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diff --git a/docs/debugging.html b/docs/debugging.html deleted file mode 100644 index c6f69fe162d..00000000000 --- a/docs/debugging.html +++ /dev/null @@ -1,43 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> - <meta http-equiv="content-type" content="text/html; charset=utf-8"> - <title>Debugging Tips</title> - <link rel="stylesheet" type="text/css" href="mesa.css"> -</head> -<body> - -<div class="header"> - The Mesa 3D Graphics Library -</div> - -<iframe src="contents.html"></iframe> -<div class="content"> - -<h1>Debugging Tips</h1> - -<p> - Normally Mesa (and OpenGL) records but does not notify the user of - errors. It is up to the application to call - <code>glGetError</code> to check for errors. Mesa supports an - environment variable, <code>MESA_DEBUG</code>, to help with debugging. If - <code>MESA_DEBUG</code> is defined, a message will be printed to stdout - whenever an error occurs. -</p> - -<p> - More extensive error checking is done in DEBUG builds - (<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons). -</p> -<p> - In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap - Mesa errors. -</p> -<p> - There is a display list printing/debugging facility. See the end of - <code>src/dlist.c</code> for details. -</p> - -</div> -</body> -</html> |