summaryrefslogtreecommitdiff
path: root/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle.cs
blob: b81fa2617a6583985cffaa6926dffd6e9cfdd9e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics.X86;
using System.Runtime.Intrinsics;

namespace IntelHardwareIntrinsicTest
{
    class Program
    {
        const int Pass = 100;
        const int Fail = 0;

        static unsafe int Main(string[] args)
        {
            int testResult = Pass;

            if (Sse.IsSupported)
            {
                using (TestTable<float> floatTable = new TestTable<float>(new float[4] { 1, -5, 100, 0 }, new float[4] { 22, -1, -50, 0 }, new float[4]))
                {

                    var vf1 = Unsafe.Read<Vector128<float>>(floatTable.inArray1Ptr);
                    var vf2 = Unsafe.Read<Vector128<float>>(floatTable.inArray2Ptr);

                    // XYZW
                    var vf3 = Sse.Shuffle(vf1, vf2, 27);
                    Unsafe.Write(floatTable.outArrayPtr, vf3);

                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[3]) && (z[1] == x[2]) &&
                                                             (z[2] == y[1]) && (z[3] == y[0])))
                    {
                        Console.WriteLine("SSE Shuffle failed on float:");
                        foreach (var item in floatTable.outArray)
                        {
                            Console.Write(item + ", ");
                        }
                        Console.WriteLine();
                        testResult = Fail;
                    }

                    // XXYY
                    vf3 = Sse.Shuffle(vf1, vf2, 5);
                    Unsafe.Write(floatTable.outArrayPtr, vf3);

                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[1]) && (z[1] == x[1]) &&
                                                             (z[2] == y[0]) && (z[3] == y[0])))
                    {
                        Console.WriteLine("SSE Shuffle failed on float:");
                        foreach (var item in floatTable.outArray)
                        {
                            Console.Write(item + ", ");
                        }
                        Console.WriteLine();
                        testResult = Fail;
                    }

                    // WWZZ
                    vf3 = Sse.Shuffle(vf1, vf2, 250);
                    Unsafe.Write(floatTable.outArrayPtr, vf3);

                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[2]) && (z[1] == x[2]) &&
                                                             (z[2] == y[3]) && (z[3] == y[3])))
                    {
                        Console.WriteLine("SSE Shuffle failed on float:");
                        foreach (var item in floatTable.outArray)
                        {
                            Console.Write(item + ", ");
                        }
                        Console.WriteLine();
                        testResult = Fail;
                    }

                    // WZYX
                    vf3 = Sse.Shuffle(vf1, vf2, 228);
                    Unsafe.Write(floatTable.outArrayPtr, vf3);

                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[0]) && (z[1] == x[1]) &&
                                                             (z[2] == y[2]) && (z[3] == y[3])))
                    {
                        Console.WriteLine("SSE Shuffle failed on float:");
                        foreach (var item in floatTable.outArray)
                        {
                            Console.Write(item + ", ");
                        }
                        Console.WriteLine();
                        testResult = Fail;
                    }
                    
                    // XYZW
                    vf3 = (Vector128<float>)typeof(Sse).GetMethod(nameof(Sse.Shuffle), new Type[] { vf1.GetType(), vf2.GetType(), typeof(byte) }).Invoke(null, new object[] { vf1, vf2, (byte)(27) });
                    Unsafe.Write(floatTable.outArrayPtr, vf3);

                    if (!floatTable.CheckResult((x, y, z) => (z[0] == x[3]) && (z[1] == x[2]) &&
                                                             (z[2] == y[1]) && (z[3] == y[0])))
                    {
                        Console.WriteLine("SSE Shuffle failed on float:");
                        foreach (var item in floatTable.outArray)
                        {
                            Console.Write(item + ", ");
                        }
                        Console.WriteLine();
                        testResult = Fail;
                    }
                }
            }


            return testResult;
        }

        public unsafe struct TestTable<T> : IDisposable where T : struct
        {
            public T[] inArray1;
            public T[] inArray2;
            public T[] outArray;

            public void* inArray1Ptr => inHandle1.AddrOfPinnedObject().ToPointer();
            public void* inArray2Ptr => inHandle2.AddrOfPinnedObject().ToPointer();
            public void* outArrayPtr => outHandle.AddrOfPinnedObject().ToPointer();

            GCHandle inHandle1;
            GCHandle inHandle2;
            GCHandle outHandle;
            public TestTable(T[] a, T[] b, T[] c)
            {
                this.inArray1 = a;
                this.inArray2 = b;
                this.outArray = c;

                inHandle1 = GCHandle.Alloc(inArray1, GCHandleType.Pinned);
                inHandle2 = GCHandle.Alloc(inArray2, GCHandleType.Pinned);
                outHandle = GCHandle.Alloc(outArray, GCHandleType.Pinned);
            }
            public bool CheckResult(Func<T[], T[], T[], bool> check)
            {
                return check(inArray1, inArray2, outArray);
            }

            public void Dispose()
            {
                inHandle1.Free();
                inHandle2.Free();
                outHandle.Free();
            }
        }

    }
}