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author | Kenneth Graunke <kenneth@whitecape.org> | 2013-11-26 22:22:13 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2013-12-29 23:18:24 -0800 |
commit | da031f83f741b2d0182d3b05970093e9a73fbf58 (patch) | |
tree | c29ef6dc06af4aef1e218e21ae9fc8545238e07e /include/GL/glx.h | |
parent | 597a7ccc720037f302fdd047e5b17b61655bf6ca (diff) | |
download | mesa-da031f83f741b2d0182d3b05970093e9a73fbf58.tar.gz mesa-da031f83f741b2d0182d3b05970093e9a73fbf58.tar.bz2 mesa-da031f83f741b2d0182d3b05970093e9a73fbf58.zip |
i965: Remove unused depth_mode parameter from translate_tex_format().
According to git blame, this hasn't been used in over two years:
commit d2235b0f4681f75d562131d655a6d7b7033d2d8b
Author: Eric Anholt <eric@anholt.net>
Date: Thu Nov 17 17:01:58 2011 -0800
i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'include/GL/glx.h')
0 files changed, 0 insertions, 0 deletions