// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import java.nio.*; import java.lang.*; import java.util.*; import com.google.flatbuffers.*; @SuppressWarnings("unused") public final class ArrayStruct extends Struct { public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); } public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public float a() { return bb.getFloat(bb_pos + 0); } public void mutateA(float a) { bb.putFloat(bb_pos + 0, a); } public int b(int j) { return bb.getInt(bb_pos + 4 + j * 4); } public void mutateB(int j, int b) { bb.putInt(bb_pos + 4 + j * 4, b); } public byte c() { return bb.get(bb_pos + 64); } public void mutateC(byte c) { bb.put(bb_pos + 64, c); } public MyGame.Example.NestedStruct d(MyGame.Example.NestedStruct obj, int j) { return obj.__assign(bb_pos + 72 + j * 32, bb); } public int e() { return bb.getInt(bb_pos + 136); } public void mutateE(int e) { bb.putInt(bb_pos + 136, e); } public long f(int j) { return bb.getLong(bb_pos + 144 + j * 8); } public void mutateF(int j, long f) { bb.putLong(bb_pos + 144 + j * 8, f); } public static int createArrayStruct(FlatBufferBuilder builder, float a, int[] b, byte c, int[][] d_a, byte[] d_b, byte[][] d_c, long[][] d_d, int e, long[] f) { builder.prep(8, 160); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.putLong(f[_idx0-1]); } builder.pad(4); builder.putInt(e); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.prep(8, 32); for (int _idx1 = 2; _idx1 > 0; _idx1--) { builder.putLong(d_d[_idx0-1][_idx1-1]); } builder.pad(5); for (int _idx1 = 2; _idx1 > 0; _idx1--) { builder.putByte(d_c[_idx0-1][_idx1-1]); } builder.putByte(d_b[_idx0-1]); for (int _idx1 = 2; _idx1 > 0; _idx1--) { builder.putInt(d_a[_idx0-1][_idx1-1]); } } builder.pad(7); builder.putByte(c); for (int _idx0 = 15; _idx0 > 0; _idx0--) { builder.putInt(b[_idx0-1]); } builder.putFloat(a); return builder.offset(); } public static final class Vector extends BaseVector { public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element_size, _bb); return this; } public ArrayStruct get(int j) { return get(new ArrayStruct(), j); } public ArrayStruct get(ArrayStruct obj, int j) { return obj.__assign(__element(j), bb); } } }