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authorAndres Gomez <agomez@igalia.com>2019-01-07 15:50:35 +0200
committerAndres Gomez <agomez@igalia.com>2019-01-07 19:07:33 +0200
commit0cc01f45e7294122a2ae171b09ac3375b2a75d83 (patch)
treeeb3446636056b4b887da6de46908f431f1be1920
parent027835b1dad20459b4d6ddc7a4daf1b16ccd9616 (diff)
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glsl: correct typo in GLSL compilation error message
v2: Add the "fix" tag (Erik). Fixes: 037f68d81e1 ("glsl: apply align layout qualifier rules to block offsets") Cc: Timothy Arceri <tarceri@itsqueeze.com> Signed-off-by: Andres Gomez <agomez@igalia.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 9199230a7af..8fdc1890ab0 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -7417,7 +7417,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
if (member_align == 0 ||
member_align & (member_align - 1)) {
_mesa_glsl_error(&loc, state, "align layout qualifier "
- "in not a power of 2");
+ "is not a power of 2");
} else {
fields[i].offset = glsl_align(offset, member_align);
next_offset = glsl_align(fields[i].offset + size, align);