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authorDylan Baker <dylan@pnwbakers.com>2019-09-25 09:55:33 -0700
committerDylan Baker <dylan@pnwbakers.com>2019-09-25 10:42:17 -0700
commit8302eb7a8fbb2f54c91f2f4fd00ed49047c09e4f (patch)
treebdfbbfeebdaef2e58acdf294458fa55c49bf52c0 /docs
parent0c199808bc84637acce4a0ee7fea8bcabac39b76 (diff)
downloadmesa-8302eb7a8fbb2f54c91f2f4fd00ed49047c09e4f.tar.gz
mesa-8302eb7a8fbb2f54c91f2f4fd00ed49047c09e4f.tar.bz2
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docs: Add release notes for 19.2.0
Diffstat (limited to 'docs')
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1 files changed, 367 insertions, 2 deletions
diff --git a/docs/relnotes/19.2.0.html b/docs/relnotes/19.2.0.html
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+++ b/docs/relnotes/19.2.0.html
@@ -65,13 +65,378 @@ TBD.
<h2>Bug fixes</h2>
<ul>
-<li>TBD</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103674">Bug 103674</a> - u_queue.c:173:7: error: implicit declaration of function 'timespec_get' is invalid in C99</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104395">Bug 104395</a> - [CTS] GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels tests fail on 32bit Mesa</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110765">Bug 110765</a> - ANV regression: Assertion `pass-&gt;attachment_count == framebuffer-&gt;attachment_count' failed</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110814">Bug 110814</a> - KWin compositor crashes on launch</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111069">Bug 111069</a> - Assertion fails in nir_opt_remove_phis.c during compilation of SPIR-V shader</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111213">Bug 111213</a> - VA-API nouveau SIGSEGV and asserts</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111241">Bug 111241</a> - Shadertoy shader causing hang</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111248">Bug 111248</a> - Navi10 Font rendering issue in Overwatch</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111271">Bug 111271</a> - Crash in eglMakeCurrent</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111308">Bug 111308</a> - [Regression, NIR, bisected] Black squares in Unigine Heaven via DXVK</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111401">Bug 111401</a> - Vulkan overlay layer - async compute not supported, making overlay disappear in Doom</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111405">Bug 111405</a> - Some infinite 'do{}while' loops lead mesa to an infinite compilation</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111411">Bug 111411</a> - SPIR-V shader leads to GPU hang, sometimes making machine unstable</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111414">Bug 111414</a> - [REGRESSION] [BISECTED] Segmentation fault in si_bind_blend_state after removal of the blend state NULL check</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111467">Bug 111467</a> - WOLF RPG Editor + Gallium Nine Standalone: Rendering issue when using Iris driver</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111490">Bug 111490</a> - [REGRESSION] [BISECTED] Shadow Tactics: Blades of the Shogun - problems rendering water</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111493">Bug 111493</a> - In the game The Surge (378540) - textures disappear then appear again when I change the camera angle view</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111509">Bug 111509</a> - [regression][bisected] piglit.spec.ext_image_dma_buf_import.ext_image_dma_buf_import-export fails on iris</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111522">Bug 111522</a> - [bisected] Supraland no longer start</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111529">Bug 111529</a> - EGL_PLATFORM=drm doesn't expose MESA_query_driver extension</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111552">Bug 111552</a> - Geekbench 5.0 Vulkan compute benchmark fails on Anvil</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111566">Bug 111566</a> - [REGRESSION] [BISECTED] Large CS workgroup sizes broken in combination with FP64 on Intel.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111576">Bug 111576</a> - [bisected] Performance regression in X4:Foundations in 19.2</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111676">Bug 111676</a> - Tropico 6 apitrace throws error into logs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111734">Bug 111734</a> - Geometry shader with double interpolators fails in LLVM</li>
+
</ul>
<h2>Changes</h2>
+<p>Adam Jackson (1):</p>
+<ul>
+ <li>docs: Update bug report URLs for the gitlab migration</li>
+</ul>
+
+<p>Alex Smith (1):</p>
+<ul>
+ <li>radv: Change memory type order for GPUs without dedicated VRAM</li>
+</ul>
+
+<p>Alyssa Rosenzweig (1):</p>
+<ul>
+ <li>pan/midgard: Fix writeout combining</li>
+</ul>
+
+<p>Andres Gomez (1):</p>
+<ul>
+ <li>docs: Add the maximum implemented Vulkan API version in 19.2 rel notes</li>
+</ul>
+
+<p>Andres Rodriguez (1):</p>
+<ul>
+ <li>radv: additional query fixes</li>
+</ul>
+
+<p>Arcady Goldmints-Orlov (1):</p>
+<ul>
+ <li>anv: fix descriptor limits on gen8</li>
+</ul>
+
+<p>Bas Nieuwenhuizen (6):</p>
+<ul>
+ <li>radv: Use correct vgpr_comp_cnt for VS if both prim_id and instance_id are needed.</li>
+ <li>radv: Emit VGT_GS_ONCHIP_CNTL for tess on GFX10.</li>
+ <li>radv: Disable NGG for geometry shaders.</li>
+ <li>Revert "ac/nir: Lower large indirect variables to scratch"</li>
+ <li>tu: Set up glsl types.</li>
+ <li>radv: Add workaround for hang in The Surge 2.</li>
+</ul>
+
+<p>Caio Marcelo de Oliveira Filho (2):</p>
+<ul>
+ <li>nir/lower_explicit_io: Handle 1 bit loads and stores</li>
+ <li>glsl/nir: Avoid overflow when setting max_uniform_location</li>
+</ul>
+
+<p>Connor Abbott (1):</p>
+<ul>
+ <li>radv: Call nir_propagate_invariant()</li>
+</ul>
+
+<p>Danylo Piliaiev (3):</p>
+<ul>
+ <li>nir/loop_unroll: Prepare loop for unrolling in wrapper_unroll</li>
+ <li>nir/loop_analyze: Treat do{}while(false) loops as 0 iterations</li>
+ <li>tgsi_to_nir: Translate TGSI_INTERPOLATE_COLOR as INTERP_MODE_NONE</li>
+</ul>
+
+<p>Dave Airlie (2):</p>
+<ul>
+ <li>virgl: fix format conversion for recent gallium changes.</li>
+ <li>gallivm: fix atomic compare-and-swap</li>
+</ul>
+
+<p>Dave Stevenson (1):</p>
+<ul>
+ <li>broadcom/v3d: Allow importing linear BOs with arbitrary offset/stride.</li>
+</ul>
+
+<p>Dylan Baker (9):</p>
+<ul>
+ <li>bump version to 19.2-rc2</li>
+ <li>nir: Add is_not_negative helper function</li>
+ <li>Bump version for rc3</li>
+ <li>meson: don't generate file into subdirs</li>
+ <li>add patches to be ignored</li>
+ <li>Bump version for 19.2.0-rc4</li>
+ <li>cherry-ignore: Add patches</li>
+ <li>rehardcode from origin/master to upstream/master</li>
+ <li>bin/get-pick-list: use --oneline=pretty instead of --oneline</li>
+</ul>
+
+<p>Emil Velikov (1):</p>
+<ul>
+ <li>Update version to 19.2.0-rc1</li>
+</ul>
+
+<p>Eric Engestrom (14):</p>
+<ul>
+ <li>ttn: fix 64-bit shift on 32-bit `1`</li>
+ <li>egl: fix deadlock in malloc error path</li>
+ <li>util/os_file: fix double-close()</li>
+ <li>anv: fix format string in error message</li>
+ <li>freedreno/drm-shim: fix mem leak</li>
+ <li>nir: fix memleak in error path</li>
+ <li>anv: add support for driconf</li>
+ <li>wsi: add minImageCount override</li>
+ <li>anv: add support for vk_x11_override_min_image_count</li>
+ <li>amd: move adaptive sync to performance section, as it is defined in xmlpool</li>
+ <li>radv: add support for vk_x11_override_min_image_count</li>
+ <li>drirc: override minImageCount=2 for gfxbench</li>
+ <li>gl: drop incorrect pkg-config file for glvnd</li>
+ <li>meson: re-add incorrect pkg-config files with GLVND for backward compatibility</li>
+</ul>
+
+<p>Erik Faye-Lund (2):</p>
+<ul>
+ <li>gallium/auxiliary/indices: consistently apply start only to input</li>
+ <li>util: fix SSE-version needed for double opcodes</li>
+</ul>
+
+<p>Haihao Xiang (1):</p>
+<ul>
+ <li>i965: support AYUV/XYUV for external import only</li>
+</ul>
+
+<p>Hal Gentz (2):</p>
+<ul>
+ <li>glx: Fix SEGV due to dereferencing a NULL ptr from XCB-GLX.</li>
+ <li>gallium/osmesa: Fix the inability to set no context as current.</li>
+</ul>
+
+<p>Iago Toral Quiroga (1):</p>
+<ul>
+ <li>v3d: make sure we have enough space in the CL for the primitive counts packet</li>
+</ul>
+
+<p>Ian Romanick (8):</p>
+<ul>
+ <li>nir/algrbraic: Don't optimize open-coded bitfield reverse when lowering is enabled</li>
+ <li>intel/compiler: Request bitfield_reverse lowering on pre-Gen7 hardware</li>
+ <li>nir/algebraic: Mark some value range analysis-based optimizations imprecise</li>
+ <li>nir/range-analysis: Adjust result range of exp2 to account for flush-to-zero</li>
+ <li>nir/range-analysis: Adjust result range of multiplication to account for flush-to-zero</li>
+ <li>nir/range-analysis: Fix incorrect fadd range result for (ne_zero, ne_zero)</li>
+ <li>nir/range-analysis: Handle constants in nir_op_mov just like nir_op_bcsel</li>
+ <li>nir/algebraic: Do not apply late DPH optimization in vertex processing stages</li>
+</ul>
+
+<p>Ilia Mirkin (1):</p>
+<ul>
+ <li>gallium/vl: use compute preference for all multimedia, not just blit</li>
+</ul>
+
+<p>Jason Ekstrand (9):</p>
+<ul>
+ <li>anv: Bump maxComputeWorkgroupSize</li>
+ <li>nir: Handle complex derefs in nir_split_array_vars</li>
+ <li>nir: Don't infinitely recurse in lower_ssa_defs_to_regs_block</li>
+ <li>nir: Add a block_is_unreachable helper</li>
+ <li>nir/repair_ssa: Repair dominance for unreachable blocks</li>
+ <li>nir/repair_ssa: Insert deref casts when needed</li>
+ <li>nir/dead_cf: Repair SSA if the pass makes progress</li>
+ <li>intel/fs: Handle UNDEF in split_virtual_grfs</li>
+ <li>nir/repair_ssa: Replace the unreachable check with the phi builder</li>
+</ul>
+
+<p>Jonathan Marek (1):</p>
+<ul>
+ <li>freedreno/a2xx: ir2: fix lowering of instructions after float lowering</li>
+</ul>
+
+<p>Jose Maria Casanova Crespo (1):</p>
+<ul>
+ <li>mesa: recover target_check before get_current_tex_objects</li>
+</ul>
+
+<p>Juan A. Suarez Romero (1):</p>
+<ul>
+ <li>bin/get-pick-list.sh: sha1 commits can be smaller than 8 chars</li>
+</ul>
+
+<p>Kenneth Graunke (20):</p>
+<ul>
+ <li>gallium/ddebug: Wrap resource_get_param if available</li>
+ <li>gallium/trace: Wrap resource_get_param if available</li>
+ <li>gallium/rbug: Wrap resource_get_param if available</li>
+ <li>gallium/noop: Implement resource_get_param</li>
+ <li>iris: Replace devinfo-&gt;gen with GEN_GEN</li>
+ <li>iris: Fix broken aux.possible/sampler_usages bitmask handling</li>
+ <li>iris: Update fast clear colors on Gen9 with direct immediate writes.</li>
+ <li>iris: Drop copy format hacks from copy region based transfer path.</li>
+ <li>iris: Avoid unnecessary resolves on transfer maps</li>
+ <li>iris: Fix large timeout handling in rel2abs()</li>
+ <li>isl: Drop UnormPathInColorPipe for buffer surfaces.</li>
+ <li>isl: Don't set UnormPathInColorPipe for integer surfaces.</li>
+ <li>util: Add a _mesa_i64roundevenf() helper.</li>
+ <li>mesa: Fix _mesa_float_to_unorm() on 32-bit systems.</li>
+ <li>iris: Fix partial fast clear checks to account for miplevel.</li>
+ <li>iris: Report correct number of planes for planar images</li>
+ <li>iris: Fix constant buffer sizes for non-UBOs</li>
+ <li>gallium: Fix util_format_get_depth_only</li>
+ <li>iris: Initialize ice-&gt;state.prim_mode to an invalid value</li>
+ <li>intel: Increase Gen11 compute shader scratch IDs to 64.</li>
+</ul>
+
+<p>Lepton Wu (1):</p>
+<ul>
+ <li>virgl: Fix pipe_resource leaks under multi-sample.</li>
+</ul>
+
+<p>Lionel Landwerlin (9):</p>
+<ul>
+ <li>util/timespec: use unsigned 64 bit integers for nsec values</li>
+ <li>util: fix compilation on macos</li>
+ <li>egl: fix platform selection</li>
+ <li>vulkan/overlay: bounce image back to present layout</li>
+ <li>radv: store engine name</li>
+ <li>driconfig: add a new engine name/version parameter</li>
+ <li>vulkan: add vk_x11_strict_image_count option</li>
+ <li>util/xmlconfig: fix regexp compile failure check</li>
+ <li>drirc: include unreal engine version 0 to 23</li>
+</ul>
+
+<p>Marek Olšák (23):</p>
+<ul>
+ <li>radeonsi/gfx10: fix the legacy pipeline by storing as_ngg in the shader cache</li>
+ <li>radeonsi: move some global shader cache flags to per-binary flags</li>
+ <li>radeonsi/gfx10: fix tessellation for the legacy pipeline</li>
+ <li>radeonsi/gfx10: fix the PRIMITIVES_GENERATED query if using legacy streamout</li>
+ <li>radeonsi/gfx10: create the GS copy shader if using legacy streamout</li>
+ <li>radeonsi/gfx10: add as_ngg variant for VS as ES to select Wave32/64</li>
+ <li>radeonsi/gfx10: fix InstanceID for legacy VS+GS</li>
+ <li>radeonsi/gfx10: don't initialize VGT_INSTANCE_STEP_RATE_0</li>
+ <li>radeonsi/gfx10: always use the legacy pipeline for streamout</li>
+ <li>radeonsi/gfx10: finish up Navi14, add PCI ID</li>
+ <li>radeonsi/gfx10: add AMD_DEBUG=nongg</li>
+ <li>winsys/amdgpu+radeon: process AMD_DEBUG in addition to R600_DEBUG</li>
+ <li>radeonsi: add PKT3_CONTEXT_REG_RMW</li>
+ <li>radeonsi/gfx10: remove incorrect ngg/pos_writes_edgeflag variables</li>
+ <li>radeonsi/gfx10: set PA_CL_VS_OUT_CNTL with CONTEXT_REG_RMW to fix edge flags</li>
+ <li>radeonsi: consolidate determining VGPR_COMP_CNT for API VS</li>
+ <li>radeonsi: unbind blend/DSA/rasterizer state correctly in delete functions</li>
+ <li>radeonsi: fix scratch buffer WAVESIZE setting leading to corruption</li>
+ <li>radeonsi/gfx10: don't call gfx10_destroy_query with compute-only contexts</li>
+ <li>radeonsi/gfx10: fix wave occupancy computations</li>
+ <li>radeonsi: add Navi12 PCI ID</li>
+ <li>amd: add more PCI IDs for Navi14</li>
+ <li>ac/addrlib: fix chip identification for Vega10, Arcturus, Raven2, Renoir</li>
+</ul>
+
+<p>Mauro Rossi (2):</p>
+<ul>
+ <li>android: mesa: revert "Enable asm unconditionally"</li>
+ <li>android: anv: libmesa_vulkan_common: add libmesa_util static dependency</li>
+</ul>
+
+<p>Paulo Zanoni (2):</p>
+<ul>
+ <li>intel/fs: grab fail_msg from v32 instead of v16 when v32-&gt;run_cs fails</li>
+ <li>intel/fs: fix SHADER_OPCODE_CLUSTER_BROADCAST for SIMD32</li>
+</ul>
+
+<p>Pierre-Eric Pelloux-Prayer (1):</p>
+<ul>
+ <li>glsl: replace 'x + (-x)' with constant 0</li>
+</ul>
+
+<p>Rafael Antognolli (1):</p>
+<ul>
+ <li>anv: Only re-emit non-dynamic state that has changed.</li>
+</ul>
+
+<p>Rhys Perry (1):</p>
+<ul>
+ <li>radv: always emit a position export in gs copy shaders</li>
+</ul>
+
+<p>Samuel Iglesias Gonsálvez (1):</p>
+<ul>
+ <li>intel/nir: do not apply the fsin and fcos trig workarounds for consts</li>
+</ul>
+
+<p>Samuel Pitoiset (11):</p>
+<ul>
+ <li>radv: allow to enable VK_AMD_shader_ballot only on GFX8+</li>
+ <li>radv: add a new debug option called RADV_DEBUG=noshaderballot</li>
+ <li>radv: force enable VK_AMD_shader_ballot for Wolfenstein Youngblood</li>
+ <li>ac: fix exclusive scans on GFX8-GFX9</li>
+ <li>radv/gfx10: don't initialize VGT_INSTANCE_STEP_RATE_0</li>
+ <li>radv/gfx10: do not use NGG with NAVI14</li>
+ <li>radv: fix getting the index type size for uint8_t</li>
+ <li>nir: do not assume that the result of fexp2(a) is always an integral</li>
+ <li>radv: fix allocating number of user sgprs if streamout is used</li>
+ <li>radv: fix loading 64-bit GS inputs</li>
+ <li>radv/gfx10: fix VK_KHR_pipeline_executable_properties with NGG GS</li>
+</ul>
+
+<p>Sergii Romantsov (2):</p>
+<ul>
+ <li>intel/dri: finish proper glthread</li>
+ <li>nir/large_constants: more careful data copying</li>
+</ul>
+
+<p>Tapani Pälli (5):</p>
+<ul>
+ <li>util: fix os_create_anonymous_file on android</li>
+ <li>iris/android: fix build and link with libmesa_intel_perf</li>
+ <li>egl: reset blob cache set/get functions on terminate</li>
+ <li>iris: close screen fd on iris_destroy_screen</li>
+ <li>egl: check for NULL value like eglGetSyncAttribKHR does</li>
+</ul>
+
+<p>Thong Thai (1):</p>
+<ul>
+ <li>Revert "radeonsi: don't emit PKT3_CONTEXT_CONTROL on amdgpu"</li>
+</ul>
+
+<p>Timur Kristóf (1):</p>
+<ul>
+ <li>st/nine: Properly initialize GLSL types for NIR shaders.</li>
+</ul>
+
+<p>Vinson Lee (2):</p>
<ul>
-<li>TBD</li>
+ <li>swr: Fix build with llvm-9.0 again.</li>
+ <li>travis: Fail build if any command in if statement fails.</li>
</ul>
</div>