// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame { using global::System; using global::FlatBuffers; public struct MonsterExtra : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); } public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); } public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } } public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } } public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } } public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } } public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } } public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } } public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } } public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } } public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } } public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } } public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } } public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetDvecBytes() { return __p.__vector_as_span(20, 8); } #else public ArraySegment? GetDvecBytes() { return __p.__vector_as_arraysegment(20); } #endif public double[] GetDvecArray() { return __p.__vector_as_array(20); } public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } } public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetFvecBytes() { return __p.__vector_as_span(22, 4); } #else public ArraySegment? GetFvecBytes() { return __p.__vector_as_arraysegment(22); } #endif public float[] GetFvecArray() { return __p.__vector_as_array(22); } public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } } public static Offset CreateMonsterExtra(FlatBufferBuilder builder, double d0 = Double.NaN, double d1 = Double.NaN, double d2 = Double.PositiveInfinity, double d3 = Double.NegativeInfinity, float f0 = Single.NaN, float f1 = Single.NaN, float f2 = Single.PositiveInfinity, float f3 = Single.NegativeInfinity, VectorOffset dvecOffset = default(VectorOffset), VectorOffset fvecOffset = default(VectorOffset)) { builder.StartTable(10); MonsterExtra.AddD3(builder, d3); MonsterExtra.AddD2(builder, d2); MonsterExtra.AddD1(builder, d1); MonsterExtra.AddD0(builder, d0); MonsterExtra.AddFvec(builder, fvecOffset); MonsterExtra.AddDvec(builder, dvecOffset); MonsterExtra.AddF3(builder, f3); MonsterExtra.AddF2(builder, f2); MonsterExtra.AddF1(builder, f1); MonsterExtra.AddF0(builder, f0); return MonsterExtra.EndMonsterExtra(builder); } public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(10); } public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); } public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); } public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); } public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); } public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); } public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); } public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); } public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); } public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); } public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); } public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static Offset EndMonsterExtra(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset offset) { builder.Finish(offset.Value, "MONE"); } public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); } }; }