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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Threading;
class Gen<T>
{
public virtual void Target(object p)
{
ManualResetEvent evt = (ManualResetEvent) p;
Interlocked.Increment(ref Test.Xcounter);
evt.Set();
}
public static void ThreadPoolTest()
{
ManualResetEvent[] evts = new ManualResetEvent[Test.nThreads];
WaitHandle[] hdls = new WaitHandle[Test.nThreads];
for (int i=0; i<Test.nThreads; i++)
{
evts[i] = new ManualResetEvent(false);
hdls[i] = (WaitHandle) evts[i];
}
Gen<T> obj = new Gen<T>();
for (int i = 0; i < Test.nThreads; i++)
{
WaitCallback cb = new WaitCallback(obj.Target);
ThreadPool.QueueUserWorkItem(cb,evts[i]);
}
WaitHandle.WaitAll(hdls);
Test.Eval(Test.Xcounter==Test.nThreads);
Test.Xcounter = 0;
}
}
public class Test
{
public static int nThreads =50;
public static int counter = 0;
public static int Xcounter = 0;
public static bool result = true;
public static void Eval(bool exp)
{
counter++;
if (!exp)
{
result = exp;
Console.WriteLine("Test Failed at location: " + counter);
}
}
public static int Main()
{
Gen<int>.ThreadPoolTest();
Gen<double>.ThreadPoolTest();
Gen<string>.ThreadPoolTest();
Gen<object>.ThreadPoolTest();
Gen<Guid>.ThreadPoolTest();
Gen<int[]>.ThreadPoolTest();
Gen<double[,]>.ThreadPoolTest();
Gen<string[][][]>.ThreadPoolTest();
Gen<object[,,,]>.ThreadPoolTest();
Gen<Guid[][,,,][]>.ThreadPoolTest();
if (result)
{
Console.WriteLine("Test Passed");
return 100;
}
else
{
Console.WriteLine("Test Failed");
return 1;
}
}
}
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