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author | Meir Yanovich <meiry@github.invalid.com> | 2016-04-05 19:51:43 +0800 |
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committer | Andy Green <andy@warmcat.com> | 2016-04-05 19:51:43 +0800 |
commit | 900204e3afc74b882f70353ae38cb6e50841c2a4 (patch) | |
tree | 972460969d3256b2bf3b4d5a9b70f838b766a72a | |
parent | ec81fd460bc97022c7941f9b8eab090b4956b837 (diff) | |
download | libwebsockets-900204e3afc74b882f70353ae38cb6e50841c2a4.tar.gz libwebsockets-900204e3afc74b882f70353ae38cb6e50841c2a4.tar.bz2 libwebsockets-900204e3afc74b882f70353ae38cb6e50841c2a4.zip |
win32 libuv build notes
-rw-r--r-- | README.build.md | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/README.build.md b/README.build.md index 95a28e0f..b188a59f 100644 --- a/README.build.md +++ b/README.build.md @@ -137,6 +137,15 @@ Building on Windows (Visual Studio) 4. Now you should have a generated Visual Studio Solution in your `<path to src>/build` directory, which can be used to build. +5. Some additional deps may be needed + + - iphlpapi.lib + - psapi.lib + - userenv.lib + +6. If you're using libuv, you must make sure to compile libuv with the same multithread-dll / Mtd attributes as libwebsockets itself + + Building on Windows (MinGW) --------------------------- 1. Install MinGW: http://sourceforge.net/projects/mingw/files |