// automatically generated by the FlatBuffers compiler, do not modify // ignore_for_file: unused_import, unused_field, unused_local_variable library my_game.example2; import 'dart:typed_data' show Uint8List; import 'package:flat_buffers/flat_buffers.dart' as fb; import './monster_test_my_game.example_generated.dart' as my_game_example; import './monster_test_my_game_generated.dart' as my_game; class Monster { Monster._(this._bc, this._bcOffset); factory Monster(List bytes) { fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes); return reader.read(rootRef, 0); } static const fb.Reader reader = const _MonsterReader(); final fb.BufferContext _bc; final int _bcOffset; @override String toString() { return 'Monster{}'; } } class _MonsterReader extends fb.TableReader { const _MonsterReader(); @override Monster createObject(fb.BufferContext bc, int offset) => new Monster._(bc, offset); } class MonsterObjectBuilder extends fb.ObjectBuilder { MonsterObjectBuilder(); /// Finish building, and store into the [fbBuilder]. @override int finish( fb.Builder fbBuilder) { assert(fbBuilder != null); fbBuilder.startTable(); return fbBuilder.endTable(); } /// Convenience method to serialize to byte list. @override Uint8List toBytes([String fileIdentifier]) { fb.Builder fbBuilder = new fb.Builder(); int offset = finish(fbBuilder); return fbBuilder.finish(offset, fileIdentifier); } }