/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Text; /// @file /// @addtogroup flatbuffers_csharp_api /// @{ namespace FlatBuffers { /// /// Responsible for building up and accessing a FlatBuffer formatted byte /// array (via ByteBuffer). /// public class FlatBufferBuilder { private int _space; private ByteBuffer _bb; private int _minAlign = 1; // The vtable for the current table (if _vtableSize >= 0) private int[] _vtable = new int[16]; // The size of the vtable. -1 indicates no vtable private int _vtableSize = -1; // Starting offset of the current struct/table. private int _objectStart; // List of offsets of all vtables. private int[] _vtables = new int[16]; // Number of entries in `vtables` in use. private int _numVtables = 0; // For the current vector being built. private int _vectorNumElems = 0; /// /// Create a FlatBufferBuilder with a given initial size. /// /// /// The initial size to use for the internal buffer. /// public FlatBufferBuilder(int initialSize) { if (initialSize <= 0) throw new ArgumentOutOfRangeException("initialSize", initialSize, "Must be greater than zero"); _space = initialSize; _bb = new ByteBuffer(new byte[initialSize]); } /// /// Reset the FlatBufferBuilder by purging all data that it holds. /// public void Clear() { _space = _bb.Length; _bb.Reset(); _minAlign = 1; while (_vtableSize > 0) _vtable[--_vtableSize] = 0; _vtableSize = -1; _objectStart = 0; _numVtables = 0; _vectorNumElems = 0; } /// /// Gets and sets a Boolean to disable the optimization when serializing /// default values to a Table. /// /// In order to save space, fields that are set to their default value /// don't get serialized into the buffer. /// public bool ForceDefaults { get; set; } /// @cond FLATBUFFERS_INTERNAL public int Offset { get { return _bb.Length - _space; } } public void Pad(int size) { _bb.PutByte(_space -= size, 0, size); } // Doubles the size of the ByteBuffer, and copies the old data towards // the end of the new buffer (since we build the buffer backwards). void GrowBuffer() { var oldBuf = _bb.Data; var oldBufSize = oldBuf.Length; if ((oldBufSize & 0xC0000000) != 0) throw new Exception( "FlatBuffers: cannot grow buffer beyond 2 gigabytes."); var newBufSize = oldBufSize << 1; var newBuf = new byte[newBufSize]; Buffer.BlockCopy(oldBuf, 0, newBuf, newBufSize - oldBufSize, oldBufSize); _bb = new ByteBuffer(newBuf, newBufSize); } // Prepare to write an element of `size` after `additional_bytes` // have been written, e.g. if you write a string, you need to align // such the int length field is aligned to SIZEOF_INT, and the string // data follows it directly. // If all you need to do is align, `additional_bytes` will be 0. public void Prep(int size, int additionalBytes) { // Track the biggest thing we've ever aligned to. if (size > _minAlign) _minAlign = size; // Find the amount of alignment needed such that `size` is properly // aligned after `additional_bytes` var alignSize = ((~((int)_bb.Length - _space + additionalBytes)) + 1) & (size - 1); // Reallocate the buffer if needed. while (_space < alignSize + size + additionalBytes) { var oldBufSize = (int)_bb.Length; GrowBuffer(); _space += (int)_bb.Length - oldBufSize; } if (alignSize > 0) Pad(alignSize); } public void PutBool(bool x) { _bb.PutByte(_space -= sizeof(byte), (byte)(x ? 1 : 0)); } public void PutSbyte(sbyte x) { _bb.PutSbyte(_space -= sizeof(sbyte), x); } public void PutByte(byte x) { _bb.PutByte(_space -= sizeof(byte), x); } public void PutShort(short x) { _bb.PutShort(_space -= sizeof(short), x); } public void PutUshort(ushort x) { _bb.PutUshort(_space -= sizeof(ushort), x); } public void PutInt(int x) { _bb.PutInt(_space -= sizeof(int), x); } public void PutUint(uint x) { _bb.PutUint(_space -= sizeof(uint), x); } public void PutLong(long x) { _bb.PutLong(_space -= sizeof(long), x); } public void PutUlong(ulong x) { _bb.PutUlong(_space -= sizeof(ulong), x); } public void PutFloat(float x) { _bb.PutFloat(_space -= sizeof(float), x); } public void PutDouble(double x) { _bb.PutDouble(_space -= sizeof(double), x); } /// @endcond /// /// Add a `bool` to the buffer (aligns the data and grows if necessary). /// /// The `bool` to add to the buffer. public void AddBool(bool x) { Prep(sizeof(byte), 0); PutBool(x); } /// /// Add a `sbyte` to the buffer (aligns the data and grows if necessary). /// /// The `sbyte` to add to the buffer. public void AddSbyte(sbyte x) { Prep(sizeof(sbyte), 0); PutSbyte(x); } /// /// Add a `byte` to the buffer (aligns the data and grows if necessary). /// /// The `byte` to add to the buffer. public void AddByte(byte x) { Prep(sizeof(byte), 0); PutByte(x); } /// /// Add a `short` to the buffer (aligns the data and grows if necessary). /// /// The `short` to add to the buffer. public void AddShort(short x) { Prep(sizeof(short), 0); PutShort(x); } /// /// Add an `ushort` to the buffer (aligns the data and grows if necessary). /// /// The `ushort` to add to the buffer. public void AddUshort(ushort x) { Prep(sizeof(ushort), 0); PutUshort(x); } /// /// Add an `int` to the buffer (aligns the data and grows if necessary). /// /// The `int` to add to the buffer. public void AddInt(int x) { Prep(sizeof(int), 0); PutInt(x); } /// /// Add an `uint` to the buffer (aligns the data and grows if necessary). /// /// The `uint` to add to the buffer. public void AddUint(uint x) { Prep(sizeof(uint), 0); PutUint(x); } /// /// Add a `long` to the buffer (aligns the data and grows if necessary). /// /// The `long` to add to the buffer. public void AddLong(long x) { Prep(sizeof(long), 0); PutLong(x); } /// /// Add an `ulong` to the buffer (aligns the data and grows if necessary). /// /// The `ulong` to add to the buffer. public void AddUlong(ulong x) { Prep(sizeof(ulong), 0); PutUlong(x); } /// /// Add a `float` to the buffer (aligns the data and grows if necessary). /// /// The `float` to add to the buffer. public void AddFloat(float x) { Prep(sizeof(float), 0); PutFloat(x); } /// /// Add a `double` to the buffer (aligns the data and grows if necessary). /// /// The `double` to add to the buffer. public void AddDouble(double x) { Prep(sizeof(double), 0); PutDouble(x); } /// /// Adds an offset, relative to where it will be written. /// /// The offset to add to the buffer. public void AddOffset(int off) { Prep(sizeof(int), 0); // Ensure alignment is already done. if (off > Offset) throw new ArgumentException(); off = Offset - off + sizeof(int); PutInt(off); } /// @cond FLATBUFFERS_INTERNAL public void StartVector(int elemSize, int count, int alignment) { NotNested(); _vectorNumElems = count; Prep(sizeof(int), elemSize * count); Prep(alignment, elemSize * count); // Just in case alignment > int. } /// @endcond /// /// Writes data necessary to finish a vector construction. /// public VectorOffset EndVector() { PutInt(_vectorNumElems); return new VectorOffset(Offset); } /// @cond FLATBUFFERS_INTENRAL public void Nested(int obj) { // Structs are always stored inline, so need to be created right // where they are used. You'll get this assert if you created it // elsewhere. if (obj != Offset) throw new Exception( "FlatBuffers: struct must be serialized inline."); } public void NotNested() { // You should not be creating any other objects or strings/vectors // while an object is being constructed if (_vtableSize >= 0) throw new Exception( "FlatBuffers: object serialization must not be nested."); } public void StartObject(int numfields) { if (numfields < 0) throw new ArgumentOutOfRangeException("Flatbuffers: invalid numfields"); NotNested(); if (_vtable.Length < numfields) _vtable = new int[numfields]; _vtableSize = numfields; _objectStart = Offset; } // Set the current vtable at `voffset` to the current location in the // buffer. public void Slot(int voffset) { if (voffset >= _vtableSize) throw new IndexOutOfRangeException("Flatbuffers: invalid voffset"); _vtable[voffset] = Offset; } /// /// Adds a Boolean to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddBool(int o, bool x, bool d) { if (ForceDefaults || x != d) { AddBool(x); Slot(o); } } /// /// Adds a SByte to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddSbyte(int o, sbyte x, sbyte d) { if (ForceDefaults || x != d) { AddSbyte(x); Slot(o); } } /// /// Adds a Byte to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddByte(int o, byte x, byte d) { if (ForceDefaults || x != d) { AddByte(x); Slot(o); } } /// /// Adds a Int16 to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddShort(int o, short x, int d) { if (ForceDefaults || x != d) { AddShort(x); Slot(o); } } /// /// Adds a UInt16 to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddUshort(int o, ushort x, ushort d) { if (ForceDefaults || x != d) { AddUshort(x); Slot(o); } } /// /// Adds an Int32 to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddInt(int o, int x, int d) { if (ForceDefaults || x != d) { AddInt(x); Slot(o); } } /// /// Adds a UInt32 to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddUint(int o, uint x, uint d) { if (ForceDefaults || x != d) { AddUint(x); Slot(o); } } /// /// Adds an Int64 to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddLong(int o, long x, long d) { if (ForceDefaults || x != d) { AddLong(x); Slot(o); } } /// /// Adds a UInt64 to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddUlong(int o, ulong x, ulong d) { if (ForceDefaults || x != d) { AddUlong(x); Slot(o); } } /// /// Adds a Single to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddFloat(int o, float x, double d) { if (ForceDefaults || x != d) { AddFloat(x); Slot(o); } } /// /// Adds a Double to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddDouble(int o, double x, double d) { if (ForceDefaults || x != d) { AddDouble(x); Slot(o); } } /// /// Adds a buffer offset to the Table at index `o` in its vtable using the value `x` and default `d` /// /// The index into the vtable /// The value to put into the buffer. If the value is equal to the default /// and is false, the value will be skipped. /// The default value to compare the value against public void AddOffset(int o, int x, int d) { if (ForceDefaults || x != d) { AddOffset(x); Slot(o); } } /// @endcond /// /// Encode the string `s` in the buffer using UTF-8. /// /// The string to encode. /// /// The offset in the buffer where the encoded string starts. /// public StringOffset CreateString(string s) { NotNested(); AddByte(0); var utf8StringLen = Encoding.UTF8.GetByteCount(s); StartVector(1, utf8StringLen, 1); Encoding.UTF8.GetBytes(s, 0, s.Length, _bb.Data, _space -= utf8StringLen); return new StringOffset(EndVector().Value); } /// @cond FLATBUFFERS_INTERNAL // Structs are stored inline, so nothing additional is being added. // `d` is always 0. public void AddStruct(int voffset, int x, int d) { if (x != d) { Nested(x); Slot(voffset); } } public int EndObject() { if (_vtableSize < 0) throw new InvalidOperationException( "Flatbuffers: calling endObject without a startObject"); AddInt((int)0); var vtableloc = Offset; // Write out the current vtable. for (int i = _vtableSize - 1; i >= 0 ; i--) { // Offset relative to the start of the table. short off = (short)(_vtable[i] != 0 ? vtableloc - _vtable[i] : 0); AddShort(off); // clear out written entry _vtable[i] = 0; } const int standardFields = 2; // The fields below: AddShort((short)(vtableloc - _objectStart)); AddShort((short)((_vtableSize + standardFields) * sizeof(short))); // Search for an existing vtable that matches the current one. int existingVtable = 0; for (int i = 0; i < _numVtables; i++) { int vt1 = _bb.Length - _vtables[i]; int vt2 = _space; short len = _bb.GetShort(vt1); if (len == _bb.GetShort(vt2)) { for (int j = sizeof(short); j < len; j += sizeof(short)) { if (_bb.GetShort(vt1 + j) != _bb.GetShort(vt2 + j)) { goto endLoop; } } existingVtable = _vtables[i]; break; } endLoop: { } } if (existingVtable != 0) { // Found a match: // Remove the current vtable. _space = _bb.Length - vtableloc; // Point table to existing vtable. _bb.PutInt(_space, existingVtable - vtableloc); } else { // No match: // Add the location of the current vtable to the list of // vtables. if (_numVtables == _vtables.Length) { // Arrays.CopyOf(vtables num_vtables * 2); var newvtables = new int[ _numVtables * 2]; Array.Copy(_vtables, newvtables, _vtables.Length); _vtables = newvtables; }; _vtables[_numVtables++] = Offset; // Point table to current vtable. _bb.PutInt(_bb.Length - vtableloc, Offset - vtableloc); } _vtableSize = -1; return vtableloc; } // This checks a required field has been set in a given table that has // just been constructed. public void Required(int table, int field) { int table_start = _bb.Length - table; int vtable_start = table_start - _bb.GetInt(table_start); bool ok = _bb.GetShort(vtable_start + field) != 0; // If this fails, the caller will show what field needs to be set. if (!ok) throw new InvalidOperationException("FlatBuffers: field " + field + " must be set"); } /// @endcond /// /// Finalize a buffer, pointing to the given `root_table`. /// /// /// An offset to be added to the buffer. /// public void Finish(int rootTable) { Prep(_minAlign, sizeof(int)); AddOffset(rootTable); _bb.Position = _space; } /// /// Get the ByteBuffer representing the FlatBuffer. /// /// /// This is typically only called after you call `Finish()`. /// /// /// Returns the ByteBuffer for this FlatBuffer. /// public ByteBuffer DataBuffer { get { return _bb; } } /// /// A utility function to copy and return the ByteBuffer data as a /// `byte[]`. /// /// /// A full copy of the FlatBuffer data. /// public byte[] SizedByteArray() { var newArray = new byte[_bb.Data.Length - _bb.Position]; Buffer.BlockCopy(_bb.Data, _bb.Position, newArray, 0, _bb.Data.Length - _bb.Position); return newArray; } /// /// Finalize a buffer, pointing to the given `rootTable`. /// /// /// An offset to be added to the buffer. /// /// /// A FlatBuffer file identifier to be added to the buffer before /// `root_table`. /// public void Finish(int rootTable, string fileIdentifier) { Prep(_minAlign, sizeof(int) + FlatBufferConstants.FileIdentifierLength); if (fileIdentifier.Length != FlatBufferConstants.FileIdentifierLength) throw new ArgumentException( "FlatBuffers: file identifier must be length " + FlatBufferConstants.FileIdentifierLength, "fileIdentifier"); for (int i = FlatBufferConstants.FileIdentifierLength - 1; i >= 0; i--) { AddByte((byte)fileIdentifier[i]); } Finish(rootTable); } } } /// @}