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authorrw <me@rwinslow.com>2014-09-03 23:26:06 -0700
committerWouter van Oortmerssen <wvo@google.com>2014-09-04 17:35:08 -0700
commit417cb878c30dcaa5427e8a4203d252f326990f26 (patch)
treef9060f5b579e3239801c2e863a66a6481934d7b5
parent11f25386100ce50e114ec52d5487027af2912ebf (diff)
downloadflatbuffers-417cb878c30dcaa5427e8a4203d252f326990f26.tar.gz
flatbuffers-417cb878c30dcaa5427e8a4203d252f326990f26.tar.bz2
flatbuffers-417cb878c30dcaa5427e8a4203d252f326990f26.zip
Fixed possible alignment issue in Go
Java patch with same purpose: cdb0dca39d683d577caa7fde21a1b6db9aa64734 Change-Id: I57d268cc0064843779eb7812a9e69326d9ab2498 Tested: on Darwin
-rw-r--r--go/builder.go3
-rwxr-xr-xsrc/idl_gen_go.cpp8
-rw-r--r--tests/MyGame/Example/Monster.go31
-rw-r--r--tests/go_test.go20
4 files changed, 43 insertions, 19 deletions
diff --git a/go/builder.go b/go/builder.go
index 423620b9..46543c8c 100644
--- a/go/builder.go
+++ b/go/builder.go
@@ -231,9 +231,10 @@ func (b *Builder) PrependUOffsetT(off UOffsetT) {
// A vector has the following format:
// <UOffsetT: number of elements in this vector>
// <T: data>+, where T is the type of elements of this vector.
-func (b *Builder) StartVector(elemSize, numElems int) UOffsetT {
+func (b *Builder) StartVector(elemSize, numElems, alignment int) UOffsetT {
b.notNested()
b.Prep(SizeUint32, elemSize*numElems)
+ b.Prep(alignment, elemSize*numElems) // Just in case alignment > int.
return b.Offset()
}
diff --git a/src/idl_gen_go.cpp b/src/idl_gen_go.cpp
index 95ebf371..ce12d17b 100755
--- a/src/idl_gen_go.cpp
+++ b/src/idl_gen_go.cpp
@@ -426,8 +426,12 @@ static void BuildVectorOfTable(const StructDef &struct_def,
code += MakeCamel(field.name);
code += "Vector(builder *flatbuffers.Builder, numElems int) ";
code += "flatbuffers.UOffsetT { return builder.StartVector(";
- code += NumToString(InlineSize(field.value.type.VectorType()));
- code += ", numElems) }\n";
+ auto vector_type = field.value.type.VectorType();
+ auto alignment = InlineAlignment(vector_type);
+ auto elem_size = InlineSize(vector_type);
+ code += NumToString(elem_size);
+ code += ", numElems, " + NumToString(alignment);
+ code += ")\n}\n";
}
// Get the offset of the end of a table.
diff --git a/tests/MyGame/Example/Monster.go b/tests/MyGame/Example/Monster.go
index 2e35ab6c..16b1053e 100644
--- a/tests/MyGame/Example/Monster.go
+++ b/tests/MyGame/Example/Monster.go
@@ -193,23 +193,42 @@ func (rcv *Monster) TestnestedflatbufferLength() int {
return 0
}
-func MonsterStart(builder *flatbuffers.Builder) { builder.StartObject(14) }
+func (rcv *Monster) Testempty(obj *Monster) *Monster {
+ o := flatbuffers.UOffsetT(rcv._tab.Offset(32))
+ if o != 0 {
+ x := rcv._tab.Indirect(o + rcv._tab.Pos)
+ if obj == nil {
+ obj = new(Monster)
+ }
+ obj.Init(rcv._tab.Bytes, x)
+ return obj
+ }
+ return nil
+}
+
+func MonsterStart(builder *flatbuffers.Builder) { builder.StartObject(15) }
func MonsterAddPos(builder *flatbuffers.Builder, pos flatbuffers.UOffsetT) { builder.PrependStructSlot(0, flatbuffers.UOffsetT(pos), 0) }
func MonsterAddMana(builder *flatbuffers.Builder, mana int16) { builder.PrependInt16Slot(1, mana, 150) }
func MonsterAddHp(builder *flatbuffers.Builder, hp int16) { builder.PrependInt16Slot(2, hp, 100) }
func MonsterAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(name), 0) }
func MonsterAddInventory(builder *flatbuffers.Builder, inventory flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(inventory), 0) }
-func MonsterStartInventoryVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(1, numElems) }
+func MonsterStartInventoryVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(1, numElems, 1)
+}
func MonsterAddColor(builder *flatbuffers.Builder, color int8) { builder.PrependInt8Slot(6, color, 8) }
func MonsterAddTestType(builder *flatbuffers.Builder, testType byte) { builder.PrependByteSlot(7, testType, 0) }
func MonsterAddTest(builder *flatbuffers.Builder, test flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(test), 0) }
func MonsterAddTest4(builder *flatbuffers.Builder, test4 flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(test4), 0) }
-func MonsterStartTest4Vector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems) }
+func MonsterStartTest4Vector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 2)
+}
func MonsterAddTestarrayofstring(builder *flatbuffers.Builder, testarrayofstring flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(10, flatbuffers.UOffsetT(testarrayofstring), 0) }
-func MonsterStartTestarrayofstringVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems) }
+func MonsterStartTestarrayofstringVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4)
+}
func MonsterAddTestarrayoftables(builder *flatbuffers.Builder, testarrayoftables flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(11, flatbuffers.UOffsetT(testarrayoftables), 0) }
-func MonsterStartTestarrayoftablesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems) }
+func MonsterStartTestarrayoftablesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4)
+}
func MonsterAddEnemy(builder *flatbuffers.Builder, enemy flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(12, flatbuffers.UOffsetT(enemy), 0) }
func MonsterAddTestnestedflatbuffer(builder *flatbuffers.Builder, testnestedflatbuffer flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(13, flatbuffers.UOffsetT(testnestedflatbuffer), 0) }
-func MonsterStartTestnestedflatbufferVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(1, numElems) }
+func MonsterStartTestnestedflatbufferVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(1, numElems, 1)
+}
+func MonsterAddTestempty(builder *flatbuffers.Builder, testempty flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(14, flatbuffers.UOffsetT(testempty), 0) }
func MonsterEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }
diff --git a/tests/go_test.go b/tests/go_test.go
index 5ca2ef7b..313ee640 100644
--- a/tests/go_test.go
+++ b/tests/go_test.go
@@ -429,7 +429,7 @@ func CheckByteLayout(fail func(string, ...interface{})) {
b = flatbuffers.NewBuilder(0)
check([]byte{})
- b.StartVector(flatbuffers.SizeByte, 1)
+ b.StartVector(flatbuffers.SizeByte, 1, 1)
check([]byte{0, 0, 0}) // align to 4bytes
b.PrependByte(1)
check([]byte{1, 0, 0, 0})
@@ -439,7 +439,7 @@ func CheckByteLayout(fail func(string, ...interface{})) {
// test 3: 2xbyte vector
b = flatbuffers.NewBuilder(0)
- b.StartVector(flatbuffers.SizeByte, 2)
+ b.StartVector(flatbuffers.SizeByte, 2, 1)
check([]byte{0, 0}) // align to 4bytes
b.PrependByte(1)
check([]byte{1, 0, 0})
@@ -451,7 +451,7 @@ func CheckByteLayout(fail func(string, ...interface{})) {
// test 4: 1xuint16 vector
b = flatbuffers.NewBuilder(0)
- b.StartVector(flatbuffers.SizeUint16, 1)
+ b.StartVector(flatbuffers.SizeUint16, 1, 1)
check([]byte{0, 0}) // align to 4bytes
b.PrependUint16(1)
check([]byte{1, 0, 0, 0})
@@ -461,7 +461,7 @@ func CheckByteLayout(fail func(string, ...interface{})) {
// test 5: 2xuint16 vector
b = flatbuffers.NewBuilder(0)
- b.StartVector(flatbuffers.SizeUint16, 2)
+ b.StartVector(flatbuffers.SizeUint16, 2, 1)
check([]byte{}) // align to 4bytes
b.PrependUint16(0xABCD)
check([]byte{0xCD, 0xAB})
@@ -565,7 +565,7 @@ func CheckByteLayout(fail func(string, ...interface{})) {
// test 12: vtable with empty vector
b = flatbuffers.NewBuilder(0)
- b.StartVector(flatbuffers.SizeByte, 0)
+ b.StartVector(flatbuffers.SizeByte, 0, 1)
vecend := b.EndVector(0)
b.StartObject(1)
b.PrependUOffsetTSlot(0, vecend, 0)
@@ -581,7 +581,7 @@ func CheckByteLayout(fail func(string, ...interface{})) {
// test 12b: vtable with empty vector of byte and some scalars
b = flatbuffers.NewBuilder(0)
- b.StartVector(flatbuffers.SizeByte, 0)
+ b.StartVector(flatbuffers.SizeByte, 0, 1)
vecend = b.EndVector(0)
b.StartObject(2)
b.PrependInt16Slot(0, 55, 0)
@@ -601,7 +601,7 @@ func CheckByteLayout(fail func(string, ...interface{})) {
// test 13: vtable with 1 int16 and 2-vector of int16
b = flatbuffers.NewBuilder(0)
- b.StartVector(flatbuffers.SizeInt16, 2)
+ b.StartVector(flatbuffers.SizeInt16, 2, 1)
b.PrependInt16(0x1234)
b.PrependInt16(0x5678)
vecend = b.EndVector(2)
@@ -649,7 +649,7 @@ func CheckByteLayout(fail func(string, ...interface{})) {
// test 15: vtable with 1 vector of 2 struct of 2 int8
b = flatbuffers.NewBuilder(0)
- b.StartVector(flatbuffers.SizeInt8*2, 2)
+ b.StartVector(flatbuffers.SizeInt8*2, 2, 1)
b.PrependInt8(33)
b.PrependInt8(44)
b.PrependInt8(55)
@@ -824,7 +824,7 @@ func CheckManualBuild(fail func(string, ...interface{})) ([]byte, flatbuffers.UO
b := flatbuffers.NewBuilder(0)
str := b.CreateString("MyMonster")
- b.StartVector(1, 5)
+ b.StartVector(1, 5, 1)
b.PrependByte(4)
b.PrependByte(3)
b.PrependByte(2)
@@ -837,7 +837,7 @@ func CheckManualBuild(fail func(string, ...interface{})) ([]byte, flatbuffers.UO
mon2 := b.EndObject()
// Test4Vector
- b.StartVector(4, 2)
+ b.StartVector(4, 2, 1)
// Test 0
b.Prep(2, 4)