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authorSungguk Na <sungguk.na@samsung.com>2020-08-10 15:16:05 +0900
committerXuelian Bai <xuelian.bai@samsung.com>2023-02-21 14:32:52 +0800
commitb30e693569d99261cdfe3fa094e451fc8bfdb5e7 (patch)
treef8f6331b7fb427466098ddf6d91f1fad09b9e4ba
parent4b09b69d7159478e35135921c835cfc5a6fd8ff5 (diff)
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Add malloc_trim after builtin_builder release.
Memory usage pattern of Built-in builder causes large size chunk pools by glibc pool management scheme. It is not useful ,but just unnecessary expense. so malloc_trim will help to reduce memory usage in this case. Change-Id: Ia63fb2050b468e55cd6b740b6a26585ed8e824a5 Signed-off-by: Sungguk Na <sungguk.na@samsung.com>
-rw-r--r--src/compiler/glsl/builtin_functions.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 84618dd4521..7cbf210c5ac 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -82,6 +82,7 @@
#include "glsl_parser_extras.h"
#include "program/prog_instruction.h"
#include <math.h>
+#include <malloc.h>
#include "builtin_functions.h"
#include "util/hash_table.h"
@@ -1449,6 +1450,7 @@ builtin_builder::release()
shader = NULL;
glsl_type_singleton_decref();
+ malloc_trim(0);
}
void