Age | Commit message (Expand) | Author | Files | Lines |
2014-02-27 | Fix one error of VME shader for H264 encoding on BDW | Zhao Yakui | 4 | -4/+4 |
2014-02-27 | VPP: add vebox motion compensation support on BDW | Zhong Li | 2 | -1/+3 |
2014-02-27 | Follow the input Picture/Slice parameters for SLICE_STATE command on BDW | Xiang, Haihao | 1 | -11/+21 |
2014-02-27 | Pass the reference frame index in List0/1 into the PAK command on BDW | Xiang, Haihao | 1 | -2/+3 |
2014-02-27 | Clean up for setting up reference surface state on BDW | Xiang, Haihao | 1 | -33/+4 |
2014-02-27 | Fix refrence frame for list1 on BDW | Xiang, Haihao | 1 | -2/+1 |
2014-02-27 | Check the reference surface id against VA_INVALID_SURFACE on BDW | Xiang, Haihao | 1 | -2/+2 |
2014-02-27 | Indent the code of encoding on BDW | Xiang, Haihao | 2 | -275/+275 |
2014-02-27 | VPP/bdw: a NULL shader for packed 4:2:2 to packed 4:2:2 | Xiang, Haihao | 1 | -0/+14 |
2014-02-27 | Remove the duplicated header file for mpeg2 encoding on Gen8 | Zhao Yakui | 2 | -19/+1 |
2014-02-27 | Remove unnecessary GPU binary shader of mpeg2 encoding on Gen8 | Zhao Yakui | 3 | -305/+2 |
2014-02-27 | Code cleanup about the media encoding on Gen8 | Zhao Yakui | 1 | -110/+0 |
2014-02-27 | Optimize quantization rounding precision of MPEG2 encoding on Gen8 | Zhao Yakui | 1 | -1/+8 |
2014-02-27 | Optimize the VME shader for MPEG2 encoding on Gen8 | Zhao Yakui | 2 | -3/+225 |
2014-02-27 | Add the MVP in GPU shader to optimize mpeg2 encoding on Gen8 | Zhao Yakui | 3 | -7/+41 |
2014-02-27 | Rewrite the GPU VME shader for MPEG2 encoding on Gen8 | Zhao Yakui | 5 | -20/+1030 |
2014-02-27 | Bulid BDW vebox pipeline | Zhong Li | 3 | -1/+217 |
2014-02-27 | PAK encoding uses the reference list parsed from slice_param instead of hacke... | Zhao Yakui | 1 | -26/+1 |
2014-02-27 | VME uses reference frame parsed from slice_param instead of hacked DPB for Gen8 | Zhao Yakui | 1 | -10/+39 |
2014-02-27 | VPP: add VPP Filters for BDW | Xiang, Haihao | 1 | -0/+9 |
2014-02-27 | Add the conversion from YUYV to NV12/I420 | Zhao Yakui | 7 | -2/+830 |
2014-02-27 | Add the CSC conversion from NV12/I420 to YUYV | Zhao Yakui | 7 | -3/+1259 |
2014-02-27 | New PCI IDs for BDW | Xiang, Haihao | 1 | -3/+10 |
2014-02-27 | Vp8 quant index converted to quant value on BDW | Zhong Li | 1 | -7/+51 |
2014-02-27 | Enable loop-deblock of bdw vp8 decoder | Zhong Li | 1 | -3/+4 |
2014-02-27 | Remove unnecessary asserts | Zhong Li | 1 | -2/+0 |
2014-02-27 | Fix a vp8 decoder picture parameter error | Zhong Li | 1 | -2/+6 |
2014-02-27 | Add the VPP shader of RGBX->NV12 conversion | Zhao Yakui | 10 | -2/+3794 |
2014-02-27 | Follow the bspec to workaround the NV12->RGBX conversion issue on BDW | Zhao Yakui | 2 | -32/+64 |
2014-02-27 | Add the VPP shader of NV12->RGBX conversion | Zhao Yakui | 6 | -1/+2340 |
2014-02-27 | Add the VPP shader of PL3 AVS conversion between YV12 and I420 | Zhao Yakui | 4 | -3/+234 |
2014-02-27 | Add the VPP shader of YV12/I420->NV12 conversion | Zhao Yakui | 9 | -1/+2526 |
2014-02-27 | Add the VPP shader of NV12->YV12/I420 conversion | Zhao Yakui | 5 | -1/+782 |
2014-02-27 | Handle the pitch when using RGBX surface in VPP for BDW | Zhao Yakui | 1 | -0/+1 |
2014-02-27 | Set BSP buffer for VP8 decoding | Xiang, Haihao | 1 | -0/+1 |
2014-02-27 | Use the horizontal/vertical alignment for VPP surface on BDW | Zhao Yakui | 1 | -0/+5 |
2014-02-27 | Create the image with aligned width/height on BDW | Zhao Yakui | 1 | -22/+30 |
2014-02-27 | Add the NV12 scaling shader for BDW | Zhao Yakui | 15 | -2/+4216 |
2014-02-27 | Initialize the 8x8 sampler for AVS on BDW | Zhao Yakui | 2 | -50/+164 |
2014-02-27 | Add the 8x8 sampler for BDW | Zhao Yakui | 1 | -0/+188 |
2014-02-27 | Upload the constant buffer on Gen6+ | Zhao Yakui | 1 | -2/+8 |
2014-02-27 | Update states for VP8 decoding on BDW | Xiang, Haihao | 3 | -40/+142 |
2014-02-27 | Redefine the VPP vfe_state on Gen6+ | Zhao Yakui | 2 | -22/+41 |
2014-02-27 | Fix the MV offset for MPEG2 on BDW | Zhao Yakui | 1 | -6/+7 |
2014-02-27 | Handle the bit length of last dword for INSERT_OBJECT on BDW | Zhao Yakui | 1 | -0/+3 |
2014-02-27 | Rewrite the VME shader for encoding on BDW | Zhao Yakui | 16 | -32/+3281 |
2014-02-27 | Set render surface alignment on BDW | Zhao Yakui | 1 | -0/+4 |
2014-02-27 | Set the force bits to read URB offset/length for SF stage on BDW | Zhao Yakui | 2 | -0/+55 |
2014-02-27 | Update the pixel shader of subpic function for BDW | Zhao Yakui | 4 | -3/+69 |
2014-02-27 | Update the pixel shader for BDW rendering function | Zhao Yakui | 10 | -5/+435 |