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Add flatbuffers python packaging
Change-Id: Idb93e673facd7c8eb91dad731547fec13af68101
Signed-off-by: Gichan Jang <gichan2.jang@samsung.com>
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Bump to flatbuffers 2.0.0
Change-Id: I5f229796cccfdb60cd15c29996aff57f75bc5cdb
Signed-off-by: Gichan Jang <gichan2.jang@samsung.com>
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This patch revises the rpm spec file to include the .pc file in the
dev-kit package.
Change-Id: I456b1fa494a38cd9cd1724863028a9b69ac7df4b
Signed-off-by: Wook Song <wook16.song@samsung.com>
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Change-Id: I228241b006edf9850e035a96b69fc6c305905280
Signed-off-by: Geunsik Lim <geunsik.lim@samsung.com>
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When -flto option is used, static library doesn't contain
symbol names in it.
It may leads "undefined symbol" problem in some applications.
Change-Id: I3ab5f644b72e504d9390311e4ce945d9ac28527e
Signed-off-by: Semun Lee <semun.lee@samsung.com>
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There was a build-error fix in flatbuffers-1.6.0, which
was in bash build script. They appear to lose it when
they abandoned the bash build script.
The following is the commit message of the workaround
of flatbuffers 1.6.0 mainline:
Work around flatbuffers flaky build
The flatbuffers build ocasionally fails with the following error:
/flatbuffers/flatbuffers-1.6.0/src/idl_parser.cpp
/mnt/source/flatbuffers/flatbuffers-1.6.0/samples/sample_binary.cpp:19:17:
error: 'MyGame' has not been declared
using namespace MyGame::Sample;
^
/mnt/source/flatbuffers/flatbuffers-1.6.0/samples/sample_binary.cpp:19:25:
error: 'Sample' is not a namespace-name
using namespace MyGame::Sample;
^
/mnt/source/flatbuffers/flatbuffers-1.6.0/samples/sample_binary.cpp:19:31:
error: expected namespace-name before ';' token
using namespace MyGame::Sample;
^
/mnt/source/flatbuffers/flatbuffers-1.6.0/samples/sample_binary.cpp: In
function 'int main(int, const char**)':
/mnt/source/flatbuffers/flatbuffers-1.6.0/samples/sample_binary.cpp:25:3:
error: 'flatbuffers' has not been declared
flatbuffers::FlatBufferBuilder builder;
^
/mnt/source/flatbuffers/flatbuffers-1.6.0/samples/sample_binary.cpp:28:26:
error: 'builder' was not declared in this scope
auto weapon_one_name = builder.CreateString("Sword");
^
...
Disabling the BUILD_TESTS target removes the flakiness and makes the
compilation faster.
Reviewed-on: http://gerrit.cloudera.org:8080/12886
Reviewed-by: Tim Armstrong <tarmstrong@cloudera.com>
Tested-by: Tim Armstrong <tarmstrong@cloudera.com>
Change-Id: Ica8300d7edad7d10adad311cc22c18b8987b1f9b
Signed-off-by: MyungJoo Ham <myungjoo.ham@samsung.com>
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This PR provides tizen packages, flatbuffers and flatbuffers-devel.
Signed-off-by: Parichay Kapoor <pk.kapoor@samsung.com>
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