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-rw-r--r--src/microsoft/vulkan/dzn_device.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/microsoft/vulkan/dzn_device.c b/src/microsoft/vulkan/dzn_device.c
index 6790e1dafb9..b1b2b353480 100644
--- a/src/microsoft/vulkan/dzn_device.c
+++ b/src/microsoft/vulkan/dzn_device.c
@@ -1566,13 +1566,7 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceType devtype = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
if (pdevice->desc.is_warp)
devtype = VK_PHYSICAL_DEVICE_TYPE_CPU;
- else if (false) { // TODO: detect discreete GPUs
- /* This is a tad tricky to get right, because we need to have the
- * actual ID3D12Device before we can query the
- * D3D12_FEATURE_DATA_ARCHITECTURE structure... So for now, let's
- * just pretend everything is integrated, because... well, that's
- * what I have at hand right now ;)
- */
+ else if (!pdevice->architecture.UMA) {
devtype = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
}