Age | Commit message (Collapse) | Author | Files | Lines |
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GENx doesn't support FMO/ASO, so remove the support
of Baseline profile for conformance testing. In addition, add the support
for Constrained Baseline profile.
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Sometimes codec layer incorrectly fills slice parameters due to
the corrupted video
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71276
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Conflicts:
NEWS
configure.ac
src/Makefile.am
src/gen6_mfc.c
src/gen6_mfd.c
src/gen6_vme.c
src/gen6_vme.h
src/gen75_mfc.c
src/gen75_mfd.c
src/gen75_vme.c
src/gen75_vpp_vebox.c
src/gen75_vpp_vebox.h
src/gen7_mfd.c
src/i965_avc_bsd.c
src/i965_decoder.h
src/i965_decoder_utils.c
src/i965_defines.h
src/i965_drv_video.c
src/i965_drv_video.h
src/i965_encoder.c
src/i965_encoder.h
src/i965_output_dri.c
src/i965_post_processing.c
src/i965_post_processing.h
src/i965_render.c
src/i965_structs.h
src/intel_driver.c
src/object_heap.c
src/shaders/post_processing/Common/AYUV_Load_16x8.asm
src/shaders/post_processing/Common/AYUV_Load_16x8.inc
src/shaders/post_processing/Common/Init_All_Regs.asm
src/shaders/post_processing/Makefile.am
src/shaders/post_processing/gen5_6/Common/AYUV_Load_16x8.asm
src/shaders/post_processing/gen5_6/Common/AYUV_Load_16x8.inc
src/shaders/post_processing/gen5_6/Common/Init_All_Regs.asm
src/shaders/post_processing/gen5_6/Common/NV12_Load_8x4.asm
src/shaders/post_processing/gen5_6/Common/RGBX_Load_16x8.asm
src/shaders/post_processing/gen5_6/Common/RGBX_Load_16x8.inc
src/shaders/post_processing/gen5_6/Makefile.am
src/shaders/post_processing/gen5_6/nv12_avs_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_avs_nv12.g6b
src/shaders/post_processing/gen5_6/nv12_dn_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_dn_nv12.g6b
src/shaders/post_processing/gen5_6/nv12_dndi_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_dndi_nv12.g6b
src/shaders/post_processing/gen5_6/nv12_load_save_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_load_save_nv12.g6b
src/shaders/post_processing/gen5_6/nv12_load_save_pa.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_load_save_pa.g6b
src/shaders/post_processing/gen5_6/nv12_load_save_pl3.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_load_save_pl3.g6b
src/shaders/post_processing/gen5_6/pa_load_save_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/pa_load_save_nv12.g6b
src/shaders/post_processing/gen5_6/pa_load_save_pl3.g4b.gen5
src/shaders/post_processing/gen5_6/pa_load_save_pl3.g6b
src/shaders/post_processing/gen5_6/pl3_load_save_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/pl3_load_save_nv12.g6b
src/shaders/post_processing/gen5_6/pl3_load_save_pa.g4b.gen5
src/shaders/post_processing/gen5_6/pl3_load_save_pa.g6b
src/shaders/post_processing/gen5_6/pl3_load_save_pl3.g4b.gen5
src/shaders/post_processing/gen5_6/pl3_load_save_pl3.g6b
src/shaders/post_processing/gen7/EOT.g4a
src/shaders/post_processing/gen7/Makefile.am
src/shaders/post_processing/gen7/PA_AVS_Buf_0.g4a
src/shaders/post_processing/gen7/PA_AVS_Buf_1.g4a
src/shaders/post_processing/gen7/PA_AVS_Buf_2.g4a
src/shaders/post_processing/gen7/PA_AVS_Buf_3.g4a
src/shaders/post_processing/gen7/PL2_AVS_Buf_0.g4a
src/shaders/post_processing/gen7/PL2_AVS_Buf_1.g4a
src/shaders/post_processing/gen7/PL2_AVS_Buf_2.g4a
src/shaders/post_processing/gen7/PL2_AVS_Buf_3.g4a
src/shaders/post_processing/gen7/PL3_AVS_Buf_0.g4a
src/shaders/post_processing/gen7/PL3_AVS_Buf_1.g4a
src/shaders/post_processing/gen7/PL3_AVS_Buf_2.g4a
src/shaders/post_processing/gen7/PL3_AVS_Buf_3.g4a
src/shaders/post_processing/gen7/Save_AVS_NV12.g4a
src/shaders/post_processing/gen7/Save_AVS_PA.g4a
src/shaders/post_processing/gen7/Save_AVS_PL3.g4a
src/shaders/post_processing/gen7/Save_AVS_RGB.g4a
src/shaders/post_processing/gen7/Set_AVS_Buf_0123_BGRA.g4a
src/shaders/post_processing/gen7/Set_AVS_Buf_0123_PL2.g4a
src/shaders/post_processing/gen7/Set_AVS_Buf_0123_PL3.g4a
src/shaders/post_processing/gen7/Set_AVS_Buf_0123_VUYA.g4a
src/shaders/post_processing/gen7/Set_AVS_Buf_0123_VYUA.g4a
src/shaders/post_processing/gen7/Set_Layer_0.g4a
src/shaders/post_processing/gen7/VP_Setup.g4a
src/shaders/vme/Makefile.am
src/shaders/vme/inter_frame_haswell.asm
src/shaders/vme/inter_frame_haswell.g75b
src/shaders/vme/intra_frame_haswell.asm
src/shaders/vme/intra_frame_haswell.g75b
src/shaders/vme/vme75.inc
src/shaders/vme/vme7_mpeg2.inc
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Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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In addition, uses the corresponding surface object directly.
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Bugzilla:://bugs.freedesktop.org/show_bug.cgi?id=58875
Signed-off-by: Tobias Jakobi <liquid.acid@gmx.net>
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Fix and simplify the scan for emulation_prevention_bytes, thus avoiding
a read beyond the end of the slice data buffer. Besides, if slice_header()
bytes are needed, use dri_bo_get_subdata() instead.
HW specific changes:
- SNB: make the HW skip the emulation prevention bytes itself.
- IVB: fix MFD_AVC_BSD_OBJECT to report the actual slice data buffer size.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
(cherry picked from commit 9b7863bf49dcf8bf1de9b45ce4e986dfd1cca418)
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Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Fill in remaining reference surfaces as recommanded in HW specs.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Fill in remaining reference surfaces as recommanded in HW specs.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Fix construction of reference frames list for interlaced streams.
In this case, the array is indexed by frame store ID >> 1 where
bit 0 of frame store ID represents top (0) or bottom (1) field.
Besides, current render target can also be used as a reference
while decoding the second field.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
(cherry picked from commit 14f70559b516030d141cce09db54cf49d11df9b2)
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Correctly emit slice_vertical_position, as per the definition from
the bitstream, to the HW decoder (MFD_MPEG2_BSD_OBJECT).
Add workaround for players that have not fixed their usage of
slice_vertical_position. That field shall represent the slice vertical
position as it comes from the bitstream.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
(cherry picked from commit 298dc939835e3080c9330b4e52e8dfac25bf3060)
Conflicts:
NEWS
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Fix construction of reference frames list for interlaced streams.
In this case, the array is indexed by frame store ID >> 1 where
bit 0 of frame store ID represents top (0) or bottom (1) field.
Besides, current render target can also be used as a reference
while decoding the second field.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Correctly emit slice_vertical_position, as per the definition from
the bitstream, to the HW decoder (MFD_MPEG2_BSD_OBJECT).
Add workaround for players that have not fixed their usage of
slice_vertical_position. That field shall represent the slice vertical
position as it comes from the bitstream.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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... aka fix wrong patch applied. For the records, considering header
size without EPB is N, then the max header size with EPB is N * 3/2.
However, it's not possible to reach this value since that would mean
that slice_header() only contained zeroes.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Handle two indices in parallel, one relative to the bitstream with
EPB, and the other without EPB.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Fix and simplify the scan for emulation_prevention_bytes, thus avoiding
a read beyond the end of the slice data buffer. Besides, if slice_header()
bytes are needed, use dri_bo_get_subdata() instead.
HW specific changes:
- SNB: make the HW skip the emulation prevention bytes itself.
- IVB: fix MFD_AVC_BSD_OBJECT to report the actual slice data buffer size.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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If codec layer does not provide a VAIQMatrixBufferH264, this means
flat scaling lists shall be used. The MFX_QM_STATE command still has
to be submitted since IVB+ does not have a means to use HW generated
scaling lists.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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Original code was parsing RefPicList0/1 over what is actually available
and filled in, i.e. wrt. num_ref_idx_l0/1_minus1 + 1. Besides, bit 5 of
Reference List Entry set to 1 means a frame, not a field.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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