// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import java.nio.*; import java.lang.*; import java.util.*; import com.google.flatbuffers.*; @SuppressWarnings("unused") public final class Ability extends Struct { public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); } public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long id() { return (long)bb.getInt(bb_pos + 0) & 0xFFFFFFFFL; } public void mutateId(long id) { bb.putInt(bb_pos + 0, (int)id); } public long distance() { return (long)bb.getInt(bb_pos + 4) & 0xFFFFFFFFL; } public void mutateDistance(long distance) { bb.putInt(bb_pos + 4, (int)distance); } public static int createAbility(FlatBufferBuilder builder, long id, long distance) { builder.prep(4, 8); builder.putInt((int)distance); builder.putInt((int)id); return builder.offset(); } public static final class Vector extends BaseVector { public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element_size, _bb); return this; } public Ability get(int j) { return get(new Ability(), j); } public Ability get(Ability obj, int j) { return obj.__assign(__element(j), bb); } } }