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author | Vladimir Glavnyy <31897320+vglavnyy@users.noreply.github.com> | 2019-11-26 03:56:47 +0700 |
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committer | Wouter van Oortmerssen <aardappel@gmail.com> | 2019-11-25 12:56:47 -0800 |
commit | c3c32ec9420bce55ef191ab47790ab742dd69b54 (patch) | |
tree | 8d0c6cec07bacde675361ff577c0a6a8eca1f35b /tests/test.cpp | |
parent | 075e8d676bbea12ca678409f413edbbe90276798 (diff) | |
download | flatbuffers-c3c32ec9420bce55ef191ab47790ab742dd69b54.tar.gz flatbuffers-c3c32ec9420bce55ef191ab47790ab742dd69b54.tar.bz2 flatbuffers-c3c32ec9420bce55ef191ab47790ab742dd69b54.zip |
Fix ambiguity of a type deduction in TEST_EQ macro if arguments have `enum class` type. (#5630)
Diffstat (limited to 'tests/test.cpp')
-rw-r--r-- | tests/test.cpp | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/tests/test.cpp b/tests/test.cpp index 515e2c43..149831da 100644 --- a/tests/test.cpp +++ b/tests/test.cpp @@ -1394,7 +1394,7 @@ void FuzzTest2() { break; } } - TEST_NOTNULL(NULL); + TEST_NOTNULL(nullptr); } // clang-format off @@ -2985,32 +2985,28 @@ void FixedLengthArrayTest() { TEST_NOTNULL(mArStruct->mutable_d()->GetMutablePointer(1)); TEST_NOTNULL(mArStruct->mutable_d()->GetMutablePointer(1)->mutable_a()); mArStruct->mutable_d()->GetMutablePointer(1)->mutable_a()->Mutate(1, 5); - TEST_EQ(mArStruct->d()->Get(1)->a()->Get(1), 5); - TEST_EQ(mArStruct->d()->Get(0)->b() == MyGame::Example::TestEnum::B, true); + TEST_EQ(5, mArStruct->d()->Get(1)->a()->Get(1)); + TEST_EQ(MyGame::Example::TestEnum::B, mArStruct->d()->Get(0)->b()); TEST_NOTNULL(mArStruct->d()->Get(0)->c()); - TEST_EQ(mArStruct->d()->Get(0)->c()->Get(0) == MyGame::Example::TestEnum::C, - true); - TEST_EQ(mArStruct->d()->Get(0)->c()->Get(1) == MyGame::Example::TestEnum::A, - true); - TEST_EQ(mArStruct->d()->Get(0)->d()->Get(0), - flatbuffers::numeric_limits<int64_t>::max()); - TEST_EQ(mArStruct->d()->Get(0)->d()->Get(1), - flatbuffers::numeric_limits<int64_t>::min()); - TEST_EQ(mArStruct->d()->Get(1)->b() == MyGame::Example::TestEnum::C, true); + TEST_EQ(MyGame::Example::TestEnum::C, mArStruct->d()->Get(0)->c()->Get(0)); + TEST_EQ(MyGame::Example::TestEnum::A, mArStruct->d()->Get(0)->c()->Get(1)); + TEST_EQ(flatbuffers::numeric_limits<int64_t>::max(), + mArStruct->d()->Get(0)->d()->Get(0)); + TEST_EQ(flatbuffers::numeric_limits<int64_t>::min(), + mArStruct->d()->Get(0)->d()->Get(1)); + TEST_EQ(MyGame::Example::TestEnum::C, mArStruct->d()->Get(1)->b()); TEST_NOTNULL(mArStruct->d()->Get(1)->c()); - TEST_EQ(mArStruct->d()->Get(1)->c()->Get(0) == MyGame::Example::TestEnum::C, - true); - TEST_EQ(mArStruct->d()->Get(1)->c()->Get(1) == MyGame::Example::TestEnum::A, - true); - TEST_EQ(mArStruct->d()->Get(1)->d()->Get(0), - flatbuffers::numeric_limits<int64_t>::min()); - TEST_EQ(mArStruct->d()->Get(1)->d()->Get(1), - flatbuffers::numeric_limits<int64_t>::max()); + TEST_EQ(MyGame::Example::TestEnum::C, mArStruct->d()->Get(1)->c()->Get(0)); + TEST_EQ(MyGame::Example::TestEnum::A, mArStruct->d()->Get(1)->c()->Get(1)); + TEST_EQ(flatbuffers::numeric_limits<int64_t>::min(), + mArStruct->d()->Get(1)->d()->Get(0)); + TEST_EQ(flatbuffers::numeric_limits<int64_t>::max(), + mArStruct->d()->Get(1)->d()->Get(1)); for (int i = 0; i < mArStruct->b()->size() - 1; i++) TEST_EQ(mArStruct->b()->Get(i), i + 1); // Check alignment - TEST_EQ(reinterpret_cast<uintptr_t>(mArStruct->d()) % 8, 0); - TEST_EQ(reinterpret_cast<uintptr_t>(mArStruct->f()) % 8, 0); + TEST_EQ(0, reinterpret_cast<uintptr_t>(mArStruct->d()) % 8); + TEST_EQ(0, reinterpret_cast<uintptr_t>(mArStruct->f()) % 8); #endif } |