// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::System.Collections.Generic; using global::FlatBuffers; public struct ArrayTable : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); } public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } } public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); } public static void AddA(FlatBufferBuilder builder, Offset aOffset) { builder.AddStruct(0, aOffset.Value, 0); } public static Offset EndArrayTable(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset offset) { builder.Finish(offset.Value, "ARRT"); } public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); } public ArrayTableT UnPack() { var _o = new ArrayTableT(); this.UnPackTo(_o); return _o; } public void UnPackTo(ArrayTableT _o) { _o.A = this.A.HasValue ? this.A.Value.UnPack() : null; } public static Offset Pack(FlatBufferBuilder builder, ArrayTableT _o) { if (_o == null) return default(Offset); StartArrayTable(builder); AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A)); return EndArrayTable(builder); } }; public class ArrayTableT { [Newtonsoft.Json.JsonProperty("a")] public MyGame.Example.ArrayStructT A { get; set; } public ArrayTableT() { this.A = new MyGame.Example.ArrayStructT(); } public static ArrayTableT DeserializeFromJson(string jsonText) { return Newtonsoft.Json.JsonConvert.DeserializeObject(jsonText); } public string SerializeToJson() { return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); } public static ArrayTableT DeserializeFromBinary(byte[] fbBuffer) { return ArrayTable.GetRootAsArrayTable(new ByteBuffer(fbBuffer)).UnPack(); } public byte[] SerializeToBinary() { var fbb = new FlatBufferBuilder(0x10000); ArrayTable.FinishArrayTableBuffer(fbb, ArrayTable.Pack(fbb, this)); return fbb.DataBuffer.ToSizedArray(); } } }