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authorKenneth Graunke <kenneth@whitecape.org>2019-09-07 23:43:05 -0700
committerKenneth Graunke <kenneth@whitecape.org>2019-09-09 10:55:20 -0700
commit9173459b950218cff72d7f31dea34a25955619c4 (patch)
treec16676af8a21dcf275b8d2c5c04f6d82839e7461
parentfbd5d9ebb5ab75a7bec6f7f13798e0d47839ade6 (diff)
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iris: Ignore line stipple information if it's disabled
The line stipple pattern and factor only matter if line stippling is actually enabled. Otherwise, we can safely ignore it. PBO upload may give us zero for line stipple information, while normal drawing tends to give us an actual stipple pattern such as 0xffff. This was causing us to flag IRIS_DIRTY_LINE_STIPPLE way too often, leading to useless 3DSTATE_LINE_STIPPLE commands, which are non-pipelined and thus very expensive. Improves performance in Manhattan 3.0 on Skylake GT4e by 0.149261% +/- 0.0380796% (n=210). On an Icelake 8x8 with the GPU frequency locked at 700Mhz, improves by 0.423756% +/- 0.222843% (n=3).
-rw-r--r--src/gallium/drivers/iris/iris_state.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c
index c63732c4acc..315b0133420 100644
--- a/src/gallium/drivers/iris/iris_state.c
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -1419,9 +1419,11 @@ iris_create_rasterizer_state(struct pipe_context *ctx,
const unsigned line_stipple_factor = state->line_stipple_factor + 1;
iris_pack_command(GENX(3DSTATE_LINE_STIPPLE), cso->line_stipple, line) {
- line.LineStipplePattern = state->line_stipple_pattern;
- line.LineStippleInverseRepeatCount = 1.0f / line_stipple_factor;
- line.LineStippleRepeatCount = line_stipple_factor;
+ if (state->line_stipple_enable) {
+ line.LineStipplePattern = state->line_stipple_pattern;
+ line.LineStippleInverseRepeatCount = 1.0f / line_stipple_factor;
+ line.LineStippleRepeatCount = line_stipple_factor;
+ }
}
return cso;