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authorRob Clark <robdclark@chromium.org>2023-08-23 11:25:26 -0700
committerMarge Bot <emma+marge@anholt.net>2023-08-23 21:26:08 +0000
commit4275781896aa7b3d2065c4d6e82a681298575cfb (patch)
tree01a60d3f22105d16742255571e13ecbba471e5ac /docs
parentee1132bd793d26f512d0eaab7a6fb198634968c5 (diff)
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docs: Followup to !24636
Update docs to reflect that EGL_ANDROID_blob_cache is now available even if on-disk caching is disabled. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24853>
Diffstat (limited to 'docs')
-rw-r--r--docs/envvars.rst3
-rw-r--r--docs/relnotes/new_features.txt1
2 files changed, 3 insertions, 1 deletions
diff --git a/docs/envvars.rst b/docs/envvars.rst
index 204637d8a83..2aac7959152 100644
--- a/docs/envvars.rst
+++ b/docs/envvars.rst
@@ -183,7 +183,8 @@ Core Mesa environment variables
if set to ``true``, disables the on-disk shader cache. If set to
``false``, enables the on-disk shader cache when it is disabled by
- default.
+ default. Note that EGL_ANDROID_blob_cache is still enabled even
+ if on-disk shader cache is disabled.
.. envvar:: MESA_SHADER_CACHE_MAX_SIZE
diff --git a/docs/relnotes/new_features.txt b/docs/relnotes/new_features.txt
index 4d9aef09f32..62f583879a1 100644
--- a/docs/relnotes/new_features.txt
+++ b/docs/relnotes/new_features.txt
@@ -17,3 +17,4 @@ GL_ARB_sample_shading on Asahi
GL_OES_sample_variables on Asahi
GL_OES_shader_multisample_interpolation on Asahi
GL_OES_gpu_shader5 on Asahi
+EGL_ANDROID_blob_cache works when disk caching is disabled