// Copyright 2013 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Multi-threaded worker // // Original source: // http://git.chromium.org/webm/libwebp.git // 100644 blob 7bd451b124ae3b81596abfbcc823e3cb129d3a38 src/utils/thread.h #ifndef VPX_THREAD_H_ #define VPX_THREAD_H_ #include "./vpx_config.h" #ifdef __cplusplus extern "C" { #endif // Set maximum decode threads to be 8 due to the limit of frame buffers // and not enough semaphores in the emulation layer on windows. #define MAX_DECODE_THREADS 8 #if CONFIG_MULTITHREAD #if defined(_WIN32) && !HAVE_PTHREAD_H #include // NOLINT #include // NOLINT #include // NOLINT typedef HANDLE pthread_t; typedef CRITICAL_SECTION pthread_mutex_t; typedef struct { HANDLE waiting_sem_; HANDLE received_sem_; HANDLE signal_event_; } pthread_cond_t; //------------------------------------------------------------------------------ // simplistic pthread emulation layer // _beginthreadex requires __stdcall #define THREADFN unsigned int __stdcall #define THREAD_RETURN(val) (unsigned int)((DWORD_PTR)val) static INLINE int pthread_create(pthread_t* const thread, const void* attr, unsigned int (__stdcall *start)(void*), void* arg) { (void)attr; *thread = (pthread_t)_beginthreadex(NULL, /* void *security */ 0, /* unsigned stack_size */ start, arg, 0, /* unsigned initflag */ NULL); /* unsigned *thrdaddr */ if (*thread == NULL) return 1; SetThreadPriority(*thread, THREAD_PRIORITY_ABOVE_NORMAL); return 0; } static INLINE int pthread_join(pthread_t thread, void** value_ptr) { (void)value_ptr; return (WaitForSingleObject(thread, INFINITE) != WAIT_OBJECT_0 || CloseHandle(thread) == 0); } // Mutex static INLINE int pthread_mutex_init(pthread_mutex_t *const mutex, void* mutexattr) { (void)mutexattr; InitializeCriticalSection(mutex); return 0; } static INLINE int pthread_mutex_trylock(pthread_mutex_t *const mutex) { return TryEnterCriticalSection(mutex) ? 0 : EBUSY; } static INLINE int pthread_mutex_lock(pthread_mutex_t *const mutex) { EnterCriticalSection(mutex); return 0; } static INLINE int pthread_mutex_unlock(pthread_mutex_t *const mutex) { LeaveCriticalSection(mutex); return 0; } static INLINE int pthread_mutex_destroy(pthread_mutex_t *const mutex) { DeleteCriticalSection(mutex); return 0; } // Condition static INLINE int pthread_cond_destroy(pthread_cond_t *const condition) { int ok = 1; ok &= (CloseHandle(condition->waiting_sem_) != 0); ok &= (CloseHandle(condition->received_sem_) != 0); ok &= (CloseHandle(condition->signal_event_) != 0); return !ok; } static INLINE int pthread_cond_init(pthread_cond_t *const condition, void* cond_attr) { (void)cond_attr; condition->waiting_sem_ = CreateSemaphore(NULL, 0, MAX_DECODE_THREADS, NULL); condition->received_sem_ = CreateSemaphore(NULL, 0, MAX_DECODE_THREADS, NULL); condition->signal_event_ = CreateEvent(NULL, FALSE, FALSE, NULL); if (condition->waiting_sem_ == NULL || condition->received_sem_ == NULL || condition->signal_event_ == NULL) { pthread_cond_destroy(condition); return 1; } return 0; } static INLINE int pthread_cond_signal(pthread_cond_t *const condition) { int ok = 1; if (WaitForSingleObject(condition->waiting_sem_, 0) == WAIT_OBJECT_0) { // a thread is waiting in pthread_cond_wait: allow it to be notified ok = SetEvent(condition->signal_event_); // wait until the event is consumed so the signaler cannot consume // the event via its own pthread_cond_wait. ok &= (WaitForSingleObject(condition->received_sem_, INFINITE) != WAIT_OBJECT_0); } return !ok; } static INLINE int pthread_cond_wait(pthread_cond_t *const condition, pthread_mutex_t *const mutex) { int ok; // note that there is a consumer available so the signal isn't dropped in // pthread_cond_signal if (!ReleaseSemaphore(condition->waiting_sem_, 1, NULL)) return 1; // now unlock the mutex so pthread_cond_signal may be issued pthread_mutex_unlock(mutex); ok = (WaitForSingleObject(condition->signal_event_, INFINITE) == WAIT_OBJECT_0); ok &= ReleaseSemaphore(condition->received_sem_, 1, NULL); pthread_mutex_lock(mutex); return !ok; } #else // _WIN32 #include // NOLINT # define THREADFN void* # define THREAD_RETURN(val) val #endif #endif // CONFIG_MULTITHREAD // State of the worker thread object typedef enum { NOT_OK = 0, // object is unusable OK, // ready to work WORK // busy finishing the current task } VPxWorkerStatus; // Function to be called by the worker thread. Takes two opaque pointers as // arguments (data1 and data2), and should return false in case of error. typedef int (*VPxWorkerHook)(void*, void*); // Platform-dependent implementation details for the worker. typedef struct VPxWorkerImpl VPxWorkerImpl; // Synchronization object used to launch job in the worker thread typedef struct { VPxWorkerImpl *impl_; VPxWorkerStatus status_; VPxWorkerHook hook; // hook to call void *data1; // first argument passed to 'hook' void *data2; // second argument passed to 'hook' int had_error; // return value of the last call to 'hook' } VPxWorker; // The interface for all thread-worker related functions. All these functions // must be implemented. typedef struct { // Must be called first, before any other method. void (*init)(VPxWorker *const worker); // Must be called to initialize the object and spawn the thread. Re-entrant. // Will potentially launch the thread. Returns false in case of error. int (*reset)(VPxWorker *const worker); // Makes sure the previous work is finished. Returns true if worker->had_error // was not set and no error condition was triggered by the working thread. int (*sync)(VPxWorker *const worker); // Triggers the thread to call hook() with data1 and data2 arguments. These // hook/data1/data2 values can be changed at any time before calling this // function, but not be changed afterward until the next call to Sync(). void (*launch)(VPxWorker *const worker); // This function is similar to launch() except that it calls the // hook directly instead of using a thread. Convenient to bypass the thread // mechanism while still using the VPxWorker structs. sync() must // still be called afterward (for error reporting). void (*execute)(VPxWorker *const worker); // Kill the thread and terminate the object. To use the object again, one // must call reset() again. void (*end)(VPxWorker *const worker); } VPxWorkerInterface; // Install a new set of threading functions, overriding the defaults. This // should be done before any workers are started, i.e., before any encoding or // decoding takes place. The contents of the interface struct are copied, it // is safe to free the corresponding memory after this call. This function is // not thread-safe. Return false in case of invalid pointer or methods. int vpx_set_worker_interface(const VPxWorkerInterface *const winterface); // Retrieve the currently set thread worker interface. const VPxWorkerInterface *vpx_get_worker_interface(void); //------------------------------------------------------------------------------ #ifdef __cplusplus } // extern "C" #endif #endif // VPX_THREAD_H_