// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::System.Collections.Generic; using global::FlatBuffers; public struct Vec3 : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); } public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } } public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); } public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24); } } public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 26, __p.bb); } } public static Offset CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, MyGame.Example.Color Test2, short test3_A, sbyte test3_B) { builder.Prep(8, 32); builder.Pad(2); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(test3_B); builder.PutShort(test3_A); builder.Pad(1); builder.PutByte((byte)Test2); builder.PutDouble(Test1); builder.Pad(4); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return new Offset(builder.Offset); } public Vec3T UnPack() { var _o = new Vec3T(); this.UnPackTo(_o); return _o; } public void UnPackTo(Vec3T _o) { _o.X = this.X; _o.Y = this.Y; _o.Z = this.Z; _o.Test1 = this.Test1; _o.Test2 = this.Test2; _o.Test3 = this.Test3.UnPack(); } public static Offset Pack(FlatBufferBuilder builder, Vec3T _o) { if (_o == null) return default(Offset); var _test3_a = _o.Test3.A; var _test3_b = _o.Test3.B; return CreateVec3( builder, _o.X, _o.Y, _o.Z, _o.Test1, _o.Test2, _test3_a, _test3_b); } }; public class Vec3T { [Newtonsoft.Json.JsonProperty("x")] public float X { get; set; } [Newtonsoft.Json.JsonProperty("y")] public float Y { get; set; } [Newtonsoft.Json.JsonProperty("z")] public float Z { get; set; } [Newtonsoft.Json.JsonProperty("test1")] public double Test1 { get; set; } [Newtonsoft.Json.JsonProperty("test2")] public MyGame.Example.Color Test2 { get; set; } [Newtonsoft.Json.JsonProperty("test3")] public MyGame.Example.TestT Test3 { get; set; } public Vec3T() { this.X = 0.0f; this.Y = 0.0f; this.Z = 0.0f; this.Test1 = 0.0; this.Test2 = 0; this.Test3 = new MyGame.Example.TestT(); } } }