From 882c4ef59be95869fab0092b870e2e6055cda556 Mon Sep 17 00:00:00 2001 From: Dylan Baker Date: Wed, 22 Feb 2023 18:36:49 -0800 Subject: docs: add release notes for 23.0.0 Part-of: --- docs/relnotes/23.0.0.rst | 280 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 docs/relnotes/23.0.0.rst (limited to 'docs/relnotes') diff --git a/docs/relnotes/23.0.0.rst b/docs/relnotes/23.0.0.rst new file mode 100644 index 00000000000..e193f90b52e --- /dev/null +++ b/docs/relnotes/23.0.0.rst @@ -0,0 +1,280 @@ +Mesa 23.0.0 Release Notes / 2023-02-22 +====================================== + +Mesa 23.0.0 is a bug fix release which fixes bugs found since the 23.0.0-rc5 release. + +Mesa 23.0.0 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 23.0.0 implements the Vulkan 1.3 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + TBD. + + +New features +------------ + +- VK_EXT_descriptor_buffer on RADV, Turnip + +- VK_AMD_shader_early_and_late_fragment_tests on RADV + +- VK_AMD_shader_explicit_vertex_parameter on RADV/RDNA3 + +- VK_EXT_swapchain_colorspace on RADV, ANV, Turnip + +- Enabled VK_EXT_mesh_shader by default on RADV/RDNA2 + +- Implemented more VK_EXT_dynamic_state3 features on RADV, Turnip + +- Various raytracing, graphics pipeline library and RDNA3 improvements on RADV + +- Radeon Memory Visualizer support with RADV. + +- VK_KHR_shader_integer_dot_product on V3DV + +- VK_KHR_present_wait on ANV, RADV, Turnip + +- VK_KHR_push_descriptor on Venus + +- VK_KHR_pci_bus_info on Venus + +- GL_ARB_clip_control on panfrost + +- GL_ARB_texture_filter_anisotropic on panfrost, asahi + +- GL_ARB_occulsion_query2 on asahi + +- GL_ARB_shader_stencil_export on asahi + +- GL_ARB_draw_instanced on asahi + +- GL_ARB_instanced_ararys on asahi + +- GL_ARB_seamless_cube_map on asahi + +- GL_NV_conditional_render on asahi + +- GL_ARB_texture_mirror_clamp_to_edge on asahi + +- None + + +Bug fixes +--------- + +- mesa: _mesa_glthread_upload crash +- Rise of the Tomb Raider's Ambient Occlusion pass misrenders (swimming shadows) +- Minecraft: spec related compile errors +- radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early +- wine + dxvk + Rise of the Tomb Raider crashes in Soviet Installation 20% with VK_ERROR_DEVICE_LOST +- Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL +- kwin_wayland crashes involving dri2_create_drawable when Plasma starts and the llvmpipe driver from Mesa 23.0-rc3 and 23.0-rc4 is used +- anv: VK_ACCESS_2_SHADER_READ_BIT doesn't seem to be handled correctly +- Iris corruptions in zoom calls +- Sampling with aux enabled with ISL_AUX_STATE_PASS_THROUGH seems broken on Tigerlake+ +- anv: incorrect task shader payload +- radv: Hi-Fi Rush incorrectly rendering face shadows with DCC on 7900 XTX +- DG2: incorrect rendering in Sascha Willems raytracing callable demo +- Some blackouts / rendering issues with RADV_PERFTEST=gpl in Battlefield 1 (DX11) +- radv: Segfault during createAccelerationStructure when the backing buffer is not bound to memory + + +Changes +------- + +Alan Coopersmith (1): + +- util/disk_cache: Handle OS'es without d_type in struct dirent + +Bas Nieuwenhuizen (1): + +- nir: Apply a maximum stack depth to avoid stack overflows. + +Charmaine Lee (3): + +- svga: fix resource_get_handle from resource created without SHARED bind flag +- svga: fix compatible formats for shareable surfaces +- svga: use upload buffer if texture has pending changes + +Chia-I Wu (3): + +- radv: fix a hang with binning on CHIP_RENOIR +- turnip: fix a major leak with GPL LTO +- turnip: fix a null descriptor set dereference + +Constantine Shablya (1): + +- anv,hasvk: flush what UNIFORM_READ flushes on SHADER_READ + +Danylo Piliaiev (3): + +- tu: Prevent using stale value of RB_UNKNOWN_88D0 on BLIT +- tu: Prevent using stale value of GRAS_SC_CNTL in sysmem clear +- turnip: Disable draw states after dyn renderpass in all cases + +Dave Airlie (2): + +- crocus: disable Y tiling for render targets properly. +- crocus: switch gen4/5 tiling flags to follow suggestions. + +Dylan Baker (7): + +- .pick_status.json: Update to bd848ac92d9d77d72a1edb5645488639df91937e +- .pick_status.json: Mark 6af3a12e700065ca4b8b3a5d12b97a75142dd185 as denominated +- .pick_status.json: Update to e050a00b9f4d057e93f61f79019b5cf8bcd04e49 +- .pick_status.json: Update to 4e09d37f3bd4b2f5837040cb1695d151672944e1 +- .pick_status.json: Update to 4459668b6e74094b93f13da377077c4f26c9b7b9 +- .pick_status.json: Update to dd3b67b9746f1d0f2766d6c39bb23e59d6548aba +- VERSION: bump for 23.0.0 + +Emma Anholt (2): + +- Revert "freedreno/a5xx: Fix clip_mask" +- hasvk: Fix SPIR-V warning about TF unsupported on gen7. + +Eric Engestrom (1): + +- panfrost: drop no-longer-needed libglsl + +Erik Faye-Lund (1): + +- zink: remove incorrect trailing comma + +Faith Ekstrand (3): + +- nir/from_ssa: Only re-locate values that are destinations +- nir/from_ssa: Move the loop bounds check in resolve_parallel_copy +- nir/deref: Preserve alignments in opt_remove_cast_cast() + +Georg Lehmann (2): + +- aco: don't allow output modifiers for v_cvt_pkrtz_f16_f32 +- aco: Don't use vcmpx with DPP. + +Hans-Kristian Arntzen (3): + +- radv: Fix invalid 64-bit shift. +- radv: Fix missing VK_ACCESS_2_SHADER_SAMPLED_READ_BIT. +- radv: Implement VK_ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT. + +Italo Nicola (1): + +- panfrost: fix tiny sample_positions BO memory leak + +Jesse Natalie (2): + +- clc: Include opencl-c-base.h with LLVM 15 (using builtins) +- microsoft/clc: Set features that are used by CL tests + +Konstantin Seurer (3): + +- radv: Fix creating accel structs with unbound buffers +- radv: Hash VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_* flags +- radv: Make accel struct meta state initialization thread safe + +Lionel Landwerlin (4): + +- intel/fs: fix mesh indirect movs +- anv/hasvk: handle a SAMPLED_READ/STORAGE_READ access flags +- intel/fs: bound subgroup invocation read to dispatch size +- intel/perf: also add the oa timestamp shift on MTL + +Marcin Ślusarz (2): + +- anv: enable task redistribution +- intel/compiler/mesh: use slice id of task urb handles in mesh shaders + +Marek Olšák (2): + +- mesa: ignore indices[i] if count[i] == 0 for MultiDrawElements +- glthread: ignore non-VBO vertex arrays with NULL data pointers + +Michel Dänzer (4): + +- glsl/standalone: Fix up _mesa_reference_shader_program_data signature +- glsl/standalone: Do not pass memory allocated with ralloc_size to free +- anv/grl: Use union for reinterpreting integer as float +- frontend/dri: Initialize callbacks in dri_swrast_kms_init_screen + +Mike Blumenkrantz (11): + +- zink: add newlines to some debug printfs +- zink: unset gfx shader read when unbinding shader images +- zink: unref image buffer descriptors on unbind +- zink: sync LTO compiles for GPL pipelines on shader free +- zink: fix descriptor pool free iterating +- zink: always use NEAREST for zs blits +- zink: block LINEAR filtered blits for zs formats +- dri3: avoid deadlocking when polling deleted windows for events +- vulkan/wsi: avoid deadlocking dri3 when polling deleted windows for events +- kopper: fix loop iterating for msaa texture creation +- driconf: add zink glthread disable for a game + +Nanley Chery (3): + +- iris: Update comment in iris_cache_flush_for_render +- iris: Flush caches for aux-mode changes more often +- iris: Drop iris_cache_flush_for_render + +Pierre-Eric Pelloux-Prayer (1): + +- amd/surface: fix base_mip_width of subsampled formats + +Samuel Pitoiset (3): + +- radv: disable DCC for mipmaps on GFX11 +- Revert "radv: acquire pstate on-demand when capturing with RGP" +- radv/amdgpu: only set a new pstate if the current one is different + +Sebastian Wick (1): + +- loader: do not check the mesa DRI_Mesa version if it was not found + +Sil Vilerino (1): + +- d3d12: Video Encode - Fix ID3D12CommandAllocator leak + +SoroushIMG (3): + +- zink: relax bresenhamLines requirement for non-strictLine drivers +- zink: allocate program shader caches from the program's mem ctx +- zink: free resource objects' views array during destruction + +Sviatoslav Peleshko (2): + +- anv: Handle VkAccelerationStructureBuildRangeInfoKHR::transformOffset +- driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider + +Tapani Pälli (2): + +- intel/blorp: disable REP16 for gfx12+ with R10G10B10_FLOAT_A2 +- iris: disable preemption for 3DPRIMITIVE during streamout + +Tatsuyuki Ishi (1): + +- radv: Fix missing rbplus_allowed check for dynamic PS epilogs. + +Timothy Arceri (2): + +- glsl: add _token_list_prepend() helper to the parser +- glsl: isolate object macro replacments + +Timur Kristóf (2): + +- ac/nir/ngg: Include culled primitives in query. +- radv: Call nir_lower_array_deref_of_vec in radv_lower_io_to_scalar_early. + +Vincent Davis Jr (1): + +- gbm/backend: fix gbm compile without dri -- cgit v1.2.3