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author | Brian Paul <brianp@vmware.com> | 2012-03-05 13:02:59 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2012-03-07 08:08:36 -0700 |
commit | 4f869e9cb5bdef818110d82668bd46eb6c7b5766 (patch) | |
tree | a60f126b87ad30c4062f64cde79e1ee0b4b303e0 /docs/install.html | |
parent | d0f8561574023aa8f2e0fdf553ee168253567437 (diff) | |
download | mesa-4f869e9cb5bdef818110d82668bd46eb6c7b5766.tar.gz mesa-4f869e9cb5bdef818110d82668bd46eb6c7b5766.tar.bz2 mesa-4f869e9cb5bdef818110d82668bd46eb6c7b5766.zip |
docs: add more MinGW prerequisite tips
Provided by Charles Huber on the mesa-users list.
Diffstat (limited to 'docs/install.html')
-rw-r--r-- | docs/install.html | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/docs/install.html b/docs/install.html index 07e38bf3d4a..0d5bab249e6 100644 --- a/docs/install.html +++ b/docs/install.html @@ -38,9 +38,17 @@ <li>lex / yacc - for building the GLSL compiler. On Linux systems, flex and bison are used. Versions 2.5.35 and 2.4.1, respectively, (or later) should work. +<br> +<br> +On Windows with MinGW, install flex and bison with: +<pre>mingw-get install msys-flex msys-bison</pre> </li> <li>python - Python is needed for building the Gallium components. Version 2.6.4 or later should work. +<br> +<br> +To build OpenGL ES 1.1 and 2.0 you'll also need +<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>. </li> </ul> |