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authorMatthias Clasen <mclasen@redhat.com>2011-12-14 21:05:38 -0500
committerMatthias Clasen <mclasen@redhat.com>2011-12-14 21:05:38 -0500
commita6eda97d8e8440ea5b04c081d444916dc51ad220 (patch)
tree8647b44d4ac91471b59b1176785ae0a3d7558701 /gio
parente129deb0170c8a18e662c53db799f2ba16ebf26f (diff)
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menu markup: tolerate not having a hash table of objects
Various places in the code were assuming that the hash table was always available. Fix this, and also avoid leaking strings now that the hash table may be NULL. Based on a patch by Simon McVittie, bug 666167
Diffstat (limited to 'gio')
-rw-r--r--gio/gmenumarkup.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/gio/gmenumarkup.c b/gio/gmenumarkup.c
index bde3989f4..c0df3b62d 100644
--- a/gio/gmenumarkup.c
+++ b/gio/gmenumarkup.c
@@ -138,19 +138,20 @@ g_menu_markup_start_element (GMarkupParseContext *context,
#define STRING G_MARKUP_COLLECT_STRING
#define NO_ATTRS() COLLECT (G_MARKUP_COLLECT_INVALID, NULL)
- if (!(state->frame.menu || state->frame.menu || state->string))
+ if (!(state->frame.menu || state->frame.item || state->string))
{
/* Can only have <menu> here. */
if (g_str_equal (element_name, "menu"))
{
gchar *id;
- if (COLLECT (STRDUP, "id", &id))
+ if (COLLECT (STRING, "id", &id))
{
GMenu *menu;
menu = g_menu_new ();
- g_hash_table_insert (state->objects, id, menu);
+ if (state->objects)
+ g_hash_table_insert (state->objects, g_strdup (id), menu);
g_menu_markup_push_frame (state, menu, NULL);
}
@@ -244,7 +245,7 @@ g_menu_markup_start_element (GMarkupParseContext *context,
g_menu_item_set_link (state->frame.item, name, G_MENU_MODEL (menu));
g_menu_markup_push_frame (state, menu, NULL);
- if (id != NULL)
+ if (id != NULL && state->objects)
g_hash_table_insert (state->objects, g_strdup (id), g_object_ref (menu));
}