatted - vc4: fix build - ac,ac/nir: use a better sync scope for shared atomics - radv: fix set_output_usage_mask() with composite and 64-bit types - ac/nir: mark some texture intrinsics as convergent Rob Clark (135): - freedreno: fix release tarball - freedreno: more fixing release tarball - freedreno/a6xx: small compiler warning fix - freedreno/ir3: fix varying packing vs. tex sharp edge - freedreno/a6xx: move stream-out emit to helper - freedreno/a6xx: clean up some open-coded bits - freedreno/ir3: split out image helpers - freedreno/ir3: split out a4xx+ instructions - freedreno/ir3: fix ncomp for \_store_image() src - freedreno/ir3: add image/ssbo <-> ibo/tex mapping - freedreno/ir3: add a6xx instruction encoding - freedreno/ir3: add a6xx+ SSBO/image support - freedreno/ir3: HIGH reg w/a for a6xx - freedreno/a6xx: border-color offset helper - freedreno/a6xx: image/ssbo state emit - freedreno/a6xx: compute support - freedreno/a6xx: cache flush harder - freedreno/a6xx: fix helper_invocation (sampler mask/id) - freedreno/ir3: handle quirky atomic dst for a6xx - freedreno/ir3: fix legalize for vecN inputs - freedreno/ir3: fix crash in compile fail case - freedreno/a6xx: 3d and cube image fixes - freedreno: fix crash w/ masked non-SSA dst - freedreno/ir3: rename put_dst() - freedreno/ir3/a6xx: fix load_ssbo barrier type. - freedreno/ir3: sync instr/disasm and add ldib encoding - freedreno/ir3/a6xx: use ldib for ssbo reads - freedreno/a6xx: samplerBuffer fixes - freedreno/a6xx: enable tiled images - freedreno: fix race condition - freedreno/ir3: don't hardcode wrmask - freedreno/a6xx: fix border-color offset - freedreno/a6xx: cube image fix - freedreno/a6xx: fix hangs with large shaders - freedreno/ir3: use nopN encoding when possible - freedreno/a6xx: fix ssbo alignment - freedreno/ir3/a6xx: fix non-ssa atomic dst - freedreno/a6xx: fix DRAW_IDX_INDIRECT max_indicies - freedreno/a6xx: vertex_id is not \_zero_based - freedreno/ir3/a6xx: fix atomic shader outputs - freedreno/ir3: gsampler2DMSArray fixes - freedreno/ir3: include nopN in expanded instruction count - freedreno/ir3: add Sethi–Ullman numbering pass - freedreno/ir3: track register pressure in sched - freedreno: fix ir3_cmdline build - freedreno/a6xx: remove astc_srgb workaround - freedreno/a6xx: refactor fd6_tex_swiz() - freedreno/a6xx: fix border-color swizzles - freedreno/a6xx: perfcntrs - freedreno/ir3: fix ir3_cmdline harder - freedreno/ir3: turn on [iu]mul_high - freedreno/a6xx: more bcolor fixes - freedreno/ir3/cp: fix ldib bug - freedreno/ir3/a6xx: fix ssbo comp_swap - freedreno/ir3 better cat6 encoding detection - freedreno/ir3/ra: fix half-class conflicts - freedreno/ir3: fix sam.s2en decoding - freedreno/ir3: fix sam.s2en encoding - freedreno/ir3: fix regmask for merged regs - nir: move gls_type_get_{sampler,image}_count() - freedreno/ir3: find # of samplers from uniform vars - freedreno/ir3: enable indirect tex/samp (sam.s2en) - freedreno/ir3: optimize sam.s2en to sam - freedreno/ir3: additional lowering - freedreno/ir3: fix bit_count - freedreno/ir3: dynamic UBO indexing vs 64b pointers - freedreno/ir3: rename has_kill to no_earlyz - freedreno/ir3: disable early-z for SSBO/image writes - gallium: add PIPE_CAP_ESSL_FEATURE_LEVEL - mesa/st: use ESSL cap top enable gpu_shader5 - freedreno: add ESSL cap - docs: update freedreno status - freedreno/a6xx: small cleanup - freedreno/ir3: sched fix - freedreno/ir3: reads/writes to unrelated arrays are not dependent - freedreno/ir3: align const size to vec4 - nir: print var name for load_interpolated_input too - nir: add lower_all_io_to_elements - freedreno/ir3: re-indent comment - freedreno/ir3: rework varying packing - freedreno/ir3: add pass to move varying loads - freedreno/ir3: convert to "new style" frag inputs - gallium/docs: clarify set_sampler_views (v2) - iris: fix set_sampler_view - freedreno/ir3: fix const assert - freedreno/drm: update for robustness - freedreno: add robustness support - compiler: rename SYSTEM_VALUE_VARYING_COORD - freedreno/ir3: fix rgetpos decoding - freedreno/ir3: more emit-cat5 fixes - freedreno/ir3: cleanup instruction builder macros - freedreno: update generated headers - freedreno/ir3: lower load_barycentric_at_sample - freedreno/ir3: lower load_barycentric_at_offset - freedreno/ir3: remove bogus assert - freedreno/ir3: rename frag_vcoord -> ij_pixel - freedreno/a6xx: add VALIDREG/CONDREG helper macros - freedreno/ir3: fix load_interpolated_input slot - freedreno: wire up core sample-shading support - freedreno/ir3: sample-shading support - freedreno/a6xx: sample-shading support - docs/features: update GL too - freedreno/ir3: switch fragcoord to sysval - freedreno/a6xx: small texture emit cleanup - freedreno/a6xx: pre-bake UBWC flags in texture-view - freedreno/ir3: fixes for half reg in/out - freedreno/ir3: fix shader variants vs UBO analysis - freedreno/ir3: fix lowered ubo region alignment - freedreno/ir3: add IR3_SHADER_DEBUG flag to disable ubo lowering - freedreno/ir3: add some ubo range related asserts - nir: rework tex instruction printing - nir: fix lower_wpos_ytransform in load_frag_coord case - nir: add pass to lower fb reads - freedreno/drm: expose GMEM_BASE address - freedreno/ir3: fb read support - freedreno/a6xx: KHR_blend_equation_advanced support - freedreno/a6xx: smaller hammer for fb barrier - docs: mark KHR_blend_equation_advanced done on a6xx - nir: fix nir tex print harder - freedreno/ir3: remove assert - freedreno/a6xx: OUT_RELOC vs OUT_RELOCW fixes - freedreno: update generated headers - freedreno/a6xx: UBWC fixes - freedreno/a6xx: UBWC support for images - freedreno: mark imported resources as valid - freedreno/a6xx: buffer resources cannot be compressed - freedreno: move UBWC color offset to fd_resource_offset() - freedreno: add ubwc_enabled helper - freedreno/a6xx: deduplicate a few lines - freedreno: remove unused forward struct declaration - freedreno/ir3: fix rasterflat/glxgears - freedreno/ir3: set more barrier bits - freedreno/a6xx: fix GPU crash on small render targets - freedreno/a6xx: fix issues with gallium HUD - freedreno/a6xx: fix hangs with newer sqe fw Rob Herring (2): - kmsro: Add lima renderonly support - kmsro: Add platform support for exynos and sun4i Rodrigo Vivi (1): - intel: Add more PCI Device IDs for Coffee Lake and Ice Lake. Roland Scheidegger (2): - gallivm: fix bogus assert in get_indirect_index - gallivm: fix saturated signed add / sub with llvm 9 Romain Failliot (1): - docs: changed "Done" to "DONE" in features.txt Ross Burton (1): - Revert "meson: drop GLESv1 .so version back to 1.0.0" Ryan Houdek (1): - panfrost: Adds Bifrost shader disassembler utility Sagar Ghuge (10): - iris: Don't allocate a BO per query object - nir/glsl: Add another way of doing lower_imul64 for gen8+ - glsl: [u/i]mulExtended optimization for GLSL - nir/algebraic: Optimize low 32 bit extraction - spirv: Allow [i/u]mulExtended to use new nir opcode - iris: Refactor code to share 3DSTATE_URB_\* packet - iris: Track last VS URB entry size - iris: Flag fewer dirty bits in BLORP - intel/fs: Remove unused condition from opt_algebraic case - intel/compiler: Fix assertions in brw_alu3 Samuel Iglesias Gonsálvez (4): - isl: remove the cache line size alignment requirement - isl: the display engine requires 64B alignment for linear surfaces - radv: don't overwrite results in VkGetQueryPoolResults() when queries are not available - radv: write availability status vkGetQueryPoolResults() when the data is not available Samuel Pitoiset (147): - radv/winsys: fix hash when adding internal buffers - radv: fix build - radv: bail out when no image transitions will be performed - radv: remove unused radv_render_pass_attachment::view_mask - radv: remove useless MAYBE_UNUSED in CmdBeginRenderPass() - radv: add radv_cmd_buffer_begin_subpass() helper - radv: move subpass image transitions to radv_cmd_buffer_begin_subpass() - radv: store the list of attachments for every subpass - radv: use the new attachments array when starting subpasses - radv: determine the last subpass id for every attachments - radv: handle final layouts at end of every subpass and render pass - radv: move some render pass things to radv_render_pass_compile() - radv: add radv_render_pass_add_subpass_dep() helper - radv: track if subpasses have color attachments - radv: handle subpass dependencies correctly - radv: accumulate all ingoing external dependencies to the first subpass - radv: execute external subpass barriers after ending subpasses - radv: drop useless checks when resolving subpass color attachments - radv: do not set preserveAttachments for internal render passes - radv: don't flush src stages when dstStageMask == BOTTOM_OF_PIPE - radv: fix compiler issues with GCC 9 - radv: gather more info about push constants - radv: gather if shaders load dynamic offsets separately - radv: keep track of the number of remaining user SGPRs - radv: add support for push constants inlining when possible - radv: fix using LOAD_CONTEXT_REG with old GFX ME firmwares on GFX8 - radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set - radv: always export gl_SampleMask when the fragment shader uses it - ac: make use of ac_build_expand_to_vec4() in visit_image_store() - radv: use MAX_{VBS,VERTEX_ATTRIBS} when defining max vertex input limits - radv: store vertex attribute formats as pipeline keys - radv: reduce the number of loaded channels for vertex input fetches - radv: fix radv_fixup_vertex_input_fetches() - radv: fix invalid element type when filling vertex input default values - ac: add ac_build_llvm8_tbuffer_load() helper - ac: use new LLVM 8 intrinsic when loading 16-bit values - radv: write the alpha channel of MRT0 when alpha coverage is enabled - radv: remove unused variable in gather_push_constant_info() - radv: fix writing the alpha channel of MRT0 when alpha coverage is enabled - radv: fix clearing attachments in secondary command buffers - radv: fix out-of-bounds access when copying descriptors BO list - radv: don't copy buffer descriptors list for samplers - rav: use 32_AR instead of 32_ABGR when alpha coverage is required - radv: allocate enough space in cmdbuf when starting a subpass - radv: properly align the fence and EOP bug VA on GFX9 - radv: enable lower_mul_2x32_64 - Revert "radv: execute external subpass barriers after ending subpasses" - radv: fix pointSizeRange limits - radv: set the maximum number of IBs per submit to 192 - ac: rework typed buffers loads for LLVM 7 - radv: store more vertex attribute infos as pipeline keys - radv: use typed buffer loads for vertex input fetches - ac: add ac_build_{struct,raw}_tbuffer_load() helpers - ac: use the raw tbuffer version for 16-bit SSBO loads - radv: always initialize HTILE when the src layout is UNDEFINED - radv: always load 3 channels for formats that need to be shuffled - ac: use llvm.amdgcn.fract intrinsic for nir_op_ffract - radv: fix binding transform feedback buffers - ac: make use of ac_get_store_intr_attribs() where possible - ac/nir: set attrib flags for SSBO and image store operations - ac: add ac_build_buffer_store_format() helper - ac/nir: remove one useless check in visit_store_ssbo() - ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations - ac/nir: use ac_build_buffer_load() for SSBO load operations - ac/nir: use ac_build_buffer_store_dword() for SSBO store operations - ac: use new LLVM 8 intrinsics in ac_build_buffer_load() - ac: add ac_build_{struct,raw}_tbuffer_store() helpers - ac: use new LLVM 8 intrinsic when storing 16-bit values - ac: use new LLVM 8 intrinsics in ac_build_buffer_store_dword() - ac: add various int8 definitions - ac: add ac_build_tbuffer_load_byte() helper - ac: add ac_build_tbuffer_store_byte() helper - radv: add missing initializations since VK_EXT_pipeline_creation_feedback - ac: add f16_0 and f16_1 constants - ac: add 16-bit support fo fsign - ac: add 16-bit support to fract - ac: fix 16-bit shifts - ac: fix incorrect argument type for tbuffer.{load,store} with LLVM 7 - nir: use generic float types for frexp_exp and frexp_sig - spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass - nir: add nir_{load,store}_deref_with_access() helpers - spirv: propagate the access flag for store and load derefs - ac: use llvm.amdgcn.fmed3 intrinsic for nir_op_fmed3 - ac: add ac_build_frexp_mant() helper and 16-bit/32-bit support - ac: add ac_build_frex_exp() helper ans 16-bit/32-bit support - radv: do not lower frexp_exp and frexp_sig - radv: enable VK_AMD_gpu_shader_int16 - radv: skip updating depth/color metadata for conditional rendering - radv: do not always initialize HTILE in compressed state - ac: fix return type for llvm.amdgcn.frexp.exp.i32.64 - ac/nir: fix nir_op_b2i16 - ac: fix ac_build_bit_count() for 16-bit integer type - ac: fix ac_build_bitfield_reverse() for 16-bit integer type - ac: fix ac_find_lsb() for 16-bit integer type - ac: fix ac_build_umsb() for 16-bit integer type - ac/nir: add support for nir_op_b2i8 - ac: add 8-bit support to ac_build_bit_count() - ac: add 8-bit support to ac_find_lsb() - ac: add 8-bit support to ac_build_umsb() - ac: add 8-bit and 64-bit support to ac_build_bitfield_reverse() - radv: partially enable VK_KHR_shader_float16_int8 - nir: do not pack varying with different types - ac/nir: fix intrinsic names for atomic operations with LLVM 9+ - radv: fix getting the vertex strides if the bindings aren't contiguous - ac/nir: fix nir_op_b2f16 - radv: enable VK_AMD_gpu_shader_half_float - wsi: allow to override the present mode with MESA_VK_WSI_PRESENT_MODE - ac/nir: make use of ac_build_imax() where possible - ac/nir: make use of ac_build_imin() where possible - ac/nir: make use of ac_build_umin() where possible - ac: add ac_build_umax() and use it where possible - ac: add ac_build_ddxy_interp() helper - ac: add ac_build_load_helper_invocation() helper - ac/nir: remove useles LLVMGetUndef for nir_op_pack_64_2x32_split - ac/nir: remove useless integer cast in adjust_sample_index_using_fmask() - ac/nir: remove useless integer cast in visit_image_load() - ac/nir: remove some useless integer casts for ALU operations - spirv: add SpvCapabilityFloat16 support - radv: enable VK_KHR_shader_float16_int8 - radv: set ACCESS_NON_READABLE on stores for copy/fill/clear meta shaders - radv: enable shaderInt8 on SI and CIK - radv: sort the shader capabilities alphabetically - ac/nir: use new LLVM 8 intrinsics for SSBO atomics except cmpswap - ac/nir: add 64-bit SSBO atomic operations support - radv: add VK_KHR_shader_atomic_int64 but disable it for now - ac: add support for more types with struct/raw LLVM intrinsics - ac: use struct/raw load intrinsics for 8-bit/16-bit int with LLVM 9+ - ac: use struct/raw store intrinsics for 8-bit/16-bit int with LLVM 9+ - ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+ - ac/nir: only use the new raw/struct SSBO atomic intrinsics with LLVM 9+ - ac/nir: use the new raw/struct SSBO atomic intrisics for comp_swap - radv: add VK_NV_compute_shader_derivates support - radv: add missing VEGA20 chip in radv_get_device_name() - radv: do not need to force emit the TCS regs on Vega20 - radv: fix color conversions for normalized uint/sint formats - radv: implement a workaround for VK_EXT_conditional_rendering - ac: tidy up ac_build_llvm8_tbuffer_{load,store} - radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer - radv: only need to force emit the TCS regs on Vega10 and Raven1 - radv: fix radv_get_aspect_format() for D+S formats - radv: apply the indexing workaround for atomic buffer operations on GFX9 - radv: fix setting the number of rectangles when it's dyanmic - radv: add a workaround for Monster Hunter World and LLVM 7&8 - radv: allocate more space in the CS when emitting events - radv: do not use gfx fast depth clears for layered depth/stencil images - radv: fix alpha-to-coverage when there is unused color attachments - radv: fix setting CB_SHADER_MASK for dual source blending Sergii Romantsov (4): - dri: meson: do not prefix user provided dri-drivers-path - d3d: meson: do not prefix user provided d3d-drivers-path - i965,iris/blorp: do not blit 0-sizes - glsl: Fix input/output structure matching across shader stages Sonny Jiang (1): - radeonsi: use compute for clear_render_target when possible Tapani Pälli (42): - nir: add option to use scaling factor when sampling planes YUV lowering - dri: add P010, P012, P016 for 10bit/12bit/16bit YUV420 formats - intel/compiler: add scale_factors to sampler_prog_key_data - i965: add P0x formats and propagate required scaling factors - drirc/i965: add option to disable 565 configs and visuals - mesa: return NULL if we exceed MaxColorAttachments in get_fb_attachment - anv: anv: refactor error handling in anv_shader_bin_write_to_blob() - iris: add Android build - nir: initialize value in copy_prop_vars_block - nir: use nir_variable_create instead of open-coding the logic - android: add liblog to libmesa_intel_common build - android: make libbacktrace optional on USE_LIBBACKTRACE - iris: add libmesa_iris_gen8 library to the build - util: fix a warning when building against clang7 headers - anv: retain the is_array state in create_plane_tex_instr_implicit - anv: toggle on support for VK_EXT_ycbcr_image_arrays - anv: use anv_gem_munmap in block pool cleanup - anv: call blob_finish when done with it - nir: free dead_ctx in case of no progress - anv: destroy descriptor sets when pool gets destroyed - anv: release memory allocated by bo_heap when descriptor pool is destroyed - anv: release memory allocated by glsl types during spirv_to_nir - anv: revert "anv: release memory allocated by glsl types during spirv_to_nir" - i965: remove scaling factors from P010, P012 - isl: fix automake build when sse41 is not supported - android: Build fixes for OMR1 - iris: initialize num_cbufs - iris: mark switch case fallthrough - anv/radv: release memory allocated by glsl types during spirv_to_nir - st/mesa: fix compilation warning on storage_flags_to_buffer_flags - st/mesa: fix warnings about implicit conversion on enumeration type - spirv: fix a compiler warning - st/nir: run st_nir_opts after 64bit ops lowering - iris: move variable to the scope where it is being used - iris: move iris_flush_resource so we can call it from get_handle - iris: handle aux properly in iris_resource_get_handle - egl: setup fds array correctly when exporting dmabuf - compiler/glsl: handle case where we have multiple users for types - android/iris: fix driinfo header filename - nir: use braces around subobject in initializer - glsl: use empty brace initializer - anv: expose VK_EXT_queue_family_foreign on Android Thomas Hellstrom (5): - winsys/svga: Add an environment variable to force host-backed operation - winsys/svga: Enable the transfer_from_buffer GPU command for vgpu10 - svga: Avoid bouncing buffer data in malloced buffers - winsys/svga: Update the drm interface file - winsys/svga: Don't abort on EBUSY errors from execbuffer Timo Aaltonen (1): - util/os_misc: Add check for PIPE_OS_HURD Timothy Arceri (72): - st/glsl_to_nir: remove dead local variables - ac/radv/radeonsi: add ac_get_num_physical_sgprs() helper - radv: take LDS into account for compute shader occupancy stats - util: move BITFIELD macros to util/macros.h - st/glsl_to_nir: call nir_remove_dead_variables() after lowing local indirects - nir: add support for marking used patches when packing varyings - nir: add glsl_type_is_32bit() helper - nir: add is_packing_supported_for_type() helper - nir: rewrite varying component packing - nir: prehash instruction in nir_instr_set_add_or_rewrite() - nir: turn ssa check into an assert - nir: turn an ssa check in nir_search into an assert - nir: remove simple dead if detection from nir_opt_dead_cf() - radeonsi/nir: set input_usage_mask properly - radeonsi/nir: set colors_read properly - radeonsi/nir: set shader_buffers_declared properly - st/nir: use NIR for asm programs - nir: remove non-ssa support from nir_copy_prop() - nir: clone instruction set rather than removing individual entries - nir: allow nir_lower_phis_to_scalar() on more src types - radeonsi: fix query buffer allocation - glsl: fix shader cache for packed param list - radeonsi/nir: move si_lower_nir() call into compiler thread - glsl: rename is_record() -> is_struct() - glsl: rename get_record_instance() -> get_struct_instance() - glsl: rename record_location_offset() -> struct_location_offset() - glsl: rename record_types -> struct_types - nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc() - glsl/freedreno/panfrost: pass gl_context to the standalone compiler - glsl: use NIR function inlining for drivers that use glsl_to_nir() - i965: stop calling nir_lower_returns() - radeonsi/nir: stop calling nir_lower_returns() - st/glsl: start spilling out common st glsl conversion code - anv: add support for dumping shader info via VK_EXT_debug_report - nir: add guess trip count support to loop analysis - nir: add new partially_unrolled bool to nir_loop - nir: add partial loop unrolling support - nir: calculate trip count for more loops - nir: unroll some loops with a variable limit - nir: simplify the loop analysis trip count code a little - nir: add helper to return inversion op of a comparison - nir: add get_induction_and_limit_vars() helper to loop analysis - nir: pass nir_op to calculate_iterations() - nir: find induction/limit vars in iand instructions - st/glsl_to_nir: fix incorrect arrary access - radeonsi/nir: call some more var optimisation passes - ac/nir_to_llvm: add assert to emit_bcsel() - nir: only override previous alu during loop analysis if supported - nir: fix opt_if_loop_last_continue() - nir: add support for user defined loop control - spirv: make use of the loop control support in nir - nir: add support for user defined select control - spirv: make use of the select control support in nir - Revert "ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations" - nir: propagate known constant values into the if-then branch - Revert "nir: propagate known constant values into the if-then branch" - nir/radv: remove restrictions on opt_if_loop_last_continue() - nir: initialise some variables in opt_if_loop_last_continue() - nir/i965/freedreno/vc4: add a bindless bool to type size functions - ac/nir_to_llvm: make get_sampler_desc() more generic and pass it the image intrinsic - ac/nir_to_llvm: add image bindless support - nir: fix packing components with arrays - radeonsi/nir: fix scanning of bindless images - st/mesa/radeonsi: fix race between destruction of types and shader compilation - nir: fix nir_remove_unused_varyings() - radeonsi/nir: create si_nir_opts() helper - radeonsi/nir: call radeonsi nir opts before the scan pass - util/drirc: add workarounds for bugs in Doom 3: BFG - radeonsi: add config entry for Counter-Strike Global Offensive - Revert "glx: Fix synthetic error generation in \__glXSendError" - Revert "st/mesa: expose 0 shader binary formats for compat profiles for Qt" - st/glsl: make sure to propagate initialisers to driver storage Timur Kristóf (19): - radeonsi/nir: Use uniform location when calculating const_file_max. - iris: implement clearing render target and depth stencil - nir: Add ability for shaders to use window space coordinates. - tgsi_to_nir: Fix the TGSI ARR translation by converting the result to int. - tgsi_to_nir: Fix TGSI LIT translation by using flt. - tgsi_to_nir: Make the TGSI IF translation code more readable. - tgsi_to_nir: Split to smaller functions. - nir: Move nir_lower_uniforms_to_ubo to compiler/nir. - nir: Add multiplier argument to nir_lower_uniforms_to_ubo. - freedreno: Plumb pipe_screen through to irX_tgsi_to_nir. - tgsi_to_nir: Produce optimized NIR for a given pipe_screen. - tgsi_to_nir: Restructure system value loads. - tgsi_to_nir: Extract ttn_emulate_tgsi_front_face into its own function. - tgsi_to_nir: Support FACE and POSITION properly. - tgsi_to_nir: Improve interpolation modes. - tgsi_to_nir: Set correct location for uniforms. - radeonsi/nir: Only set window_space_position for vertex shaders. - iris: Face should be a system value. - gallium: fix autotools build of pipe_msm.la Tobias Klausmann (1): - vulkan/util: meson build - add wayland client include Tomasz Figa (1): - llvmpipe: Always return some fence in flush (v2) Tomeu Vizoso (19): - panfrost: Add gem_handle to panfrost_memory and panfrost_bo - panfrost: Add backend targeting the DRM driver - panfrost/midgard: Add support for MIDGARD_MESA_DEBUG - panfrost: Add support for PAN_MESA_DEBUG - panfrost: Set bo->size[0] in the DRM backend - panfrost: Set bo->gem_handle when creating a linear BO - panfrost: Adapt to uapi changes - panfrost: Fix sscanf format options - panfrost: Set the GEM handle for AFBC buffers - panfrost: Also tell the kernel about the checksum_slab - panfrost: Pass the context BOs to the kernel so they aren't unmapped while in use - panfrost: Wait for last job to finish in force_flush_fragment - panfrost: split asserts in pandecode - panfrost: Guard against reading past end of buffer - panfrost/ci: Initial commit - panfrost/midgard: Skip register allocation if there's no work to do - panfrost/midgard: Skip liveness analysis for instructions without dest - panfrost: Fix two uninitialized accesses in compiler - panfrost: Only take the fast paths on buffers aligned to block size Toni Lönnberg (8): - intel/genxml: Only handle instructions meant for render engine when generating headers - intel/genxml: Media instructions and structures for gen6 - intel/genxml: Media instructions and structures for gen7 - intel/genxml: Media instructions and structures for gen7.5 - intel/genxml: Media instructions and structures for gen8 - intel/genxml: Media instructions and structures for gen9 - intel/genxml: Media instructions and structures for gen10 - intel/genxml: Media instructions and structures for gen11 Topi Pohjolainen (2): - intel/compiler/icl: Use tcs barrier id bits 24:30 instead of 24:27 - intel/compiler/fs/icl: Use dummy masked urb write for tess eval Vasily Khoruzhick (2): - lima: use individual tile heap for each GP job. - lima: add support for depth/stencil fbo attachments and textures Vinson Lee (5): - gallium/auxiliary/vl: Fix duplicate symbol build errors. - nir: Fix anonymous union initialization with older GCC. - swr: Fix build with llvm-9.0. - gallium: Fix autotools build with libxatracker.la. - freedreno: Fix GCC build error. Vivek Kasireddy (1): - drm-uapi: Update headers from drm-next Xavier Bouchoux (1): - nir/spirv: Fix assert when unsampled OpTypeImage has unknown 'Depth' Yevhenii Kolesnikov (1): - i965: Fix allow_higher_compat_version workaround limited by OpenGL 3.0 coypu (1): - gbm: don't return void davidbepo (1): - drirc: add Waterfox to adaptive-sync blacklist grmat (1): - drirc: add Spectacle, Falkon to a-sync blacklist pal1000 (1): - scons: Compatibility with Scons development version string suresh guttula (3): - vl: Add cropping flags for H264 - radeon/vce:Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264 - st/va/enc: Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264