diff options
-rw-r--r-- | js/flatbuffers.js | 4 | ||||
-rw-r--r-- | tests/JavaScriptTest.js | 115 |
2 files changed, 117 insertions, 2 deletions
diff --git a/js/flatbuffers.js b/js/flatbuffers.js index 37995c9c..c9327e89 100644 --- a/js/flatbuffers.js +++ b/js/flatbuffers.js @@ -864,8 +864,8 @@ flatbuffers.ByteBuffer.prototype.writeInt32 = function(offset, value) { * @param {flatbuffers.Long} value */ flatbuffers.ByteBuffer.prototype.writeInt64 = function(offset, value) { - this.view_.setInt32(offset, value.low); - this.view_.setInt32(offset + 4, value.high); + this.writeInt32(offset, value.low); + this.writeInt32(offset + 4, value.high); }; /** diff --git a/tests/JavaScriptTest.js b/tests/JavaScriptTest.js index 8e23d836..7a5945b9 100644 --- a/tests/JavaScriptTest.js +++ b/tests/JavaScriptTest.js @@ -68,6 +68,7 @@ function main() { testBuffer(fbb.dataBuffer()); testUnicode(); + fuzzTest1(); console.log('FlatBuffers test: completed successfully'); } @@ -141,4 +142,118 @@ function testUnicode() { assert.deepEqual(new Buffer(fbb.asUint8Array()), correct); } +var __imul = Math.imul ? Math.imul : function(a, b) { + var ah = a >> 16 & 65535; + var bh = b >> 16 & 65535; + var al = a & 65535; + var bl = b & 65535; + return al * bl + (ah * bl + al * bh << 16) | 0; +}; + +// Include simple random number generator to ensure results will be the +// same cross platform. +// http://en.wikipedia.org/wiki/Park%E2%80%93Miller_random_number_generator +var lcg_seed = 48271; + +function lcg_rand() { + return lcg_seed = (__imul(lcg_seed, 279470273) >>> 0) % 4294967291; +} + +function lcg_reset() { + lcg_seed = 48271; +} + +// Converts a Field ID to a virtual table offset. +function fieldIndexToOffset(field_id) { + // Should correspond to what EndTable() below builds up. + var fixed_fields = 2; // Vtable size and Object Size. + return (field_id + fixed_fields) * 2; +} + +// Low level stress/fuzz test: serialize/deserialize a variety of +// different kinds of data in different combinations +function fuzzTest1() { + + // Values we're testing against: chosen to ensure no bits get chopped + // off anywhere, and also be different from eachother. + var bool_val = true; + var char_val = -127; // 0x81 + var uchar_val = 0xFF; + var short_val = -32222; // 0x8222; + var ushort_val = 0xFEEE; + var int_val = 0x83333333 | 0; + var uint_val = 0xFDDDDDDD; + var long_val = new flatbuffers.Long(0x44444444, 0x84444444); + var ulong_val = new flatbuffers.Long(0xCCCCCCCC, 0xFCCCCCCC); + var float_val = new Float32Array([3.14159])[0]; + var double_val = 3.14159265359; + + var test_values_max = 11; + var fields_per_object = 4; + var num_fuzz_objects = 10000; // The higher, the more thorough :) + + var builder = new flatbuffers.Builder(); + + lcg_reset(); // Keep it deterministic. + + var objects = []; + + // Generate num_fuzz_objects random objects each consisting of + // fields_per_object fields, each of a random type. + for (var i = 0; i < num_fuzz_objects; i++) { + builder.startObject(fields_per_object); + for (var f = 0; f < fields_per_object; f++) { + var choice = lcg_rand() % test_values_max; + switch (choice) { + case 0: builder.addFieldInt8(f, bool_val, 0); break; + case 1: builder.addFieldInt8(f, char_val, 0); break; + case 2: builder.addFieldInt8(f, uchar_val, 0); break; + case 3: builder.addFieldInt16(f, short_val, 0); break; + case 4: builder.addFieldInt16(f, ushort_val, 0); break; + case 5: builder.addFieldInt32(f, int_val, 0); break; + case 6: builder.addFieldInt32(f, uint_val, 0); break; + case 7: builder.addFieldInt64(f, long_val, flatbuffers.Long.ZERO); break; + case 8: builder.addFieldInt64(f, ulong_val, flatbuffers.Long.ZERO); break; + case 9: builder.addFieldFloat32(f, float_val, 0); break; + case 10: builder.addFieldFloat64(f, double_val, 0); break; + } + } + objects.push(builder.endObject()); + } + builder.prep(8, 0); // Align whole buffer. + + lcg_reset(); // Reset. + + builder.finish(objects[objects.length - 1]); + var bytes = new Uint8Array(builder.asUint8Array()); + var view = new DataView(bytes.buffer); + + // Test that all objects we generated are readable and return the + // expected values. We generate random objects in the same order + // so this is deterministic. + for (var i = 0; i < num_fuzz_objects; i++) { + var offset = bytes.length - objects[i]; + for (var f = 0; f < fields_per_object; f++) { + var choice = lcg_rand() % test_values_max; + var vtable_offset = fieldIndexToOffset(f); + var vtable = offset - view.getInt32(offset, true); + assert.ok(vtable_offset < view.getInt16(vtable, true)); + var field_offset = offset + view.getInt16(vtable + vtable_offset, true); + switch (choice) { + case 0: assert.strictEqual(!!view.getInt8(field_offset), bool_val); break; + case 1: assert.strictEqual(view.getInt8(field_offset), char_val); break; + case 2: assert.strictEqual(view.getUint8(field_offset), uchar_val); break; + case 3: assert.strictEqual(view.getInt16(field_offset, true), short_val); break; + case 4: assert.strictEqual(view.getUint16(field_offset, true), ushort_val); break; + case 5: assert.strictEqual(view.getInt32(field_offset, true), int_val); break; + case 6: assert.strictEqual(view.getUint32(field_offset, true), uint_val); break; + case 7: assert.strictEqual(view.getInt32(field_offset, true), long_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), long_val.high); break; + case 8: assert.strictEqual(view.getInt32(field_offset, true), ulong_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), ulong_val.high); break; + case 9: assert.strictEqual(view.getFloat32(field_offset, true), float_val); break; + case 10: assert.strictEqual(view.getFloat64(field_offset, true), double_val); break; + } + } + } +} + main(); |