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authorGwenole Beauchesne <gwenole.beauchesne@intel.com>2014-05-09 14:53:30 +0200
committerXiang, Haihao <haihao.xiang@intel.com>2014-06-16 11:53:35 +0800
commitaeef40157a7d3349ea8afc5dca0c198055027601 (patch)
tree537f0c79f69a50c814fdea22758adc7d3ea34266 /src/gen6_mfd.c
parentc173e3560dbbd9346cf34c6da9a6406c6c8089be (diff)
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render: don't deallocate surface storage of displayed frames.
Keep the VA surface storage live until it is explicitly scheduled for destruction through vaDestroySurfaces() interface. Otherwise, subsequent vaPutSurface() calls would have no effect. This fixes various use cases like: display of interlaced frames that are not marked for reference, multiple rendering to Pixmap for EXT_texture_from_pixmap and more precisely interlaced streams. Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com> (cherry picked from commit a840e6403071d397a33e127e8058881a3ef50077)
Diffstat (limited to 'src/gen6_mfd.c')
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