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#include <stddef.h>
#include "szlib.h"
int SZ_BufftoBuffCompress(void *dest, size_t *destLen, const void *source, size_t sourceLen, SZ_com_t *param)
{
int status;
ae_stream strm;
strm.bit_per_sample = param->bits_per_pixel;
strm.block_size = param->pixels_per_block;
strm.segment_size = param->pixels_per_scanline / param->pixels_per_block;
strm.flags = param->options_mask;
strm.avail_in = sourceLen;
strm.avail_out = *destLen;
strm.next_out = dest;
strm.next_in = source;
if ((status = ae_encode_init(&strm)) != AE_OK)
return status;
if ((status = ae_encode(&strm, AE_FLUSH)) != AE_OK)
return status;
if ((status = ae_encode_end(&strm)) != AE_OK)
return status;
*destLen = strm.total_out;
return SZ_OK;
}
int SZ_BufftoBuffDecompress(void *dest, size_t *destLen, const void *source, size_t sourceLen, SZ_com_t *param)
{
int status;
ae_stream strm;
strm.bit_per_sample = param->bits_per_pixel;
strm.block_size = param->pixels_per_block;
strm.segment_size = param->pixels_per_scanline / param->pixels_per_block;
strm.flags = param->options_mask;
strm.avail_in = sourceLen;
strm.avail_out = *destLen;
strm.next_out = dest;
strm.next_in = source;
if ((status = ae_decode_init(&strm)) != AE_OK)
return status;
if ((status = ae_decode(&strm, AE_FLUSH)) != AE_OK)
return status;
if ((status = ae_decode_end(&strm)) != AE_OK)
return status;
*destLen = strm.total_out;
return SZ_OK;
}
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