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author | Richard A Hofer <rofer@google.com> | 2021-01-28 15:35:37 -0500 |
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committer | GitHub <noreply@github.com> | 2021-01-28 12:35:37 -0800 |
commit | 13d9e35858fe8c96f7244bf0e4b66af2b24b59f3 (patch) | |
tree | 55075d6b8bd9f20d89ce3eaeb9a7a84814b33f60 /tests/py_test.py | |
parent | 6effe431bbdef0580b6552a3246f7ec6b3751a2c (diff) | |
download | flatbuffers-13d9e35858fe8c96f7244bf0e4b66af2b24b59f3.tar.gz flatbuffers-13d9e35858fe8c96f7244bf0e4b66af2b24b59f3.tar.bz2 flatbuffers-13d9e35858fe8c96f7244bf0e4b66af2b24b59f3.zip |
Better python generated code naming (#6336)
* Remove a lot of redundancy from the Python generated code.
Update tutorial to reflect new Python generated code.
* Add aliases for newly deprecated Python generated methods.
This should help with backwards compatibility.
* Fix incorrect names in deprecated comments.
Diffstat (limited to 'tests/py_test.py')
-rw-r--r-- | tests/py_test.py | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/tests/py_test.py b/tests/py_test.py index 4ea8fe51..a5d40fa5 100644 --- a/tests/py_test.py +++ b/tests/py_test.py @@ -95,7 +95,7 @@ class TestObjectBasedAPI(unittest.TestCase): buf, off = make_monster_from_generated_code() # Turns a buffer into Python object (T class). - monster1 = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, off) + monster1 = MyGame.Example.Monster.Monster.GetRootAs(buf, off) monsterT1 = MyGame.Example.Monster.MonsterT.InitFromObj(monster1) for sizePrefix in [True, False]: @@ -108,7 +108,7 @@ class TestObjectBasedAPI(unittest.TestCase): CheckReadBuffer(b1.Bytes, b1.Head(), sizePrefix) # Deserializes the buffer into Python object again. - monster2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b1.Bytes, + monster2 = MyGame.Example.Monster.Monster.GetRootAs(b1.Bytes, b1.Head()) # Re-serializes the data into a buffer for one more time. monsterT2 = MyGame.Example.Monster.MonsterT.InitFromObj(monster2) @@ -127,19 +127,19 @@ class TestObjectBasedAPI(unittest.TestCase): object. ''' # Creates a flatbuffer with default values. b1 = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStart(b1) - gen_mon = MyGame.Example.Monster.MonsterEnd(b1) + MyGame.Example.Monster.Start(b1) + gen_mon = MyGame.Example.Monster.End(b1) b1.Finish(gen_mon) # Converts the flatbuffer into the object class. - monster1 = MyGame.Example.Monster.Monster.GetRootAsMonster(b1.Bytes, + monster1 = MyGame.Example.Monster.Monster.GetRootAs(b1.Bytes, b1.Head()) monsterT1 = MyGame.Example.Monster.MonsterT.InitFromObj(monster1) # Packs the object class into another flatbuffer. b2 = flatbuffers.Builder(0) b2.Finish(monsterT1.Pack(b2)) - monster2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b2.Bytes, + monster2 = MyGame.Example.Monster.Monster.GetRootAs(b2.Bytes, b2.Head()) # Checks the default values. self.assertTrue(monster2.Pos() is None) @@ -250,7 +250,7 @@ class TestAllMutableCodePathsOfExampleSchema(unittest.TestCase): # Creates an empty monster flatbuffer, and loads it into the object # class for future tests. b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStart(b) + MyGame.Example.Monster.Start(b) self.monsterT = self._create_and_load_object_class(b) def _pack_and_load_buf_class(self, monsterT): @@ -258,16 +258,16 @@ class TestAllMutableCodePathsOfExampleSchema(unittest.TestCase): class.''' b = flatbuffers.Builder(0) b.Finish(monsterT.Pack(b)) - monster = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + monster = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) return monster def _create_and_load_object_class(self, b): ''' Finishs the creation of a monster flatbuffer and loads it into an object class.''' - gen_mon = MyGame.Example.Monster.MonsterEnd(b) + gen_mon = MyGame.Example.Monster.End(b) b.Finish(gen_mon) - monster = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + monster = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) monsterT = MyGame.Example.Monster.MonsterT() monsterT.InitFromObj(monster) @@ -548,7 +548,7 @@ def CheckReadBuffer(buf, offset, sizePrefix=False, file_identifier=None): asserter(MyGame.Example.Monster.Monster.MonsterBufferHasIdentifier(buf, offset)) else: asserter(not MyGame.Example.Monster.Monster.MonsterBufferHasIdentifier(buf, offset)) - monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset) + monster = MyGame.Example.Monster.Monster.GetRootAs(buf, offset) asserter(monster.Hp() == 80) asserter(monster.Mana() == 150) @@ -1550,7 +1550,7 @@ def make_monster_from_generated_code(sizePrefix = False, file_identifier=None): test2 = b.CreateString("test2") fred = b.CreateString("Fred") - MyGame.Example.Monster.MonsterStartInventoryVector(b, 5) + MyGame.Example.Monster.StartInventoryVector(b, 5) b.PrependByte(4) b.PrependByte(3) b.PrependByte(2) @@ -1558,21 +1558,21 @@ def make_monster_from_generated_code(sizePrefix = False, file_identifier=None): b.PrependByte(0) inv = b.EndVector() - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddName(b, fred) - mon2 = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddName(b, fred) + mon2 = MyGame.Example.Monster.End(b) - MyGame.Example.Monster.MonsterStartTest4Vector(b, 2) + MyGame.Example.Monster.StartTest4Vector(b, 2) MyGame.Example.Test.CreateTest(b, 10, 20) MyGame.Example.Test.CreateTest(b, 30, 40) test4 = b.EndVector() - MyGame.Example.Monster.MonsterStartTestarrayofstringVector(b, 2) + MyGame.Example.Monster.StartTestarrayofstringVector(b, 2) b.PrependUOffsetTRelative(test2) b.PrependUOffsetTRelative(test1) testArrayOfString = b.EndVector() - MyGame.Example.Monster.MonsterStartVectorOfLongsVector(b, 5) + MyGame.Example.Monster.StartVectorOfLongsVector(b, 5) b.PrependInt64(100000000) b.PrependInt64(1000000) b.PrependInt64(10000) @@ -1580,27 +1580,27 @@ def make_monster_from_generated_code(sizePrefix = False, file_identifier=None): b.PrependInt64(1) VectorOfLongs = b.EndVector() - MyGame.Example.Monster.MonsterStartVectorOfDoublesVector(b, 3) + MyGame.Example.Monster.StartVectorOfDoublesVector(b, 3) b.PrependFloat64(1.7976931348623157e+308) b.PrependFloat64(0) b.PrependFloat64(-1.7976931348623157e+308) VectorOfDoubles = b.EndVector() - MyGame.Example.Monster.MonsterStart(b) + MyGame.Example.Monster.Start(b) pos = MyGame.Example.Vec3.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, 2, 5, 6) - MyGame.Example.Monster.MonsterAddPos(b, pos) - - MyGame.Example.Monster.MonsterAddHp(b, 80) - MyGame.Example.Monster.MonsterAddName(b, string) - MyGame.Example.Monster.MonsterAddInventory(b, inv) - MyGame.Example.Monster.MonsterAddTestType(b, 1) - MyGame.Example.Monster.MonsterAddTest(b, mon2) - MyGame.Example.Monster.MonsterAddTest4(b, test4) - MyGame.Example.Monster.MonsterAddTestarrayofstring(b, testArrayOfString) - MyGame.Example.Monster.MonsterAddVectorOfLongs(b, VectorOfLongs) - MyGame.Example.Monster.MonsterAddVectorOfDoubles(b, VectorOfDoubles) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.AddPos(b, pos) + + MyGame.Example.Monster.AddHp(b, 80) + MyGame.Example.Monster.AddName(b, string) + MyGame.Example.Monster.AddInventory(b, inv) + MyGame.Example.Monster.AddTestType(b, 1) + MyGame.Example.Monster.AddTest(b, mon2) + MyGame.Example.Monster.AddTest4(b, test4) + MyGame.Example.Monster.AddTestarrayofstring(b, testArrayOfString) + MyGame.Example.Monster.AddVectorOfLongs(b, VectorOfLongs) + MyGame.Example.Monster.AddVectorOfDoubles(b, VectorOfDoubles) + mon = MyGame.Example.Monster.End(b) if sizePrefix: b.FinishSizePrefixed(mon, file_identifier) @@ -1650,11 +1650,11 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): super(TestAllCodePathsOfExampleSchema, self).setUp(*args, **kwargs) b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStart(b) - gen_mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + gen_mon = MyGame.Example.Monster.End(b) b.Finish(gen_mon) - self.mon = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + self.mon = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) def test_default_monster_pos(self): @@ -1662,12 +1662,12 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_nondefault_monster_mana(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddMana(b, 50) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddMana(b, 50) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) - got_mon = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + got_mon = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertEqual(50, got_mon.Mana()) @@ -1686,13 +1686,13 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_empty_monster_inventory_vector(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStartInventoryVector(b, 0) + MyGame.Example.Monster.StartInventoryVector(b, 0) inv = b.EndVector() - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddInventory(b, inv) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddInventory(b, inv) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertFalse(mon2.InventoryIsNone()) @@ -1702,12 +1702,12 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_nondefault_monster_color(self): b = flatbuffers.Builder(0) color = MyGame.Example.Color.Color.Red - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddColor(b, color) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddColor(b, color) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertEqual(MyGame.Example.Color.Color.Red, mon2.Color()) @@ -1726,13 +1726,13 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_empty_monster_test4_vector(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStartTest4Vector(b, 0) + MyGame.Example.Monster.StartTest4Vector(b, 0) test4 = b.EndVector() - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTest4(b, test4) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTest4(b, test4) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertFalse(mon2.Test4IsNone()) @@ -1745,13 +1745,13 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_empty_monster_testarrayofstring_vector(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStartTestarrayofstringVector(b, 0) + MyGame.Example.Monster.StartTestarrayofstringVector(b, 0) testarrayofstring = b.EndVector() - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTestarrayofstring(b, testarrayofstring) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTestarrayofstring(b, testarrayofstring) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertFalse(mon2.TestarrayofstringIsNone()) @@ -1762,23 +1762,23 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): b = flatbuffers.Builder(0) # make a child Monster within a vector of Monsters: - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddHp(b, 99) - sub_monster = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddHp(b, 99) + sub_monster = MyGame.Example.Monster.End(b) # build the vector: - MyGame.Example.Monster.MonsterStartTestarrayoftablesVector(b, 1) + MyGame.Example.Monster.StartTestarrayoftablesVector(b, 1) b.PrependUOffsetTRelative(sub_monster) vec = b.EndVector() # make the parent monster and include the vector of Monster: - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTestarrayoftables(b, vec) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTestarrayoftables(b, vec) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) # inspect the resulting data: - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Output(), 0) + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Output(), 0) self.assertEqual(99, mon2.Testarrayoftables(0).Hp()) self.assertEqual(1, mon2.TestarrayoftablesLength()) self.assertFalse(mon2.TestarrayoftablesIsNone()) @@ -1789,13 +1789,13 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_empty_monster_testarrayoftables_vector(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStartTestarrayoftablesVector(b, 0) + MyGame.Example.Monster.StartTestarrayoftablesVector(b, 0) testarrayoftables = b.EndVector() - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTestarrayoftables(b, testarrayoftables) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTestarrayoftables(b, testarrayoftables) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertFalse(mon2.TestarrayoftablesIsNone()) @@ -1806,19 +1806,19 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): b = flatbuffers.Builder(0) # make an Enemy object: - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddHp(b, 88) - enemy = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddHp(b, 88) + enemy = MyGame.Example.Monster.End(b) b.Finish(enemy) # make the parent monster and include the vector of Monster: - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddEnemy(b, enemy) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddEnemy(b, enemy) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) # inspect the resulting data: - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertEqual(88, mon2.Enemy().Hp()) @@ -1831,33 +1831,33 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_empty_monster_testnestedflatbuffer_vector(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStartTestnestedflatbufferVector(b, 0) + MyGame.Example.Monster.StartTestnestedflatbufferVector(b, 0) testnestedflatbuffer = b.EndVector() - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTestnestedflatbuffer(b, testnestedflatbuffer) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTestnestedflatbuffer(b, testnestedflatbuffer) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertFalse(mon2.TestnestedflatbufferIsNone()) def test_nondefault_monster_testnestedflatbuffer(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStartTestnestedflatbufferVector(b, 3) + MyGame.Example.Monster.StartTestnestedflatbufferVector(b, 3) b.PrependByte(4) b.PrependByte(2) b.PrependByte(0) sub_buf = b.EndVector() # make the parent monster and include the vector of Monster: - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTestnestedflatbuffer(b, sub_buf) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTestnestedflatbuffer(b, sub_buf) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) # inspect the resulting data: - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertEqual(3, mon2.TestnestedflatbufferLength()) self.assertFalse(mon2.TestnestedflatbufferIsNone()) @@ -1880,24 +1880,24 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): # build another monster to nest inside testnestedflatbuffer nestedB = flatbuffers.Builder(0) nameStr = nestedB.CreateString("Nested Monster") - MyGame.Example.Monster.MonsterStart(nestedB) - MyGame.Example.Monster.MonsterAddHp(nestedB, 30) - MyGame.Example.Monster.MonsterAddName(nestedB, nameStr) - nestedMon = MyGame.Example.Monster.MonsterEnd(nestedB) + MyGame.Example.Monster.Start(nestedB) + MyGame.Example.Monster.AddHp(nestedB, 30) + MyGame.Example.Monster.AddName(nestedB, nameStr) + nestedMon = MyGame.Example.Monster.End(nestedB) nestedB.Finish(nestedMon) # write the nested FB bytes - sub_buf = MyGame.Example.Monster.MonsterMakeTestnestedflatbufferVectorFromBytes( + sub_buf = MyGame.Example.Monster.MakeTestnestedflatbufferVectorFromBytes( b, nestedB.Output()) # make the parent monster and include the bytes of the nested monster - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTestnestedflatbuffer(b, sub_buf) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTestnestedflatbuffer(b, sub_buf) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) # inspect the resulting data: - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) nestedMon2 = mon2.TestnestedflatbufferNestedRoot() self.assertEqual(b"Nested Monster", nestedMon2.Name()) @@ -1907,19 +1907,19 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): b = flatbuffers.Builder(0) # make a Stat object: - MyGame.Example.Stat.StatStart(b) - MyGame.Example.Stat.StatAddVal(b, 123) - my_stat = MyGame.Example.Stat.StatEnd(b) + MyGame.Example.Stat.Start(b) + MyGame.Example.Stat.AddVal(b, 123) + my_stat = MyGame.Example.Stat.End(b) b.Finish(my_stat) # include the stat object in a monster: - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTestempty(b, my_stat) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTestempty(b, my_stat) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) # inspect the resulting data: - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertEqual(123, mon2.Testempty().Val()) @@ -1928,13 +1928,13 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_nondefault_monster_testbool(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTestbool(b, True) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTestbool(b, True) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) # inspect the resulting data: - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertTrue(mon2.Testbool()) @@ -1950,20 +1950,20 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_nondefault_monster_testhashes(self): b = flatbuffers.Builder(0) - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddTesthashs32Fnv1(b, 1) - MyGame.Example.Monster.MonsterAddTesthashu32Fnv1(b, 2) - MyGame.Example.Monster.MonsterAddTesthashs64Fnv1(b, 3) - MyGame.Example.Monster.MonsterAddTesthashu64Fnv1(b, 4) - MyGame.Example.Monster.MonsterAddTesthashs32Fnv1a(b, 5) - MyGame.Example.Monster.MonsterAddTesthashu32Fnv1a(b, 6) - MyGame.Example.Monster.MonsterAddTesthashs64Fnv1a(b, 7) - MyGame.Example.Monster.MonsterAddTesthashu64Fnv1a(b, 8) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddTesthashs32Fnv1(b, 1) + MyGame.Example.Monster.AddTesthashu32Fnv1(b, 2) + MyGame.Example.Monster.AddTesthashs64Fnv1(b, 3) + MyGame.Example.Monster.AddTesthashu64Fnv1(b, 4) + MyGame.Example.Monster.AddTesthashs32Fnv1a(b, 5) + MyGame.Example.Monster.AddTesthashu32Fnv1a(b, 6) + MyGame.Example.Monster.AddTesthashs64Fnv1a(b, 7) + MyGame.Example.Monster.AddTesthashu64Fnv1a(b, 8) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) # inspect the resulting data: - mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + mon2 = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertEqual(1, mon2.Testhashs32Fnv1()) self.assertEqual(2, mon2.Testhashu32Fnv1()) @@ -1979,15 +1979,15 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): def test_nondefault_monster_parent_namespace_test(self): b = flatbuffers.Builder(0) - MyGame.InParentNamespace.InParentNamespaceStart(b) - parent = MyGame.InParentNamespace.InParentNamespaceEnd(b) - MyGame.Example.Monster.MonsterStart(b) - MyGame.Example.Monster.MonsterAddParentNamespaceTest(b, parent) - mon = MyGame.Example.Monster.MonsterEnd(b) + MyGame.InParentNamespace.Start(b) + parent = MyGame.InParentNamespace.End(b) + MyGame.Example.Monster.Start(b) + MyGame.Example.Monster.AddParentNamespaceTest(b, parent) + mon = MyGame.Example.Monster.End(b) b.Finish(mon) # Inspect the resulting data. - monster = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes, + monster = MyGame.Example.Monster.Monster.GetRootAs(b.Bytes, b.Head()) self.assertTrue(isinstance(monster.ParentNamespaceTest(), MyGame.InParentNamespace.InParentNamespace)) @@ -1996,14 +1996,14 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase): b = flatbuffers.Builder(0) string = b.CreateString("MyStat") - MyGame.Example.Stat.StatStart(b) - MyGame.Example.Stat.StatAddId(b, string) - MyGame.Example.Stat.StatAddVal(b, 12345678) - MyGame.Example.Stat.StatAddCount(b, 12345) - stat = MyGame.Example.Stat.StatEnd(b) + MyGame.Example.Stat.Start(b) + MyGame.Example.Stat.AddId(b, string) + MyGame.Example.Stat.AddVal(b, 12345678) + MyGame.Example.Stat.AddCount(b, 12345) + stat = MyGame.Example.Stat.End(b) b.Finish(stat) - stat2 = MyGame.Example.Stat.Stat.GetRootAsStat(b.Bytes, b.Head()) + stat2 = MyGame.Example.Stat.Stat.GetRootAs(b.Bytes, b.Head()) self.assertEqual(b"MyStat", stat2.Id()) self.assertEqual(12345678, stat2.Val()) @@ -2015,11 +2015,11 @@ class TestAllCodePathsOfMonsterExtraSchema(unittest.TestCase): super(TestAllCodePathsOfMonsterExtraSchema, self).setUp(*args, **kwargs) b = flatbuffers.Builder(0) - MyGame.MonsterExtra.MonsterExtraStart(b) - gen_mon = MyGame.MonsterExtra.MonsterExtraEnd(b) + MyGame.MonsterExtra.Start(b) + gen_mon = MyGame.MonsterExtra.End(b) b.Finish(gen_mon) - self.mon = MyGame.MonsterExtra.MonsterExtra.GetRootAsMonsterExtra(b.Bytes, b.Head()) + self.mon = MyGame.MonsterExtra.MonsterExtra.GetRootAs(b.Bytes, b.Head()) def test_default_nan_inf(self): self.assertTrue(math.isnan(self.mon.F1())) @@ -2179,15 +2179,15 @@ class TestFixedLengthArrays(unittest.TestCase): a, b, c, d_a, d_b, d_c, d_d, e, f) # Create a table with the ArrayStruct. - MyGame.Example.ArrayTable.ArrayTableStart(builder) - MyGame.Example.ArrayTable.ArrayTableAddA(builder, arrayOffset) - tableOffset = MyGame.Example.ArrayTable.ArrayTableEnd(builder) + MyGame.Example.ArrayTable.Start(builder) + MyGame.Example.ArrayTable.AddA(builder, arrayOffset) + tableOffset = MyGame.Example.ArrayTable.End(builder) builder.Finish(tableOffset) buf = builder.Output() - table = MyGame.Example.ArrayTable.ArrayTable.GetRootAsArrayTable(buf, 0) + table = MyGame.Example.ArrayTable.ArrayTable.GetRootAs(buf) # Verify structure. nested = MyGame.Example.NestedStruct.NestedStruct() |