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authorMeir Yanovich <meiry@github.invalid.com>2016-04-05 19:51:43 +0800
committerAndy Green <andy@warmcat.com>2016-04-05 19:51:43 +0800
commit900204e3afc74b882f70353ae38cb6e50841c2a4 (patch)
tree972460969d3256b2bf3b4d5a9b70f838b766a72a
parentec81fd460bc97022c7941f9b8eab090b4956b837 (diff)
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win32 libuv build notes
-rw-r--r--README.build.md9
1 files changed, 9 insertions, 0 deletions
diff --git a/README.build.md b/README.build.md
index 95a28e0f..b188a59f 100644
--- a/README.build.md
+++ b/README.build.md
@@ -137,6 +137,15 @@ Building on Windows (Visual Studio)
4. Now you should have a generated Visual Studio Solution in your
`<path to src>/build` directory, which can be used to build.
+5. Some additional deps may be needed
+
+ - iphlpapi.lib
+ - psapi.lib
+ - userenv.lib
+
+6. If you're using libuv, you must make sure to compile libuv with the same multithread-dll / Mtd attributes as libwebsockets itself
+
+
Building on Windows (MinGW)
---------------------------
1. Install MinGW: http://sourceforge.net/projects/mingw/files