summaryrefslogtreecommitdiff
path: root/net/FlatBuffers/FlatBufferBuilder.cs
blob: 8c57abec16fed1b32f54607f19a21a6618e42f58 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
/*
 * Copyright 2014 Google Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


using System;
using System.Text;

/// @file
/// @addtogroup flatbuffers_csharp_api
/// @{

namespace FlatBuffers
{
    /// <summary>
    /// Responsible for building up and accessing a FlatBuffer formatted byte
    /// array (via ByteBuffer).
    /// </summary>
    public class FlatBufferBuilder
    {
        private int _space;
        private ByteBuffer _bb;
        private int _minAlign = 1;

        // The vtable for the current table (if _vtableSize >= 0)
        private int[] _vtable = new int[16];
        // The size of the vtable. -1 indicates no vtable
        private int _vtableSize = -1;
        // Starting offset of the current struct/table.
        private int _objectStart;
        // List of offsets of all vtables.
        private int[] _vtables = new int[16];
        // Number of entries in `vtables` in use.
        private int _numVtables = 0;
        // For the current vector being built.
        private int _vectorNumElems = 0;

        /// <summary>
        /// Create a FlatBufferBuilder with a given initial size.
        /// </summary>
        /// <param name="initialSize">
        /// The initial size to use for the internal buffer.
        /// </param>
        public FlatBufferBuilder(int initialSize)
        {
            if (initialSize <= 0)
                throw new ArgumentOutOfRangeException("initialSize",
                    initialSize, "Must be greater than zero");
            _space = initialSize;
            _bb = new ByteBuffer(new byte[initialSize]);
        }

        /// <summary>
        /// Reset the FlatBufferBuilder by purging all data that it holds.
        /// </summary>
        public void Clear()
        {
            _space = _bb.Length;
            _bb.Reset();
            _minAlign = 1;
            while (_vtableSize > 0) _vtable[--_vtableSize] = 0;
            _vtableSize = -1;
            _objectStart = 0;
            _numVtables = 0;
            _vectorNumElems = 0;
        }

        /// <summary>
        /// Gets and sets a Boolean to disable the optimization when serializing
        /// default values to a Table.
        ///
        /// In order to save space, fields that are set to their default value
        /// don't get serialized into the buffer.
        /// </summary>
        public bool ForceDefaults { get; set; }

        /// @cond FLATBUFFERS_INTERNAL

        public int Offset { get { return _bb.Length - _space; } }

        public void Pad(int size)
        {
             _bb.PutByte(_space -= size, 0, size);
        }

        // Doubles the size of the ByteBuffer, and copies the old data towards
        // the end of the new buffer (since we build the buffer backwards).
        void GrowBuffer()
        {
            var oldBuf = _bb.Data;
            var oldBufSize = oldBuf.Length;
            if ((oldBufSize & 0xC0000000) != 0)
                throw new Exception(
                    "FlatBuffers: cannot grow buffer beyond 2 gigabytes.");

            var newBufSize = oldBufSize << 1;
            var newBuf = new byte[newBufSize];

            Buffer.BlockCopy(oldBuf, 0, newBuf, newBufSize - oldBufSize,
                             oldBufSize);
            _bb = new ByteBuffer(newBuf, newBufSize);
        }

        // Prepare to write an element of `size` after `additional_bytes`
        // have been written, e.g. if you write a string, you need to align
        // such the int length field is aligned to SIZEOF_INT, and the string
        // data follows it directly.
        // If all you need to do is align, `additional_bytes` will be 0.
        public void Prep(int size, int additionalBytes)
        {
            // Track the biggest thing we've ever aligned to.
            if (size > _minAlign)
                _minAlign = size;
            // Find the amount of alignment needed such that `size` is properly
            // aligned after `additional_bytes`
            var alignSize =
                ((~((int)_bb.Length - _space + additionalBytes)) + 1) &
                (size - 1);
            // Reallocate the buffer if needed.
            while (_space < alignSize + size + additionalBytes)
            {
                var oldBufSize = (int)_bb.Length;
                GrowBuffer();
                _space += (int)_bb.Length - oldBufSize;

            }
            if (alignSize > 0)
                Pad(alignSize);
        }

        public void PutBool(bool x)
        {
          _bb.PutByte(_space -= sizeof(byte), (byte)(x ? 1 : 0));
        }

        public void PutSbyte(sbyte x)
        {
          _bb.PutSbyte(_space -= sizeof(sbyte), x);
        }

        public void PutByte(byte x)
        {
            _bb.PutByte(_space -= sizeof(byte), x);
        }

        public void PutShort(short x)
        {
            _bb.PutShort(_space -= sizeof(short), x);
        }

        public void PutUshort(ushort x)
        {
          _bb.PutUshort(_space -= sizeof(ushort), x);
        }

        public void PutInt(int x)
        {
            _bb.PutInt(_space -= sizeof(int), x);
        }

        public void PutUint(uint x)
        {
          _bb.PutUint(_space -= sizeof(uint), x);
        }

        public void PutLong(long x)
        {
            _bb.PutLong(_space -= sizeof(long), x);
        }

        public void PutUlong(ulong x)
        {
          _bb.PutUlong(_space -= sizeof(ulong), x);
        }

        public void PutFloat(float x)
        {
            _bb.PutFloat(_space -= sizeof(float), x);
        }

        public void PutDouble(double x)
        {
            _bb.PutDouble(_space -= sizeof(double), x);
        }
        /// @endcond

        /// <summary>
        /// Add a `bool` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `bool` to add to the buffer.</param>
        public void AddBool(bool x) { Prep(sizeof(byte), 0); PutBool(x); }

        /// <summary>
        /// Add a `sbyte` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `sbyte` to add to the buffer.</param>
        public void AddSbyte(sbyte x) { Prep(sizeof(sbyte), 0); PutSbyte(x); }

        /// <summary>
        /// Add a `byte` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `byte` to add to the buffer.</param>
        public void AddByte(byte x) { Prep(sizeof(byte), 0); PutByte(x); }

        /// <summary>
        /// Add a `short` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `short` to add to the buffer.</param>
        public void AddShort(short x) { Prep(sizeof(short), 0); PutShort(x); }

        /// <summary>
        /// Add an `ushort` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `ushort` to add to the buffer.</param>
        public void AddUshort(ushort x) { Prep(sizeof(ushort), 0); PutUshort(x); }

        /// <summary>
        /// Add an `int` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `int` to add to the buffer.</param>
        public void AddInt(int x) { Prep(sizeof(int), 0); PutInt(x); }

        /// <summary>
        /// Add an `uint` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `uint` to add to the buffer.</param>
        public void AddUint(uint x) { Prep(sizeof(uint), 0); PutUint(x); }

        /// <summary>
        /// Add a `long` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `long` to add to the buffer.</param>
        public void AddLong(long x) { Prep(sizeof(long), 0); PutLong(x); }

        /// <summary>
        /// Add an `ulong` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `ulong` to add to the buffer.</param>
        public void AddUlong(ulong x) { Prep(sizeof(ulong), 0); PutUlong(x); }

        /// <summary>
        /// Add a `float` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `float` to add to the buffer.</param>
        public void AddFloat(float x) { Prep(sizeof(float), 0); PutFloat(x); }

        /// <summary>
        /// Add a `double` to the buffer (aligns the data and grows if necessary).
        /// </summary>
        /// <param name="x">The `double` to add to the buffer.</param>
        public void AddDouble(double x) { Prep(sizeof(double), 0);
                                          PutDouble(x); }

        /// <summary>
        /// Adds an offset, relative to where it will be written.
        /// </summary>
        /// <param name="off">The offset to add to the buffer.</param>
        public void AddOffset(int off)
        {
            Prep(sizeof(int), 0);  // Ensure alignment is already done.
            if (off > Offset)
                throw new ArgumentException();

            off = Offset - off + sizeof(int);
            PutInt(off);
        }

        /// @cond FLATBUFFERS_INTERNAL
        public void StartVector(int elemSize, int count, int alignment)
        {
            NotNested();
            _vectorNumElems = count;
            Prep(sizeof(int), elemSize * count);
            Prep(alignment, elemSize * count); // Just in case alignment > int.
        }
        /// @endcond

        /// <summary>
        /// Writes data necessary to finish a vector construction.
        /// </summary>
        public VectorOffset EndVector()
        {
            PutInt(_vectorNumElems);
            return new VectorOffset(Offset);
        }

        /// @cond FLATBUFFERS_INTENRAL
        public void Nested(int obj)
        {
            // Structs are always stored inline, so need to be created right
            // where they are used. You'll get this assert if you created it
            // elsewhere.
            if (obj != Offset)
                throw new Exception(
                    "FlatBuffers: struct must be serialized inline.");
        }

        public void NotNested()
        {
            // You should not be creating any other objects or strings/vectors
            // while an object is being constructed
            if (_vtableSize >= 0)
                throw new Exception(
                    "FlatBuffers: object serialization must not be nested.");
        }

        public void StartObject(int numfields)
        {
            if (numfields < 0)
                throw new ArgumentOutOfRangeException("Flatbuffers: invalid numfields");

            NotNested();

            if (_vtable.Length < numfields)
                _vtable = new int[numfields];

            _vtableSize = numfields;
            _objectStart = Offset;
        }


        // Set the current vtable at `voffset` to the current location in the
        // buffer.
        public void Slot(int voffset)
        {
            if (voffset >= _vtableSize)
                throw new IndexOutOfRangeException("Flatbuffers: invalid voffset");

            _vtable[voffset] = Offset;
        }

        /// <summary>
        /// Adds a Boolean to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddBool(int o, bool x, bool d) { if (ForceDefaults || x != d) { AddBool(x); Slot(o); } }

        /// <summary>
        /// Adds a SByte to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddSbyte(int o, sbyte x, sbyte d) { if (ForceDefaults || x != d) { AddSbyte(x); Slot(o); } }

        /// <summary>
        /// Adds a Byte to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddByte(int o, byte x, byte d) { if (ForceDefaults || x != d) { AddByte(x); Slot(o); } }

        /// <summary>
        /// Adds a Int16 to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddShort(int o, short x, int d) { if (ForceDefaults || x != d) { AddShort(x); Slot(o); } }

        /// <summary>
        /// Adds a UInt16 to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddUshort(int o, ushort x, ushort d) { if (ForceDefaults || x != d) { AddUshort(x); Slot(o); } }

        /// <summary>
        /// Adds an Int32 to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddInt(int o, int x, int d) { if (ForceDefaults || x != d) { AddInt(x); Slot(o); } }

        /// <summary>
        /// Adds a UInt32 to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddUint(int o, uint x, uint d) { if (ForceDefaults || x != d) { AddUint(x); Slot(o); } }

        /// <summary>
        /// Adds an Int64 to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddLong(int o, long x, long d) { if (ForceDefaults || x != d) { AddLong(x); Slot(o); } }

        /// <summary>
        /// Adds a UInt64 to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddUlong(int o, ulong x, ulong d) { if (ForceDefaults || x != d) { AddUlong(x); Slot(o); } }

        /// <summary>
        /// Adds a Single to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddFloat(int o, float x, double d) { if (ForceDefaults || x != d) { AddFloat(x); Slot(o); } }

        /// <summary>
        /// Adds a Double to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddDouble(int o, double x, double d) { if (ForceDefaults || x != d) { AddDouble(x); Slot(o); } }

        /// <summary>
        /// Adds a buffer offset to the Table at index `o` in its vtable using the value `x` and default `d`
        /// </summary>
        /// <param name="o">The index into the vtable</param>
        /// <param name="x">The value to put into the buffer. If the value is equal to the default
        /// and <see cref="ForceDefaults"/> is false, the value will be skipped.</param>
        /// <param name="d">The default value to compare the value against</param>
        public void AddOffset(int o, int x, int d) { if (ForceDefaults || x != d) { AddOffset(x); Slot(o); } }
        /// @endcond

        /// <summary>
        /// Encode the string `s` in the buffer using UTF-8.
        /// </summary>
        /// <param name="s">The string to encode.</param>
        /// <returns>
        /// The offset in the buffer where the encoded string starts.
        /// </returns>
        public StringOffset CreateString(string s)
        {
            NotNested();
            AddByte(0);
            var utf8StringLen = Encoding.UTF8.GetByteCount(s);
            StartVector(1, utf8StringLen, 1);
            Encoding.UTF8.GetBytes(s, 0, s.Length, _bb.Data, _space -= utf8StringLen);
            return new StringOffset(EndVector().Value);
        }

        /// @cond FLATBUFFERS_INTERNAL
        // Structs are stored inline, so nothing additional is being added.
        // `d` is always 0.
        public void AddStruct(int voffset, int x, int d)
        {
            if (x != d)
            {
                Nested(x);
                Slot(voffset);
            }
        }

        public int EndObject()
        {
            if (_vtableSize < 0)
                throw new InvalidOperationException(
                  "Flatbuffers: calling endObject without a startObject");

            AddInt((int)0);
            var vtableloc = Offset;
            // Write out the current vtable.
            for (int i = _vtableSize - 1; i >= 0 ; i--) {
                // Offset relative to the start of the table.
                short off = (short)(_vtable[i] != 0
                                        ? vtableloc - _vtable[i]
                                        : 0);
                AddShort(off);

                // clear out written entry
                _vtable[i] = 0;
            }

            const int standardFields = 2; // The fields below:
            AddShort((short)(vtableloc - _objectStart));
            AddShort((short)((_vtableSize + standardFields) *
                             sizeof(short)));

            // Search for an existing vtable that matches the current one.
            int existingVtable = 0;
            for (int i = 0; i < _numVtables; i++) {
                int vt1 = _bb.Length - _vtables[i];
                int vt2 = _space;
                short len = _bb.GetShort(vt1);
                if (len == _bb.GetShort(vt2)) {
                    for (int j = sizeof(short); j < len; j += sizeof(short)) {
                        if (_bb.GetShort(vt1 + j) != _bb.GetShort(vt2 + j)) {
                            goto endLoop;
                        }
                    }
                    existingVtable = _vtables[i];
                    break;
                }

            endLoop: { }
            }

            if (existingVtable != 0) {
                // Found a match:
                // Remove the current vtable.
                _space = _bb.Length - vtableloc;
                // Point table to existing vtable.
                _bb.PutInt(_space, existingVtable - vtableloc);
            } else {
                // No match:
                // Add the location of the current vtable to the list of
                // vtables.
                if (_numVtables == _vtables.Length)
                {
                    // Arrays.CopyOf(vtables num_vtables * 2);
                    var newvtables = new int[ _numVtables * 2];
                    Array.Copy(_vtables, newvtables, _vtables.Length);

                    _vtables = newvtables;
                };
                _vtables[_numVtables++] = Offset;
                // Point table to current vtable.
                _bb.PutInt(_bb.Length - vtableloc, Offset - vtableloc);
            }

            _vtableSize = -1;
            return vtableloc;
        }

        // This checks a required field has been set in a given table that has
        // just been constructed.
        public void Required(int table, int field)
        {
          int table_start = _bb.Length - table;
          int vtable_start = table_start - _bb.GetInt(table_start);
          bool ok = _bb.GetShort(vtable_start + field) != 0;
          // If this fails, the caller will show what field needs to be set.
          if (!ok)
            throw new InvalidOperationException("FlatBuffers: field " + field +
                                                " must be set");
        }
        /// @endcond

        /// <summary>
        /// Finalize a buffer, pointing to the given `root_table`.
        /// </summary>
        /// <param name="rootTable">
        /// An offset to be added to the buffer.
        /// </param>
        public void Finish(int rootTable)
        {
            Prep(_minAlign, sizeof(int));
            AddOffset(rootTable);
            _bb.Position = _space;
        }

        /// <summary>
        /// Get the ByteBuffer representing the FlatBuffer.
        /// </summary>
        /// <remarks>
        /// This is typically only called after you call `Finish()`.
        /// The actual data starts at the ByteBuffer's current position,
        /// not necessarily at `0`.
        /// </remarks>
        /// <returns>
        /// Returns the ByteBuffer for this FlatBuffer.
        /// </returns>
        public ByteBuffer DataBuffer { get { return _bb; } }

        /// <summary>
        /// A utility function to copy and return the ByteBuffer data as a
        /// `byte[]`.
        /// </summary>
        /// <returns>
        /// A full copy of the FlatBuffer data.
        /// </returns>
        public byte[] SizedByteArray()
        {
            var newArray = new byte[_bb.Data.Length - _bb.Position];
            Buffer.BlockCopy(_bb.Data, _bb.Position, newArray, 0,
                             _bb.Data.Length - _bb.Position);
            return newArray;
        }

         /// <summary>
         /// Finalize a buffer, pointing to the given `rootTable`.
         /// </summary>
         /// <param name="rootTable">
         /// An offset to be added to the buffer.
         /// </param>
         /// <param name="fileIdentifier">
         /// A FlatBuffer file identifier to be added to the buffer before
         /// `root_table`.
         /// </param>
         public void Finish(int rootTable, string fileIdentifier)
         {
             Prep(_minAlign, sizeof(int) +
                             FlatBufferConstants.FileIdentifierLength);
             if (fileIdentifier.Length !=
                 FlatBufferConstants.FileIdentifierLength)
                 throw new ArgumentException(
                     "FlatBuffers: file identifier must be length " +
                     FlatBufferConstants.FileIdentifierLength,
                     "fileIdentifier");
             for (int i = FlatBufferConstants.FileIdentifierLength - 1; i >= 0;
                  i--)
             {
                AddByte((byte)fileIdentifier[i]);
             }
             Finish(rootTable);
        }


    }
}

/// @}