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diff --git a/docs/relnotes/10.1.4.html b/docs/relnotes/10.1.4.html deleted file mode 100644 index 7595f27bdea..00000000000 --- a/docs/relnotes/10.1.4.html +++ /dev/null @@ -1,100 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> - <meta http-equiv="content-type" content="text/html; charset=utf-8"> - <title>Mesa Release Notes</title> - <link rel="stylesheet" type="text/css" href="../mesa.css"> -</head> -<body> - -<div class="header"> - The Mesa 3D Graphics Library -</div> - -<iframe src="../contents.html"></iframe> -<div class="content"> - -<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1> - -<p> -Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. -</p> - -<p> -Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by -glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / -glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 3.3. OpenGL -3.3 is <strong>only</strong> available if requested at context creation -because compatibility contexts are not supported. -</p> - - -<h2>MD5 checksums</h2> -<pre> -e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz -6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 -ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip -</pre> - - -<h2>New features</h2> -<p>None</p> - -<h2>Bug fixes</h2> - -<p>This list is likely incomplete.</p> - -<ul> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li> - -</ul> - -<h2>Changes</h2> - -<p>Brian Paul (1):</p> -<ul> - <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li> -</ul> - -<p>Carl Worth (3):</p> -<ul> - <li>docs: Add MD5 sums for 10.1.3</li> - <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li> - <li>VERSION: Update to 10.1.4</li> -</ul> - -<p>Emil Velikov (1):</p> -<ul> - <li>configure: error out if building GBM without dri</li> -</ul> - -<p>Eric Anholt (1):</p> -<ul> - <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li> -</ul> - -<p>Ilia Mirkin (3):</p> -<ul> - <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li> - <li>nv50: fix setting of texture ms info to be per-stage</li> - <li>nv50/ir: fix integer mul lowering for u32 x u32 -> high u32</li> -</ul> - -<p>Michel Dänzer (1):</p> -<ul> - <li>radeonsi: Fix anisotropic filtering state setup</li> -</ul> - -<p>Tom Stellard (2):</p> -<ul> - <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li> - <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li> -</ul> - -</div> -</body> -</html> |