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author | Glenn Kennard <glenn.kennard@gmail.com> | 2014-07-23 11:36:36 +0200 |
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committer | Andreas Boll <andreas.boll.dev@gmail.com> | 2014-07-31 11:51:04 +0200 |
commit | 2768a56f5851c7c2f611ca2a9fb12ad010b608d7 (patch) | |
tree | 62bd5735e236a6b723093575045075005ea8df09 /docs | |
parent | 2133a1aedf23c8d88a35b9ca2f30719a68705504 (diff) | |
download | mesa-2768a56f5851c7c2f611ca2a9fb12ad010b608d7.tar.gz mesa-2768a56f5851c7c2f611ca2a9fb12ad010b608d7.tar.bz2 mesa-2768a56f5851c7c2f611ca2a9fb12ad010b608d7.zip |
r600g: Implement gpu_shader5 integer ops
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index e386b66bb23..89a4ea31613 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -105,7 +105,7 @@ GL 4.0: - Dynamically uniform UBO array indices started (Chris) - Implicit signed -> unsigned conversions DONE - Fused multiply-add DONE (i965, nvc0) - - Packing/bitfield/conversion functions DONE (i965, nvc0) + - Packing/bitfield/conversion functions DONE (i965, nvc0, r600) - Enhanced textureGather DONE (i965, nvc0, radeonsi) - Geometry shader instancing DONE (i965, nvc0) - Geometry shader multiple streams DONE (i965, nvc0) |