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authorWouter van Oortmerssen <wvo@google.com>2014-11-17 17:27:26 -0800
committerWouter van Oortmerssen <wvo@google.com>2014-11-19 11:06:17 -0800
commit0952143971bdbb5ef20dae8a865e811a0e31b4b3 (patch)
treee5886d0e82dacb16685721d8c36c4ce1969fce78 /tests/monster_test.fbs
parent0ce53c96c30fe5438edf50251ca60b7655db1f2a (diff)
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Added user defined attribute declarations.
This is such that if you mis-spell an attribute, it doesn't get silently ignored. Bug: 18294628 Change-Id: I10013f5b2a21048b7daba2e9410678f528e09761 Tested: on Linux.
Diffstat (limited to 'tests/monster_test.fbs')
-rwxr-xr-xtests/monster_test.fbs2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/monster_test.fbs b/tests/monster_test.fbs
index 12749cbd..0ffd3dc1 100755
--- a/tests/monster_test.fbs
+++ b/tests/monster_test.fbs
@@ -4,6 +4,8 @@ include "include_test1.fbs";
namespace MyGame.Example;
+attribute "priority";
+
enum Color:byte (bit_flags) { Red = 0, Green, Blue = 3, }
union Any { Monster } // TODO: add more elements