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authorGlenn Kennard <glenn.kennard@gmail.com>2014-07-23 11:36:36 +0200
committerAndreas Boll <andreas.boll.dev@gmail.com>2014-07-31 11:51:04 +0200
commit2768a56f5851c7c2f611ca2a9fb12ad010b608d7 (patch)
tree62bd5735e236a6b723093575045075005ea8df09 /docs
parent2133a1aedf23c8d88a35b9ca2f30719a68705504 (diff)
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r600g: Implement gpu_shader5 integer ops
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e386b66bb23..89a4ea31613 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -105,7 +105,7 @@ GL 4.0:
- Dynamically uniform UBO array indices started (Chris)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE (i965, nvc0)
- - Packing/bitfield/conversion functions DONE (i965, nvc0)
+ - Packing/bitfield/conversion functions DONE (i965, nvc0, r600)
- Enhanced textureGather DONE (i965, nvc0, radeonsi)
- Geometry shader instancing DONE (i965, nvc0)
- Geometry shader multiple streams DONE (i965, nvc0)