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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-09-17 03:33:10 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-09-17 03:33:10 +0000 |
commit | b04633d7270aa326519cd1ce14581df681d708db (patch) | |
tree | b70aaa9d61352317cac4d072cdfe8f17dfffaf6d | |
parent | 458c900d3b6fcf9a939884f843e1cadd5be1ed22 (diff) | |
download | mesa-b04633d7270aa326519cd1ce14581df681d708db.tar.gz mesa-b04633d7270aa326519cd1ce14581df681d708db.tar.bz2 mesa-b04633d7270aa326519cd1ce14581df681d708db.zip |
move some functions, add some comments
-rw-r--r-- | src/mesa/main/dd.h | 72 |
1 files changed, 40 insertions, 32 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 09a53e557cc..c6760d4ed90 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -51,6 +51,13 @@ struct gl_pixelstore_attrib; /** * Device driver function table. + * Core Mesa uses these function pointers to call into device drivers. + * Most of these functions directly correspond to OpenGL state commands. + * Core Mesa will call these functions after error checking has been done + * so that the drivers don't have to worry about error testing. + * + * Vertex transformation/clipping/lighting is patched into the T&L module. + * Rasterization functions are patched into the swrast module. */ struct dd_function_table { /** @@ -713,6 +720,39 @@ struct dd_function_table { /** + * \name Vertex buffer object functions + */ +#if FEATURE_ARB_vertex_buffer_object + /*@{*/ + void (*BindBuffer)( GLcontext *ctx, GLenum target, + struct gl_buffer_object *obj ); + + struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer, + GLenum target ); + + void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj ); + + void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, + const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj ); + + void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset, + GLsizeiptrARB size, const GLvoid *data, + struct gl_buffer_object *obj ); + + void (*GetBufferSubData)( GLcontext *ctx, GLenum target, + GLintptrARB offset, GLsizeiptrARB size, + GLvoid *data, struct gl_buffer_object *obj ); + + void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, + struct gl_buffer_object *obj ); + + GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, + struct gl_buffer_object *obj ); + /*@}*/ +#endif + + /** * \name Support for multiple T&L engines */ /*@{*/ @@ -830,38 +870,6 @@ struct dd_function_table { void (*UnlockArraysEXT)( GLcontext *ctx ); /*@}*/ - - /** - * \name Vertex buffer object functions - */ - /*@{*/ - - void (*BindBuffer)( GLcontext *ctx, GLenum target, - struct gl_buffer_object *obj ); - - struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, int buffer, - GLenum target ); - - void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj ); - - void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj ); - - void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj ); - - void (*GetBufferSubData)( GLcontext *ctx, GLenum target, - GLintptrARB offset, GLsizeiptrARB size, - GLvoid *data, struct gl_buffer_object *obj ); - - void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, - struct gl_buffer_object *obj ); - - GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, - struct gl_buffer_object *obj ); - /*@}*/ }; |