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authorDerek Bailey <derekbailey@google.com>2023-05-12 16:44:28 -0700
committerDerek Bailey <derekbailey@google.com>2023-05-12 16:44:28 -0700
commit05743591e13938c05a3621f09d4a41d078aacec0 (patch)
treeb052304426f7e3e57bcdb11e428fce90375d62bf
parent2bc252924535f4ab94acfc1effa73ad48415880b (diff)
downloadflatbuffers-05743591e13938c05a3621f09d4a41d078aacec0.tar.gz
flatbuffers-05743591e13938c05a3621f09d4a41d078aacec0.tar.bz2
flatbuffers-05743591e13938c05a3621f09d4a41d078aacec0.zip
remove and auto-generate arrays_test_generated.h
-rw-r--r--CMakeLists.txt11
-rw-r--r--tests/64bit/offset64_test.cpp9
-rw-r--r--tests/arrays_test_generated.h539
3 files changed, 14 insertions, 545 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fd715060..bdabaf45 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -518,7 +518,15 @@ endfunction()
if(FLATBUFFERS_BUILD_TESTS)
add_executable(flattests ${FlatBuffers_Tests_SRCS})
target_link_libraries(flattests PRIVATE $<BUILD_INTERFACE:ProjectConfig>)
- target_include_directories(flattests PUBLIC src tests)
+ target_include_directories(flattests PUBLIC
+ # Ideally everything is fully qualified from the root directories
+ ${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_CURRENT_BINARY_DIR}
+ # TODO(derekbailey): update includes to fully qualify src/ and tests/
+ src
+ tests
+ ${CMAKE_CURRENT_BINARY_DIR}/tests
+ )
# Have tests load data from the source directory, not the build directory.
add_definitions(-DFLATBUFFERS_TEST_PATH_PREFIX=${CMAKE_CURRENT_SOURCE_DIR}/)
@@ -528,6 +536,7 @@ if(FLATBUFFERS_BUILD_TESTS)
SET(FLATC_OPT_COMP ${FLATC_OPT};--gen-compare)
compile_schema_for_test(tests/alignment_test.fbs "${FLATC_OPT_COMP}")
+ compile_schema_for_test(tests/arrays_test.fbs "${FLATC_OPT_COMP};--scoped-enums")
compile_schema_for_test(tests/native_inline_table_test.fbs "${FLATC_OPT_COMP}")
compile_schema_for_test(tests/native_type_test.fbs "${FLATC_OPT}")
compile_schema_for_test(tests/key_field/key_field_sample.fbs "${FLATC_OPT_COMP}")
diff --git a/tests/64bit/offset64_test.cpp b/tests/64bit/offset64_test.cpp
index 0d3f6e6c..736a37d8 100644
--- a/tests/64bit/offset64_test.cpp
+++ b/tests/64bit/offset64_test.cpp
@@ -7,15 +7,14 @@
#include <limits>
#include <ostream>
-#include "evolution/v1_generated.h"
-#include "evolution/v2_generated.h"
#include "flatbuffers/base.h"
#include "flatbuffers/buffer.h"
#include "flatbuffers/flatbuffer_builder.h"
#include "flatbuffers/flatbuffers.h"
-#include "test_64bit_generated.h"
-#include "test_assert.h"
-
+#include "tests/64bit/evolution/v1_generated.h"
+#include "tests/64bit/evolution/v2_generated.h"
+#include "tests/64bit/test_64bit_generated.h"
+#include "tests/test_assert.h"
namespace flatbuffers {
namespace tests {
diff --git a/tests/arrays_test_generated.h b/tests/arrays_test_generated.h
deleted file mode 100644
index 41fd7f8f..00000000
--- a/tests/arrays_test_generated.h
+++ /dev/null
@@ -1,539 +0,0 @@
-// automatically generated by the FlatBuffers compiler, do not modify
-
-
-#ifndef FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_
-#define FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_
-
-#include "flatbuffers/flatbuffers.h"
-
-// Ensure the included flatbuffers.h is the same version as when this file was
-// generated, otherwise it may not be compatible.
-static_assert(FLATBUFFERS_VERSION_MAJOR == 23 &&
- FLATBUFFERS_VERSION_MINOR == 5 &&
- FLATBUFFERS_VERSION_REVISION == 9,
- "Non-compatible flatbuffers version included");
-
-namespace MyGame {
-namespace Example {
-
-struct NestedStruct;
-
-struct ArrayStruct;
-
-struct ArrayTable;
-struct ArrayTableBuilder;
-struct ArrayTableT;
-
-bool operator==(const NestedStruct &lhs, const NestedStruct &rhs);
-bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs);
-bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs);
-bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs);
-bool operator==(const ArrayTableT &lhs, const ArrayTableT &rhs);
-bool operator!=(const ArrayTableT &lhs, const ArrayTableT &rhs);
-
-inline const ::flatbuffers::TypeTable *NestedStructTypeTable();
-
-inline const ::flatbuffers::TypeTable *ArrayStructTypeTable();
-
-inline const ::flatbuffers::TypeTable *ArrayTableTypeTable();
-
-enum class TestEnum : int8_t {
- A = 0,
- B = 1,
- C = 2,
- MIN = A,
- MAX = C
-};
-
-inline const TestEnum (&EnumValuesTestEnum())[3] {
- static const TestEnum values[] = {
- TestEnum::A,
- TestEnum::B,
- TestEnum::C
- };
- return values;
-}
-
-inline const char * const *EnumNamesTestEnum() {
- static const char * const names[4] = {
- "A",
- "B",
- "C",
- nullptr
- };
- return names;
-}
-
-inline const char *EnumNameTestEnum(TestEnum e) {
- if (::flatbuffers::IsOutRange(e, TestEnum::A, TestEnum::C)) return "";
- const size_t index = static_cast<size_t>(e);
- return EnumNamesTestEnum()[index];
-}
-
-FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) NestedStruct FLATBUFFERS_FINAL_CLASS {
- private:
- int32_t a_[2];
- int8_t b_;
- int8_t c_[2];
- int8_t padding0__; int32_t padding1__;
- int64_t d_[2];
-
- public:
- static const ::flatbuffers::TypeTable *MiniReflectTypeTable() {
- return NestedStructTypeTable();
- }
- NestedStruct()
- : a_(),
- b_(0),
- c_(),
- padding0__(0),
- padding1__(0),
- d_() {
- (void)padding0__;
- (void)padding1__;
- }
- NestedStruct(MyGame::Example::TestEnum _b)
- : a_(),
- b_(::flatbuffers::EndianScalar(static_cast<int8_t>(_b))),
- c_(),
- padding0__(0),
- padding1__(0),
- d_() {
- (void)padding0__;
- (void)padding1__;
- }
- NestedStruct(::flatbuffers::span<const int32_t, 2> _a, MyGame::Example::TestEnum _b, ::flatbuffers::span<const MyGame::Example::TestEnum, 2> _c, ::flatbuffers::span<const int64_t, 2> _d)
- : b_(::flatbuffers::EndianScalar(static_cast<int8_t>(_b))),
- padding0__(0),
- padding1__(0) {
- ::flatbuffers::CastToArray(a_).CopyFromSpan(_a);
- ::flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_).CopyFromSpan(_c);
- (void)padding0__;
- (void)padding1__;
- ::flatbuffers::CastToArray(d_).CopyFromSpan(_d);
- }
- const ::flatbuffers::Array<int32_t, 2> *a() const {
- return &::flatbuffers::CastToArray(a_);
- }
- ::flatbuffers::Array<int32_t, 2> *mutable_a() {
- return &::flatbuffers::CastToArray(a_);
- }
- MyGame::Example::TestEnum b() const {
- return static_cast<MyGame::Example::TestEnum>(::flatbuffers::EndianScalar(b_));
- }
- void mutate_b(MyGame::Example::TestEnum _b) {
- ::flatbuffers::WriteScalar(&b_, static_cast<int8_t>(_b));
- }
- const ::flatbuffers::Array<MyGame::Example::TestEnum, 2> *c() const {
- return &::flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_);
- }
- ::flatbuffers::Array<MyGame::Example::TestEnum, 2> *mutable_c() {
- return &::flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_);
- }
- const ::flatbuffers::Array<int64_t, 2> *d() const {
- return &::flatbuffers::CastToArray(d_);
- }
- ::flatbuffers::Array<int64_t, 2> *mutable_d() {
- return &::flatbuffers::CastToArray(d_);
- }
-};
-FLATBUFFERS_STRUCT_END(NestedStruct, 32);
-
-inline bool operator==(const NestedStruct &lhs, const NestedStruct &rhs) {
- return
- (*lhs.a() == *rhs.a()) &&
- (lhs.b() == rhs.b()) &&
- (*lhs.c() == *rhs.c()) &&
- (*lhs.d() == *rhs.d());
-}
-
-inline bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs) {
- return !(lhs == rhs);
-}
-
-
-FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) ArrayStruct FLATBUFFERS_FINAL_CLASS {
- private:
- float a_;
- int32_t b_[15];
- int8_t c_;
- int8_t padding0__; int16_t padding1__; int32_t padding2__;
- MyGame::Example::NestedStruct d_[2];
- int32_t e_;
- int32_t padding3__;
- int64_t f_[2];
-
- public:
- static const ::flatbuffers::TypeTable *MiniReflectTypeTable() {
- return ArrayStructTypeTable();
- }
- ArrayStruct()
- : a_(0),
- b_(),
- c_(0),
- padding0__(0),
- padding1__(0),
- padding2__(0),
- d_(),
- e_(0),
- padding3__(0),
- f_() {
- (void)padding0__;
- (void)padding1__;
- (void)padding2__;
- (void)padding3__;
- }
- ArrayStruct(float _a, int8_t _c, int32_t _e)
- : a_(::flatbuffers::EndianScalar(_a)),
- b_(),
- c_(::flatbuffers::EndianScalar(_c)),
- padding0__(0),
- padding1__(0),
- padding2__(0),
- d_(),
- e_(::flatbuffers::EndianScalar(_e)),
- padding3__(0),
- f_() {
- (void)padding0__;
- (void)padding1__;
- (void)padding2__;
- (void)padding3__;
- }
- ArrayStruct(float _a, ::flatbuffers::span<const int32_t, 15> _b, int8_t _c, ::flatbuffers::span<const MyGame::Example::NestedStruct, 2> _d, int32_t _e, ::flatbuffers::span<const int64_t, 2> _f)
- : a_(::flatbuffers::EndianScalar(_a)),
- c_(::flatbuffers::EndianScalar(_c)),
- padding0__(0),
- padding1__(0),
- padding2__(0),
- e_(::flatbuffers::EndianScalar(_e)),
- padding3__(0) {
- ::flatbuffers::CastToArray(b_).CopyFromSpan(_b);
- (void)padding0__;
- (void)padding1__;
- (void)padding2__;
- ::flatbuffers::CastToArray(d_).CopyFromSpan(_d);
- (void)padding3__;
- ::flatbuffers::CastToArray(f_).CopyFromSpan(_f);
- }
- float a() const {
- return ::flatbuffers::EndianScalar(a_);
- }
- void mutate_a(float _a) {
- ::flatbuffers::WriteScalar(&a_, _a);
- }
- const ::flatbuffers::Array<int32_t, 15> *b() const {
- return &::flatbuffers::CastToArray(b_);
- }
- ::flatbuffers::Array<int32_t, 15> *mutable_b() {
- return &::flatbuffers::CastToArray(b_);
- }
- int8_t c() const {
- return ::flatbuffers::EndianScalar(c_);
- }
- void mutate_c(int8_t _c) {
- ::flatbuffers::WriteScalar(&c_, _c);
- }
- const ::flatbuffers::Array<MyGame::Example::NestedStruct, 2> *d() const {
- return &::flatbuffers::CastToArray(d_);
- }
- ::flatbuffers::Array<MyGame::Example::NestedStruct, 2> *mutable_d() {
- return &::flatbuffers::CastToArray(d_);
- }
- int32_t e() const {
- return ::flatbuffers::EndianScalar(e_);
- }
- void mutate_e(int32_t _e) {
- ::flatbuffers::WriteScalar(&e_, _e);
- }
- const ::flatbuffers::Array<int64_t, 2> *f() const {
- return &::flatbuffers::CastToArray(f_);
- }
- ::flatbuffers::Array<int64_t, 2> *mutable_f() {
- return &::flatbuffers::CastToArray(f_);
- }
-};
-FLATBUFFERS_STRUCT_END(ArrayStruct, 160);
-
-inline bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs) {
- return
- (lhs.a() == rhs.a()) &&
- (*lhs.b() == *rhs.b()) &&
- (lhs.c() == rhs.c()) &&
- (*lhs.d() == *rhs.d()) &&
- (lhs.e() == rhs.e()) &&
- (*lhs.f() == *rhs.f());
-}
-
-inline bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs) {
- return !(lhs == rhs);
-}
-
-
-struct ArrayTableT : public ::flatbuffers::NativeTable {
- typedef ArrayTable TableType;
- std::unique_ptr<MyGame::Example::ArrayStruct> a{};
- ArrayTableT() = default;
- ArrayTableT(const ArrayTableT &o);
- ArrayTableT(ArrayTableT&&) FLATBUFFERS_NOEXCEPT = default;
- ArrayTableT &operator=(ArrayTableT o) FLATBUFFERS_NOEXCEPT;
-};
-
-struct ArrayTable FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table {
- typedef ArrayTableT NativeTableType;
- typedef ArrayTableBuilder Builder;
- static const ::flatbuffers::TypeTable *MiniReflectTypeTable() {
- return ArrayTableTypeTable();
- }
- enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
- VT_A = 4
- };
- const MyGame::Example::ArrayStruct *a() const {
- return GetStruct<const MyGame::Example::ArrayStruct *>(VT_A);
- }
- MyGame::Example::ArrayStruct *mutable_a() {
- return GetStruct<MyGame::Example::ArrayStruct *>(VT_A);
- }
- bool Verify(::flatbuffers::Verifier &verifier) const {
- return VerifyTableStart(verifier) &&
- VerifyField<MyGame::Example::ArrayStruct>(verifier, VT_A, 8) &&
- verifier.EndTable();
- }
- ArrayTableT *UnPack(const ::flatbuffers::resolver_function_t *_resolver = nullptr) const;
- void UnPackTo(ArrayTableT *_o, const ::flatbuffers::resolver_function_t *_resolver = nullptr) const;
- static ::flatbuffers::Offset<ArrayTable> Pack(::flatbuffers::FlatBufferBuilder &_fbb, const ArrayTableT* _o, const ::flatbuffers::rehasher_function_t *_rehasher = nullptr);
-};
-
-struct ArrayTableBuilder {
- typedef ArrayTable Table;
- ::flatbuffers::FlatBufferBuilder &fbb_;
- ::flatbuffers::uoffset_t start_;
- void add_a(const MyGame::Example::ArrayStruct *a) {
- fbb_.AddStruct(ArrayTable::VT_A, a);
- }
- explicit ArrayTableBuilder(::flatbuffers::FlatBufferBuilder &_fbb)
- : fbb_(_fbb) {
- start_ = fbb_.StartTable();
- }
- ::flatbuffers::Offset<ArrayTable> Finish() {
- const auto end = fbb_.EndTable(start_);
- auto o = ::flatbuffers::Offset<ArrayTable>(end);
- return o;
- }
-};
-
-inline ::flatbuffers::Offset<ArrayTable> CreateArrayTable(
- ::flatbuffers::FlatBufferBuilder &_fbb,
- const MyGame::Example::ArrayStruct *a = nullptr) {
- ArrayTableBuilder builder_(_fbb);
- builder_.add_a(a);
- return builder_.Finish();
-}
-
-::flatbuffers::Offset<ArrayTable> CreateArrayTable(::flatbuffers::FlatBufferBuilder &_fbb, const ArrayTableT *_o, const ::flatbuffers::rehasher_function_t *_rehasher = nullptr);
-
-
-inline bool operator==(const ArrayTableT &lhs, const ArrayTableT &rhs) {
- return
- ((lhs.a == rhs.a) || (lhs.a && rhs.a && *lhs.a == *rhs.a));
-}
-
-inline bool operator!=(const ArrayTableT &lhs, const ArrayTableT &rhs) {
- return !(lhs == rhs);
-}
-
-
-inline ArrayTableT::ArrayTableT(const ArrayTableT &o)
- : a((o.a) ? new MyGame::Example::ArrayStruct(*o.a) : nullptr) {
-}
-
-inline ArrayTableT &ArrayTableT::operator=(ArrayTableT o) FLATBUFFERS_NOEXCEPT {
- std::swap(a, o.a);
- return *this;
-}
-
-inline ArrayTableT *ArrayTable::UnPack(const ::flatbuffers::resolver_function_t *_resolver) const {
- auto _o = std::unique_ptr<ArrayTableT>(new ArrayTableT());
- UnPackTo(_o.get(), _resolver);
- return _o.release();
-}
-
-inline void ArrayTable::UnPackTo(ArrayTableT *_o, const ::flatbuffers::resolver_function_t *_resolver) const {
- (void)_o;
- (void)_resolver;
- { auto _e = a(); if (_e) _o->a = std::unique_ptr<MyGame::Example::ArrayStruct>(new MyGame::Example::ArrayStruct(*_e)); }
-}
-
-inline ::flatbuffers::Offset<ArrayTable> ArrayTable::Pack(::flatbuffers::FlatBufferBuilder &_fbb, const ArrayTableT* _o, const ::flatbuffers::rehasher_function_t *_rehasher) {
- return CreateArrayTable(_fbb, _o, _rehasher);
-}
-
-inline ::flatbuffers::Offset<ArrayTable> CreateArrayTable(::flatbuffers::FlatBufferBuilder &_fbb, const ArrayTableT *_o, const ::flatbuffers::rehasher_function_t *_rehasher) {
- (void)_rehasher;
- (void)_o;
- struct _VectorArgs { ::flatbuffers::FlatBufferBuilder *__fbb; const ArrayTableT* __o; const ::flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
- auto _a = _o->a ? _o->a.get() : nullptr;
- return MyGame::Example::CreateArrayTable(
- _fbb,
- _a);
-}
-
-inline const ::flatbuffers::TypeTable *TestEnumTypeTable() {
- static const ::flatbuffers::TypeCode type_codes[] = {
- { ::flatbuffers::ET_CHAR, 0, 0 },
- { ::flatbuffers::ET_CHAR, 0, 0 },
- { ::flatbuffers::ET_CHAR, 0, 0 }
- };
- static const ::flatbuffers::TypeFunction type_refs[] = {
- MyGame::Example::TestEnumTypeTable
- };
- static const char * const names[] = {
- "A",
- "B",
- "C"
- };
- static const ::flatbuffers::TypeTable tt = {
- ::flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, nullptr, names
- };
- return &tt;
-}
-
-inline const ::flatbuffers::TypeTable *NestedStructTypeTable() {
- static const ::flatbuffers::TypeCode type_codes[] = {
- { ::flatbuffers::ET_INT, 1, -1 },
- { ::flatbuffers::ET_CHAR, 0, 0 },
- { ::flatbuffers::ET_CHAR, 1, 0 },
- { ::flatbuffers::ET_LONG, 1, -1 }
- };
- static const ::flatbuffers::TypeFunction type_refs[] = {
- MyGame::Example::TestEnumTypeTable
- };
- static const int16_t array_sizes[] = { 2, 2, 2, };
- static const int64_t values[] = { 0, 8, 9, 16, 32 };
- static const char * const names[] = {
- "a",
- "b",
- "c",
- "d"
- };
- static const ::flatbuffers::TypeTable tt = {
- ::flatbuffers::ST_STRUCT, 4, type_codes, type_refs, array_sizes, values, names
- };
- return &tt;
-}
-
-inline const ::flatbuffers::TypeTable *ArrayStructTypeTable() {
- static const ::flatbuffers::TypeCode type_codes[] = {
- { ::flatbuffers::ET_FLOAT, 0, -1 },
- { ::flatbuffers::ET_INT, 1, -1 },
- { ::flatbuffers::ET_CHAR, 0, -1 },
- { ::flatbuffers::ET_SEQUENCE, 1, 0 },
- { ::flatbuffers::ET_INT, 0, -1 },
- { ::flatbuffers::ET_LONG, 1, -1 }
- };
- static const ::flatbuffers::TypeFunction type_refs[] = {
- MyGame::Example::NestedStructTypeTable
- };
- static const int16_t array_sizes[] = { 15, 2, 2, };
- static const int64_t values[] = { 0, 4, 64, 72, 136, 144, 160 };
- static const char * const names[] = {
- "a",
- "b",
- "c",
- "d",
- "e",
- "f"
- };
- static const ::flatbuffers::TypeTable tt = {
- ::flatbuffers::ST_STRUCT, 6, type_codes, type_refs, array_sizes, values, names
- };
- return &tt;
-}
-
-inline const ::flatbuffers::TypeTable *ArrayTableTypeTable() {
- static const ::flatbuffers::TypeCode type_codes[] = {
- { ::flatbuffers::ET_SEQUENCE, 0, 0 }
- };
- static const ::flatbuffers::TypeFunction type_refs[] = {
- MyGame::Example::ArrayStructTypeTable
- };
- static const char * const names[] = {
- "a"
- };
- static const ::flatbuffers::TypeTable tt = {
- ::flatbuffers::ST_TABLE, 1, type_codes, type_refs, nullptr, nullptr, names
- };
- return &tt;
-}
-
-inline const MyGame::Example::ArrayTable *GetArrayTable(const void *buf) {
- return ::flatbuffers::GetRoot<MyGame::Example::ArrayTable>(buf);
-}
-
-inline const MyGame::Example::ArrayTable *GetSizePrefixedArrayTable(const void *buf) {
- return ::flatbuffers::GetSizePrefixedRoot<MyGame::Example::ArrayTable>(buf);
-}
-
-inline ArrayTable *GetMutableArrayTable(void *buf) {
- return ::flatbuffers::GetMutableRoot<ArrayTable>(buf);
-}
-
-inline MyGame::Example::ArrayTable *GetMutableSizePrefixedArrayTable(void *buf) {
- return ::flatbuffers::GetMutableSizePrefixedRoot<MyGame::Example::ArrayTable>(buf);
-}
-
-inline const char *ArrayTableIdentifier() {
- return "ARRT";
-}
-
-inline bool ArrayTableBufferHasIdentifier(const void *buf) {
- return ::flatbuffers::BufferHasIdentifier(
- buf, ArrayTableIdentifier());
-}
-
-inline bool SizePrefixedArrayTableBufferHasIdentifier(const void *buf) {
- return ::flatbuffers::BufferHasIdentifier(
- buf, ArrayTableIdentifier(), true);
-}
-
-inline bool VerifyArrayTableBuffer(
- ::flatbuffers::Verifier &verifier) {
- return verifier.VerifyBuffer<MyGame::Example::ArrayTable>(ArrayTableIdentifier());
-}
-
-inline bool VerifySizePrefixedArrayTableBuffer(
- ::flatbuffers::Verifier &verifier) {
- return verifier.VerifySizePrefixedBuffer<MyGame::Example::ArrayTable>(ArrayTableIdentifier());
-}
-
-inline const char *ArrayTableExtension() {
- return "mon";
-}
-
-inline void FinishArrayTableBuffer(
- ::flatbuffers::FlatBufferBuilder &fbb,
- ::flatbuffers::Offset<MyGame::Example::ArrayTable> root) {
- fbb.Finish(root, ArrayTableIdentifier());
-}
-
-inline void FinishSizePrefixedArrayTableBuffer(
- ::flatbuffers::FlatBufferBuilder &fbb,
- ::flatbuffers::Offset<MyGame::Example::ArrayTable> root) {
- fbb.FinishSizePrefixed(root, ArrayTableIdentifier());
-}
-
-inline std::unique_ptr<MyGame::Example::ArrayTableT> UnPackArrayTable(
- const void *buf,
- const ::flatbuffers::resolver_function_t *res = nullptr) {
- return std::unique_ptr<MyGame::Example::ArrayTableT>(GetArrayTable(buf)->UnPack(res));
-}
-
-inline std::unique_ptr<MyGame::Example::ArrayTableT> UnPackSizePrefixedArrayTable(
- const void *buf,
- const ::flatbuffers::resolver_function_t *res = nullptr) {
- return std::unique_ptr<MyGame::Example::ArrayTableT>(GetSizePrefixedArrayTable(buf)->UnPack(res));
-}
-
-} // namespace Example
-} // namespace MyGame
-
-#endif // FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_