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-rw-r--r--tests/MyGame/Example/StructOfStructs.go80
1 files changed, 80 insertions, 0 deletions
diff --git a/tests/MyGame/Example/StructOfStructs.go b/tests/MyGame/Example/StructOfStructs.go
new file mode 100644
index 00000000..35ccfcb4
--- /dev/null
+++ b/tests/MyGame/Example/StructOfStructs.go
@@ -0,0 +1,80 @@
+// Code generated by the FlatBuffers compiler. DO NOT EDIT.
+
+package Example
+
+import (
+ flatbuffers "github.com/google/flatbuffers/go"
+)
+
+type StructOfStructsT struct {
+ A *AbilityT
+ B *TestT
+ C *AbilityT
+}
+
+func (t *StructOfStructsT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
+ if t == nil { return 0 }
+ return CreateStructOfStructs(builder, t.A.Id, t.A.Distance, t.B.A, t.B.B, t.C.Id, t.C.Distance)
+}
+func (rcv *StructOfStructs) UnPackTo(t *StructOfStructsT) {
+ t.A = rcv.A(nil).UnPack()
+ t.B = rcv.B(nil).UnPack()
+ t.C = rcv.C(nil).UnPack()
+}
+
+func (rcv *StructOfStructs) UnPack() *StructOfStructsT {
+ if rcv == nil { return nil }
+ t := &StructOfStructsT{}
+ rcv.UnPackTo(t)
+ return t
+}
+
+type StructOfStructs struct {
+ _tab flatbuffers.Struct
+}
+
+func (rcv *StructOfStructs) Init(buf []byte, i flatbuffers.UOffsetT) {
+ rcv._tab.Bytes = buf
+ rcv._tab.Pos = i
+}
+
+func (rcv *StructOfStructs) Table() flatbuffers.Table {
+ return rcv._tab.Table
+}
+
+func (rcv *StructOfStructs) A(obj *Ability) *Ability {
+ if obj == nil {
+ obj = new(Ability)
+ }
+ obj.Init(rcv._tab.Bytes, rcv._tab.Pos+0)
+ return obj
+}
+func (rcv *StructOfStructs) B(obj *Test) *Test {
+ if obj == nil {
+ obj = new(Test)
+ }
+ obj.Init(rcv._tab.Bytes, rcv._tab.Pos+8)
+ return obj
+}
+func (rcv *StructOfStructs) C(obj *Ability) *Ability {
+ if obj == nil {
+ obj = new(Ability)
+ }
+ obj.Init(rcv._tab.Bytes, rcv._tab.Pos+12)
+ return obj
+}
+
+func CreateStructOfStructs(builder *flatbuffers.Builder, a_id uint32, a_distance uint32, b_a int16, b_b int8, c_id uint32, c_distance uint32) flatbuffers.UOffsetT {
+ builder.Prep(4, 20)
+ builder.Prep(4, 8)
+ builder.PrependUint32(c_distance)
+ builder.PrependUint32(c_id)
+ builder.Prep(2, 4)
+ builder.Pad(1)
+ builder.PrependInt8(b_b)
+ builder.PrependInt16(b_a)
+ builder.Prep(4, 8)
+ builder.PrependUint32(a_distance)
+ builder.PrependUint32(a_id)
+ return builder.Offset()
+}