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authorAlyssa Rosenzweig <alyssa@rosenzweig.io>2021-04-21 00:44:32 +0530
committerMarge Bot <eric+marge@anholt.net>2021-04-21 14:14:12 +0000
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parent449744009c66bab8970c1d190eceae4afbf2e9f5 (diff)
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docs/macos: Explain Apple GLX versus OSMesa on macOS
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10359>
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@@ -13,5 +13,12 @@ be aware of.
- macOS is picky about its build-time environment. Type `brew sh` before
building to get the Homebrew dependencies in your path.
-At the moment, only the software rasterizers are supported on macOS. Stay tuned
-for updates here!
+Mesa's default builds with the Apple GLX uses Mesa as a front for the
+hardware-accelerated system OpenGL framework, to provide hardware acceleration
+to X11 applications on macOS running via XQuartz.
+
+Mesa's software rasterizers also work on macOS. To build, set the build options
+`-Dosmesa=true -Dglx=gallium-xlib` and select an appropriate Gallium software
+rasterizer.
+
+For native hardware, stay tuned for updates here!