From da73bcac37fb79e1e881c38ced350a285a57859c Mon Sep 17 00:00:00 2001 From: X512 Date: Sun, 13 Nov 2022 18:13:21 +0900 Subject: hgl: remove Use EGL and glvnd instead on Haiku platform. Part-of: --- include/HaikuGL/GLRenderer.h | 73 -------------------------------------------- 1 file changed, 73 deletions(-) delete mode 100644 include/HaikuGL/GLRenderer.h (limited to 'include/HaikuGL/GLRenderer.h') diff --git a/include/HaikuGL/GLRenderer.h b/include/HaikuGL/GLRenderer.h deleted file mode 100644 index 5c9c4daaeb6..00000000000 --- a/include/HaikuGL/GLRenderer.h +++ /dev/null @@ -1,73 +0,0 @@ -/* - * Copyright 2006, Philippe Houdoin. All rights reserved. - * Distributed under the terms of the MIT License. - - * This header defines BGLRenderer, the base class making up - * the Haiku GL renderer add-ons (essentially selfcontained C++ - * shared libraries that do the actual rendering such as - * libswpipe.so and libswrast.so) - */ -#ifndef GLRENDERER_H -#define GLRENDERER_H - - -#include -#include - - -class BGLDispatcher; -class GLRendererRoster; - -typedef unsigned long renderer_id; - -class _EXPORT BGLRenderer -{ - // Private unimplemented copy constructors - BGLRenderer(const BGLRenderer &); - BGLRenderer & operator=(const BGLRenderer &); - -public: - BGLRenderer(BGLView *view, ulong bgl_options); - virtual ~BGLRenderer(); - - void Acquire(); - void Release(); - - virtual void LockGL(); - virtual void UnlockGL(); - - virtual void SwapBuffers(bool VSync = false); - virtual void Draw(BRect updateRect); - virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest); - virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest); - - virtual void FrameResized(float width, float height); - - virtual void DirectConnected(direct_buffer_info *info); - virtual void EnableDirectMode(bool enabled); - - inline int32 ReferenceCount() const { return fRefCount; }; - inline ulong Options() const { return fOptions; }; - inline BGLView* GLView() { return fView; }; - -private: - friend class GLRendererRoster; - - virtual status_t _Reserved_Renderer_0(int32, void *); - virtual status_t _Reserved_Renderer_1(int32, void *); - virtual status_t _Reserved_Renderer_2(int32, void *); - virtual status_t _Reserved_Renderer_3(int32, void *); - virtual status_t _Reserved_Renderer_4(int32, void *); - - int32 fRefCount; // How much we're still useful - BGLView* fView; // Never forget who is the boss! - ulong fOptions; // Keep that tune in memory - - GLRendererRoster* fOwningRoster; - renderer_id fID; -}; - -extern "C" _EXPORT BGLRenderer* instantiate_gl_renderer(BGLView *view, ulong options); - - -#endif // GLRENDERER_H -- cgit v1.2.3