diff options
author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2020-06-27 10:00:10 +0200 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2020-06-28 09:06:57 +0000 |
commit | b1c16e52514fd9e66d3ac118f1ec32a83cbc5f2a (patch) | |
tree | a641fd181f68e65d7c1a581587f6db379857189c /docs/dispatch.rst | |
parent | 5ee55b206af1a2eaf5ad23c8b8833c6fc49a96ea (diff) | |
download | mesa-b1c16e52514fd9e66d3ac118f1ec32a83cbc5f2a.tar.gz mesa-b1c16e52514fd9e66d3ac118f1ec32a83cbc5f2a.tar.bz2 mesa-b1c16e52514fd9e66d3ac118f1ec32a83cbc5f2a.zip |
docs: use ref-links for internal references
Ref-link have two benefits over generic links:
1. They produce the right result for non-HTML outputs
2. They get validated at build-time
So let's use them for internal references instead.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5671>
Diffstat (limited to 'docs/dispatch.rst')
-rw-r--r-- | docs/dispatch.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/dispatch.rst b/docs/dispatch.rst index 470b9809bd1..6b808597310 100644 --- a/docs/dispatch.rst +++ b/docs/dispatch.rst @@ -5,7 +5,7 @@ Several factors combine to make efficient dispatch of OpenGL functions fairly complicated. This document attempts to explain some of the issues and introduce the reader to Mesa's implementation. Readers already familiar with the issues around GL dispatch can safely skip ahead to the -`overview of Mesa's implementation <#overview>`__. +:ref:`overview of Mesa's implementation <overview>`. 1. Complexity of GL Dispatch ---------------------------- @@ -162,7 +162,7 @@ dispatch routines are very short, and it is trivial to create optimal assembly language versions. The amount of optimization provided by using assembly stubs varies from platform to platform and application to application. However, by using the assembly stubs, many platforms can -use an additional space optimization (see `below <#fixedsize>`__). +use an additional space optimization (see :ref:`below <fixedsize>`). The biggest hurdle to creating assembly stubs is handling the various ways that the dispatch table pointer can be accessed. There are four |