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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
using System;
class testout1
{
public struct VT
{
public long a2;
public double a5;
}
public class CL
{
public double a1 = 4;
}
static int[, ,] arr3d = new int[5, 11, 4];
public static VT vtstatic = new VT();
public static CL clstatic = new CL();
public static long Func()
{
vtstatic.a2 = -4L;
vtstatic.a5 = -8;
arr3d[4, 0, 3] = 5;
long retval = Convert.ToInt64((long)(Convert.ToInt32((Convert.ToInt32(clstatic.a1 - ((double)(vtstatic.a2 * vtstatic.a5))))) - (long)((long)(Convert.ToInt32(arr3d[4, 0, 3]) - (long)((long)(Convert.ToInt32(arr3d[4, 0, 3]) - (long)(((long)(vtstatic.a2 / 1L)))))))));
return retval;
}
public static int Main()
{
Func();
return 100;
}
}
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