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Instead just statically allocate the mods array (of size MAX_MOD_SIZE =
32). The limit is not going anywhere, and static allocations are nicer
(nicer code, no OOM, etc.). It's also small and dense enough.
Signed-off-by: Ran Benita <ran234@gmail.com>
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To iterate over an xkb_mod_set. Slightly nicer interface and makes
transitioning from darray easier.
Signed-off-by: Ran Benita <ran234@gmail.com>
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The modifier printing functions only need the modifier information, they
don't care about keys or leds, etc.
Signed-off-by: Ran Benita <ran234@gmail.com>
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The only thing that the compilation phase needs the keymap for currently
is for access to the modifier information (it also modifies it in
place!). We want to only pass along the neccessary information, to make
it more tractable and testable, so instead of passing the entire keymap
we add a new 'mod_set' object and pass a (const) reference to that.
The new object is just the old array of 'struct xkb_mod'.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Ran Benita <ran234@gmail.com>
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It doesn't matter (I think), since the implicit conversion doesn't have
any effect (e.g. sign-extension). But it's better to be aware of the
type.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Some keymaps actually have this, like the quartz.xkb which is tested. We
need to support these.
https://bugs.freedesktop.org/show_bug.cgi?id=67654
Reported-By: Gatis Paeglis <gatis.paeglis@digia.com>
Signed-off-by: Ran Benita <ran234@gmail.com>
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The file src/xkbcomp/action.c already doesn't handle this action type
and fails if it encounters it. So lets not pretend to do something with
it, and ignore it rather than failing.
If we/someone wants this we can consider implementing it.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Ran Benita <ran234@gmail.com>
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The snprintf trick that LedStateText and ControlMaskText do cannot work,
because you can't use the buffer as an argument to write to itself!
(posix at least has 'restrict' there). So those two actually never
worked for more than one value (i.e. with a +).
Fix that, and do the same cleanup to ModMaskText. Now we have 3
functions which look exactly the same, oh well.
Also increase the context text buffer size, you never know.
Signed-off-by: Ran Benita <ran234@gmail.com>
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The code currently uses the two names interchangeably.
Settle on 'led', because it is shorter, more recognizable, and what we
use in our API (though of course the parser still uses 'indicator').
In camel case we make it 'Led'.
We change 'xkb_indicator_map' to just 'xkb_led' and the variables of
this type are 'led'. This mimics 'xkb_key' and 'key'.
IndicatorNameInfo and LEDInfo are changed to 'LedNameInfo' and
'LedInfo', and the variables are 'ledi' (like 'keyi' etc.). This is
instead of 'ii' and 'im'.
This might make a few places a bit confusing, but less than before I
think. It's also shorter.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Some obscure bug having to do with Private actions; see the comments.
This was prompted by:
https://bugs.freedesktop.org/show_bug.cgi?id=56491
Signed-off-by: Ran Benita <ran234@gmail.com>
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Note first:
This commits breaks the ABI somewhat. If an application is run against
this commit without recompiling against the updated header, these break:
- xkb_state_layout_*_is_active always retuns false.
- xkb_state_serialize_mods always returns 0.
So it might break layout switching in some applications. However,
xkbcommon-compat.h provides the necessary fixes, so recompiling should
work (though updating the application is even better).
Split the enum to its individual components, which enables us to refer
to them individually. We will use that later for reporting which
components of the state have changed after update.
Signed-off-by: Ran Benita <ran234@gmail.com>
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And make them use context_get_buffer() instead of using a static char
array.
This was the last non-thread-safe piece we had, as far as I can tell.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Ran Benita <ran234@gmail.com>
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Instead storing the buffer in a non-thread-safe static array, we move it
to the context.
Signed-off-by: Ran Benita <ran234@gmail.com>
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First we split the LEVEL_ONE_ONLY bit off of the 'match' field, which
allows us to turn enum xkb_match_operation to a simple enum and remove
the need for MATCH_OP_MASK.
Next we rename 'act' to 'action', because we've settled on that
everywhere else.
Finally, SIMatchText is changed to not handle illegal values - it
shouldn't get any. This removes one usage of the GetBuffer hack.
Signed-off-by: Ran Benita <ran234@gmail.com>
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To make it easier to see where it's used. The name is just to match
MOD_REAL.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Most of the mod type annotations can now be changed to MOD_BOTH, because
if you pass a mask which can only contain real mods in the first place to
e.g. ModMaskText, then MOD_REAL and MOD_BOTH will give the same result.
In the cases where MOD_BOTH is only ever the argument, we just remove
it. What's left is where it really "matters".
Signed-off-by: Ran Benita <ran234@gmail.com>
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This essentially "tags" each invocation of the functions with the
modifier type of the argument, which allows for easy grepping for them
(with the aim being, to remove anything but MOD_BOTH).
Signed-off-by: Ran Benita <ran234@gmail.com>
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Add static common functions which take enum mod_type, and change the
existing ones to use them.
Signed-off-by: Ran Benita <ran234@gmail.com>
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We change the keymap->vmods array into keymap->mods, and change it's
member type from struct xkb_vmod to struct xkb_mod. This table now
includes the real modifiers in the first 8 places. To distinguish
between them, we add an enum mod_type to struct xkb_mod.
Besides being a more reasonable approach, this enables us to share
some code later, remove XKB_NUM_CORE_MODS (though the 0xff mask still
appears in a few places), and prepares us to flat out remove the
distinction in the future. This commit just does the conversion.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Modifier masks can be confusing in some places. For example,
key->vmodmap only contains virtual modifiers, where the first is in
position 0, the second in 1 etc., while normally in a xkb_mod_mask_t the
virtual modifiers start from the 8th (XKB_NUM_CORE_MODS) position. This
happens in some other places as well.
Change all of the masks to be in the usual real+virtual format, and when
we need to access e.g. keymap->vmods we just adjust by
XKB_NUM_CORE_MODS. (This also goes for indexes, e.g.
interpret->virtual_modifier).
This makes this stuff easier to reason about.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Turn the virtual modifiers arrays in the keymap to a single darray,
which doesn't use this limit. The number of virtual modifiers is still
limited by the size of xkb_mod_mask_t, so we make sure not to go over
that.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Currently you can't give a key in xkb_keycodes a name of more than
XKB_KEY_NAME_LENGTH (= 4) chars. This is a pretty annoying and arbitrary
limitation; it leads to names such as <RTSH>, <COMP>, <PRSC>, <KPAD>
etc. which may be hard to decipher, and makes it impossible to give
more standard names (e.g. from linux/input.h) to keycodes.
The purpose of this, as far as I can tell, was to save memory and to
allow encoding a key name directly to a 32 bit value (unsigned long it
was).
We remove this limitation by just storing the names as atoms; this lifts
the limit, allows for easy comparison like the unsigned long thing, and
doesn't use more memory than previous solution. It also relieves us from
doing all of the annoying conversions to/from long.
This has a large diffstat only because KeyNameText, which is used a lot,
now needs to take the context in order to resolve the atom.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Seeing as we don't like "map" anymore.
Signed-off-by: Ran Benita <ran234@gmail.com>
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- Add context.h and move context-related functions from xkb-priv.h to
it.
- Move xkb_context definition back to context.c.
- Add keysym.h and move keysym upper/lower/keypad from xkb-priv.h to it.
- Rename xkb-priv.h to map.h since it only contains keymap-related
definitions and declarations now.
- Remove unnecessary includes and some and some other small cleanups.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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We didn't do anything with ISO_Lock, ActionMessage, RedirectKey, and the
device-specifying variants of the pointer actions, so remove those.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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Define it ourselves as XKB_KEY_NAME_LENGTH and use that, instead of the
one from XKB.h.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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We move the LookupEntry struct from expr.h to text.h, along with most of
the lookup tables. This makes them available everywhere.
Looking up a value in the LookupEntry format is slower than direct index
mapping, but it allows multiple names per value (with the canonical one
being first) and "all"- and "none"-type masks. These functions are not
used anywhere efficiency matters.
Signed-off-by: Ran Benita <ran234@gmail.com>
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These were kept as atoms, but since the keymap was exposed in the API,
we converted them to strings; no the keymap is no longer exposed, so we
can go back to atoms. They make the keymap smaller (at least on 64-bit
machines) and the comparisons faster.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Ran Benita <ran234@gmail.com>
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This is a more suitable place for this enum, since it's internal to
xkbcomp.
Signed-off-by: Ran Benita <ran234@gmail.com>
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We make the xkb_file_type enum sequential instead of masks, and then
we don't have to repeat the file types several times in the function.
Makes the code cleaner.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Currently xkb_mods has the following members:
- uint8_t real_mods - 8 X11 core mods
- xkb_mod_mask_t vmods - 16 virtual mods, zero-based index
- xkb_mod_mask_t mask - the computed effective *real* modifier mask,
basically a cache for the first two which is:
real_mods | real mods computed from vmods
Our API acts on masks which combine the real_mods and vmods into a
single value, which is:
8 first bits real mods | 16 next bits virtual mods
(XkbNumModifiers = 8, XkbNumVirtualMods = 16). This is also the format
which ResolveVModMask uses (which is where all the modifier masks really
"come from", e.g. "Shift+Lock+Level5" -> xkb_mod_mask_t).
What the code does now after getting the mask from ResolveVModMask, is
to break it into real part and virtual part and store them seperately,
and then join them back together when the effective mask is calculated.
This is all pretty useless work. We change xkb_mods to the following:
- xkb_mod_mask_t mods - usually what ResolveVModMask returns
- xkb_mod_mask_t mask - the computed mask cache
And try to consistently use the word "mods" for the original,
non-effective mods and mask for the effective mods (which can only
contain real mods for now, because things break otherwise).
The separation is also made clearer. The effective masks are computed by
UpdateModifiersFromCompat after all the sections have been compiled;
before this the mask field is never touched; after this (i.e. map.c and
state.c) the original mods field is never touched. This single execption
to this rule is keymap-dump.c: it needs to print out only the original
modifiers, not computed ones. This is also the reason why we actually
keep two fields instead keeping one and modifying it in place.
The next logical step is probably to turn the real mods into vmods
themselves, and get rid of the distinction entirely (in a compatible
way).
Signed-off-by: Ran Benita <ran234@gmail.com>
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Very little left to do for this.
Signed-off-by: Ran Benita <ran234@gmail.com>
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We treat the key names as fixed length, non NUL terminated strings of
length XkbKeyNameLength, and use the appropriate *Text functions to
print them. We also use strncpy everywhere instead of memcpy to copy
the names, because it does some NUL padding and we might as well.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Ran Benita <ran234@gmail.com>
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These were repeated 5 times.
Note that this changes the ABI slightly: XKB_MOD_NAME_CAPS is changed
from "Caps Lock" to "Lock", which is the ordinary legacy mod name for
it. Since its hidden behind a #define, it's best to stay compatible with
the old names (as I think was intended, given that "Mod1", etc. are the
same).
Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Ran Benita <ran234@gmail.com>
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Not really needed and inconsistent.
Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Ran Benita <ran234@gmail.com>
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Signed-off-by: Ran Benita <ran234@gmail.com>
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.uncrustify.cfg committed for future reference also, but had to manually
fix up a few things: it really likes justifying struct initialisers.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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The longest keysym is 27 chars long.
Signed-off-by: Ran Benita <ran234@gmail.com>
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