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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2020-04-18 12:57:44 +0200 |
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committer | Marge Bot <eric+marge@anholt.net> | 2020-06-13 10:42:01 +0000 |
commit | 14f2a81b6f66e076318472a632b749e98d86f8d6 (patch) | |
tree | edac11c6207713e625d2038b962a802a761c8bd3 /docs/shading.rst | |
parent | d6be994ef8ed6e81dc069a5cc3c8604619cc9d56 (diff) | |
download | mesa-14f2a81b6f66e076318472a632b749e98d86f8d6.tar.gz mesa-14f2a81b6f66e076318472a632b749e98d86f8d6.tar.bz2 mesa-14f2a81b6f66e076318472a632b749e98d86f8d6.zip |
docs: drop open-coded toc for articles
Sphinx already provides a proper table-of-contents, so we don't need to
roll our own.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
Diffstat (limited to 'docs/shading.rst')
-rw-r--r-- | docs/shading.rst | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/docs/shading.rst b/docs/shading.rst index ef52063f58a..d41a4902609 100644 --- a/docs/shading.rst +++ b/docs/shading.rst @@ -4,17 +4,6 @@ Shading Language This page describes the features and status of Mesa's support for the `OpenGL Shading Language <https://opengl.org/documentation/glsl/>`__. -Contents - -- `Environment variables <#envvars>`__ -- `GLSL 1.40 support <#support>`__ -- `Unsupported Features <#unsup>`__ -- `Implementation Notes <#notes>`__ -- `Programming Hints <#hints>`__ -- `Stand-alone GLSL Compiler <#standalone>`__ -- `Compiler Implementation <#implementation>`__ -- `Compiler Validation <#validation>`__ - .. _envvars: Environment Variables @@ -74,8 +63,6 @@ which compiler developers can use to gather statistics about shaders Notably, this captures linked GLSL shaders - with all stages together - as well as ARB programs. -.. _support: - GLSL Version ------------ @@ -88,8 +75,6 @@ Several GLSL extensions are also supported: - GL_ARB_fragment_coord_conventions - GL_ARB_shader_bit_encoding -.. _unsup: - Unsupported Features -------------------- @@ -106,8 +91,6 @@ supported in Mesa: All other major features of the shading language should function. -.. _notes: - Implementation Notes -------------------- @@ -127,8 +110,6 @@ Implementation Notes These issues will be addressed/resolved in the future. -.. _hints: - Programming Hints ----------------- @@ -145,8 +126,6 @@ Programming Hints float x = inversesqrt(y); -.. _standalone: - Stand-alone GLSL Compiler ------------------------- @@ -180,8 +159,6 @@ Options include any header or separator - **--version** - [Mandatory] define the GLSL version to use -.. _implementation: - Compiler Implementation ----------------------- @@ -194,8 +171,6 @@ The final vertex and fragment programs may be interpreted in software (see prog_execute.c) or translated into a specific hardware architecture (see drivers/dri/i915/i915_fragprog.c for example). -.. _validation: - Compiler Validation ------------------- |