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author | Alex Deucher <alexander.deucher@amd.com> | 2013-12-10 12:38:26 -0500 |
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committer | Alex Deucher <alexander.deucher@amd.com> | 2013-12-24 15:17:06 -0500 |
commit | 1543c96e154d6801cf725c3b511d61604a378e03 (patch) | |
tree | 022a2f2dc56bdd4cb983f4ed16b98c1517ea7187 | |
parent | 068ea68b3f7ebd5efcfcc2f6ae417651423c8382 (diff) | |
download | libdrm-1543c96e154d6801cf725c3b511d61604a378e03.tar.gz libdrm-1543c96e154d6801cf725c3b511d61604a378e03.tar.bz2 libdrm-1543c96e154d6801cf725c3b511d61604a378e03.zip |
radeon: avoid possible divide by 0 in surface manager
Some users report hitting a divide by 0 with the tile split in
certain apps. Tile_split shouldn't ever be 0 unless the surface
structure was not properly initialized. I think there may be some
cases where mesa uses an improperly initialized surface struct,
but I haven't had time to track it down.
Bug:
https://bugs.freedesktop.org/show_bug.cgi?id=72425
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r-- | radeon/radeon_surface.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c index dcbbfdc5..15127d4d 100644 --- a/radeon/radeon_surface.c +++ b/radeon/radeon_surface.c @@ -655,7 +655,7 @@ static int eg_surface_init_2d(struct radeon_surface_manager *surf_man, tileb = tilew * tileh * bpe * surf->nsamples; /* slices per tile */ slice_pt = 1; - if (tileb > tile_split) { + if (tileb > tile_split && tile_split) { slice_pt = tileb / tile_split; } tileb = tileb / slice_pt; @@ -1621,7 +1621,7 @@ static int si_surface_init_2d(struct radeon_surface_manager *surf_man, tileb = tilew * tileh * bpe * surf->nsamples; /* slices per tile */ slice_pt = 1; - if (tileb > tile_split) { + if (tileb > tile_split && tile_split) { slice_pt = tileb / tile_split; } tileb = tileb / slice_pt; @@ -2223,7 +2223,7 @@ static int cik_surface_init_2d(struct radeon_surface_manager *surf_man, /* slices per tile */ slice_pt = 1; - if (tileb > tile_split) { + if (tileb > tile_split && tile_split) { slice_pt = tileb / tile_split; tileb = tileb / slice_pt; } |