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author | Marek Olšák <marek.olsak@amd.com> | 2024-01-06 17:57:26 -0500 |
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committer | Eric Engestrom <eric@engestrom.ch> | 2024-01-09 19:37:45 +0000 |
commit | ee4740fe2987342db4d67e4f6a6879ed999ac643 (patch) | |
tree | aa198da6f9c16b78db24cdae8217afb496929607 | |
parent | 6c3a6a9c0f07585bfe02ada590f73bcf360eb9ac (diff) | |
download | mesa-ee4740fe2987342db4d67e4f6a6879ed999ac643.tar.gz mesa-ee4740fe2987342db4d67e4f6a6879ed999ac643.tar.bz2 mesa-ee4740fe2987342db4d67e4f6a6879ed999ac643.zip |
glthread: don't unroll draws using user VBOs with GLES
The unrolling uses glBegin, which is unsupported by GLES and the GL
dispatch fails.
Fixes: 50d791ca73e52c6 - glthread: add a vertex upload path that unrolls indices for glDrawElements
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26916>
(cherry picked from commit 56b4d199a05ef8f9d73ad3215b27238231a477fb)
-rw-r--r-- | .pick_status.json | 2 | ||||
-rw-r--r-- | src/mesa/main/glthread_draw.c | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/.pick_status.json b/.pick_status.json index 2393eb9c9bf..17bc59da44a 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -224,7 +224,7 @@ "description": "glthread: don't unroll draws using user VBOs with GLES", "nominated": true, "nomination_type": 1, - "resolution": 0, + "resolution": 1, "main_sha": null, "because_sha": "50d791ca73e52c678cee8a84e607ff810d834689", "notes": null diff --git a/src/mesa/main/glthread_draw.c b/src/mesa/main/glthread_draw.c index b747493aba7..e1d0611d762 100644 --- a/src/mesa/main/glthread_draw.c +++ b/src/mesa/main/glthread_draw.c @@ -813,7 +813,8 @@ should_convert_to_begin_end(struct gl_context *ctx, unsigned count, * Others prevent syncing, such as disallowing buffer objects because we * can't map them without syncing. */ - return util_is_vbo_upload_ratio_too_large(count, num_upload_vertices) && + return ctx->API == API_OPENGL_COMPAT && + util_is_vbo_upload_ratio_too_large(count, num_upload_vertices) && instance_count == 1 && /* no instancing */ vao->CurrentElementBufferName == 0 && /* only user indices */ !ctx->GLThread._PrimitiveRestart && /* no primitive restart */ |